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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

This is a discussion on cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders within the Madden NFL Football Sliders forums.

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Old 10-15-2018, 04:04 AM   #33
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Very good set sir. I'll post my first game stats in the am for u guys. Great job
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Old 10-15-2018, 05:41 AM   #34
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

This is a preseason game so the numbers do look kinda high but it was a great game.

Chicago Bears at Cincinnati Bengals
Aug 1, 1ST2ND3RD4THSCORE
Chicago Bears ()310171747
Cincinnati Bengals ()0100717
Chicago Bears
PASSINGC/AYDSTDINT
T. Bray6/106510
M. Trubisky9/105100
C. Daniel4/53600
RUSHINGATTYDSAVGTD
R. Nall151248 22
T. Mizzel1114513.12
J. Howard5204.00
RECEIVINGRECYDSAVGTD
J. Wims5479.41
T. Gabriel32790
A. Robinson II2115.50
KICKINGFGXPPTSLONG
C. Parker4/45/559
PUNTINGNOYDSAVGIN20
Pat O'Donnell414029.70
Cincinnati Bengals
PASSINGC/AYDSTDINT
J. Driskel15/2815821
A. Dalton2/44000
RUSHINGATTYDSAVGTD
J. Mixon10767.60
M. Walker jr4102.50
G. Bernard420.50
RECEIVINGRECYDSAVGTD
A. Erickson46215.51
A. Tate44110.21
J. Mixon273.5
KICKINGFGXPPTSLONG
R. Bullock1/12/252
PUNTINGNOYDSAVGIN20
K. Hunter7302361
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Old 10-15-2018, 06:16 AM   #35
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

The run game was high because i forgot to switch false start to 45. I imported the sliders and had that 1 slider set wrong. I'll get a few games in tomorrow and I'll be able to check the run game some more. The passing game was excellent and even tho the run game was high, the animations looked much better. I could see the cpu attempting juke moves and stiff arms to break loose. The 2 long runs didn't come from the rb breaking 5 or 6 tackles on 1 play. Again penalties effect gameplay and with run blocking already at 95, holding at 55 made the o-line too powerful. But like i said it was an accident to have that setting anyway. Now I'm torn because this might be my real cfm here lol
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Old 10-15-2018, 07:13 AM   #36
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by dman08
This is a preseason game so the numbers do look kinda high but it was a great game.

Chicago Bears at Cincinnati Bengals
Aug 1, 1ST2ND3RD4THSCORE
Chicago Bears ()310171747
Cincinnati Bengals ()0100717
Chicago Bears
PASSINGC/AYDSTDINT
T. Bray6/106510
M. Trubisky9/105100
C. Daniel4/53600
RUSHINGATTYDSAVGTD
R. Nall151248 22
T. Mizzel1114513.12
J. Howard5204.00
RECEIVINGRECYDSAVGTD
J. Wims5479.41
T. Gabriel32790
A. Robinson II2115.50
KICKINGFGXPPTSLONG
C. Parker4/45/559
PUNTINGNOYDSAVGIN20
Pat O'Donnell414029.70
Cincinnati Bengals
PASSINGC/AYDSTDINT
J. Driskel15/2815821
A. Dalton2/44000
RUSHINGATTYDSAVGTD
J. Mixon10767.60
M. Walker jr4102.50
G. Bernard420.50
RECEIVINGRECYDSAVGTD
A. Erickson46215.51
A. Tate44110.21
J. Mixon273.5
KICKINGFGXPPTSLONG
R. Bullock1/12/252
PUNTINGNOYDSAVGIN20
K. Hunter7302361
Thanks, It's harder in pre-season in Madden, nothing really matters anyway stats wise. The best players are not playing a full game. You can get a slight feel tho.
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Old 10-15-2018, 07:14 AM   #37
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

I love 32 Team Control. My only gripe is how do you make the other 31 teams make moves themselves during the season? Like Signing, Releasing and trading among themselves. If i can find out how to do that i'm golden.
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Old 10-15-2018, 07:15 AM   #38
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by dman08
The run game was high because i forgot to switch false start to 45. I imported the sliders and had that 1 slider set wrong. I'll get a few games in tomorrow and I'll be able to check the run game some more. The passing game was excellent and even tho the run game was high, the animations looked much better. I could see the cpu attempting juke moves and stiff arms to break loose. The 2 long runs didn't come from the rb breaking 5 or 6 tackles on 1 play. Again penalties effect gameplay and with run blocking already at 95, holding at 55 made the o-line too powerful. But like i said it was an accident to have that setting anyway. Now I'm torn because this might be my real cfm here lol
Yep, the run game will go down with the corrected settings, everything has to be exact.
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Old 10-15-2018, 07:22 AM   #39
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by ChiefKeef300
I love 32 Team Control. My only gripe is how do you make the other 31 teams make moves themselves during the season? Like Signing, Releasing and trading among themselves. If i can find out how to do that i'm golden.
You can automate everything or you can choose what you want to control in User Team Help in League Settings for all 32 teams such as Contract Management.

I automate some functions and control others.

League Advancement needs to be on Manual so the games don't play automatically.
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Old 10-15-2018, 07:25 AM   #40
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by dman08
Thanks for posting your sliders cdcool. I've been waiting for yours to drop cuz i was very interested in that tackle slider at 10. I'm going to start another cfm and give yours a run for a season. The sliders i had are resulting in a lot of field goals so I'm either gonna run w yours and have to edit mines again.
You are welcome!!
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