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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

This is a discussion on cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders within the Madden NFL Football Sliders forums.

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Old 12-25-2018, 02:17 AM   #465
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by HC0023
Yeah kinda high . With coach mode back in the day. There always used to be an issue with sacks. CPU vs CPU it happens at times too .
Madden 2008 PC had an issue with sacks also, many people don't realize that Madden for the PC hasn't been released in 10 years, so we are a bit excited.

I dropped the console about 5 or 6 years maybe longer, I have console sliders in here buried somewhere.

I have been playing a modded version of Madden 2008 PC since then and developed sliders for it also on footballidiot.com.

I appreciate your help, thanks again.
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Old 12-25-2018, 03:43 AM   #466
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Tackling at 43 +1 may solve the breakaways, testing now
I saw one too many.
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Old 12-25-2018, 01:14 PM   #467
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Running game breakaways: started Tackling at 45, too high, reduced breakaways but also pass completion percentages., stepping down trying 44 now. will get as high as I can above 42. Sensitive
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Old 12-25-2018, 01:24 PM   #468
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by cdcool
Madden 2008 PC had an issue with sacks also, many people don't realize that Madden for the PC hasn't been released in 10 years, so we are a bit excited.

I dropped the console about 5 or 6 years maybe longer, I have console sliders in here buried somewhere.

I have been playing a modded version of Madden 2008 PC since then and developed sliders for it also on footballidiot.com.

I appreciate your help, thanks again.
No problem 🏈😎
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Old 12-25-2018, 01:30 PM   #469
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

I honestly believe EA developed a Rubix cube algorithm for sliders, the results will/may differ based on the totality of your individual slider settings.
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Old 12-25-2018, 02:37 PM   #470
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Had a breakaway at 43 and it also lowered pass percentages and yards, staying with Tackling at 42 for now, no choice. It ain't that serious. Not that many breakaways.
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Last edited by cdcool; 12-26-2018 at 03:44 AM.
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Old 12-26-2018, 02:04 PM   #471
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Almost done with Week Two, I see no major or serious issues with these sliders, season averages are looking good also. 98% of the games are fine and if I see something that is way off or I don't like, I watch the same game again which has become much less with this set.
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Last edited by cdcool; 12-26-2018 at 08:57 PM.
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Old 12-29-2018, 10:40 AM   #472
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Thanks for the hard work.

I had a general question , no matter what sliders I use generally pass to run ratio is 70/30

I cannot get the teams to run the ball. Example , team has a 2 score lead in 4th quarter they keep playaction passing.

Any way to get the ratio to be at least 60/40? I have ran about 10 cpu to cpu games and its same thing every game. Both teams do not abandon the pass
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