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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

This is a discussion on cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders within the Madden NFL Football Sliders forums.

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Old 10-25-2018, 04:37 PM   #257
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

I would like to ask your opinion on pass coverage...you have it set very high, is this to keep the defenders closer or to give the receivers more space? Iím still confused on the property of this sliders. Any help would be much appreciated
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Old 10-25-2018, 04:50 PM   #258
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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by Dazza1
I would like to ask your opinion on pass coverage...you have it set very high, is this to keep the defenders closer or to give the receivers more space? Iím still confused on the property of this sliders. Any help would be much appreciated

Not a problem

I do it to keep the defenders tighter along with my setting of 0 for speed threshold so they can catch em if they get away from a tackle., helps keep the passing yards down from what Iím seeing.

As you can see from my Box Scores proof that all looks good.


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Last edited by cdcool; 10-25-2018 at 05:09 PM.
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Old 10-25-2018, 05:08 PM   #259
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

So you say the higher the number is the closer the defense will be to the receiver? I thought it was the other way around...have I had this wrong the whole time!
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Old 10-25-2018, 05:12 PM   #260
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by Dazza1
So you say the higher the number is the closer the defense will be to the receiver? I thought it was the other way around...have I had this wrong the whole time!

Iím just stating what I see, you got so many different opinions around here itís ridiculous.

Thatís my definition for pass coverage and it works for my sliders.



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Old 10-26-2018, 10:06 AM   #261
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

These sliders in Madden are so confusing and frustrating. Everybody has different opinions and itís so difficult to know which ones are best, sometimes I feel like Iím just going around in circles and not getting anywhere or anything different than when I started. The pass coverage and reaction sliders in particular, some people say they are reversed and others donít.
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Old 10-26-2018, 11:29 AM   #262
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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by Dazza1
These sliders in Madden are so confusing and frustrating. Everybody has different opinions and itís so difficult to know which ones are best, sometimes I feel like Iím just going around in circles and not getting anywhere or anything different than when I started. The pass coverage and reaction sliders in particular, some people say they are reversed and others donít.


They are, plug mine in and see what happens, you have to try a complete set to see which one works for you best.

I know mine are good :-)


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Old 10-26-2018, 01:07 PM   #263
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Icon5 Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

What about FG Accuracy? I feel like that could be lowered to make it more realistic.
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Old 10-26-2018, 01:12 PM   #264
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by TriHard
What about FG Accuracy? I feel like that could be lowered to make it more realistic.


You can adjust special teams to your liking but I like as is thus far, I see no issues. FGís are missed.
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