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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

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Old 10-15-2018, 12:55 PM   #57
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

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Originally Posted by cdcool
I don’t and never have skipped anything as I said, so I never tested that.LOL it also really doesn’t take that long. Good to know tho!

I have Madden on its own PC so it can take as long as it likes. :-) while I’m working or playing something else.

No option except 15 minute quarters for me.
Some try and shorten the experience, not recommended. It doesn’t feel like real football to me. I was on 12 minute quarters for years with Madden 2008 PC, made sliders for 15 minutes and never went back., the mods got the number of plays down.


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Totally agree. Anything less than 15 minutes and it just feels off lol
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Old 10-15-2018, 01:06 PM   #58
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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

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Originally Posted by dman08
Yea I'm a Bears fan as well and that was tough to watch. But I'm not against big runs necessarily. The runs that Frank had that you consider big were 20 yarders. He wasn't outrunning our defense for 70 yards. I'm seeing runs where once he finds daylight it's a Ted almost every time. I don't know if I should adjust run blocking or speed thres

Play the same game more than once before you do anything? That’s my suggestion.

and see if the results are similar.

I’m not seeing 70 yard runs like that or if I do they are not main stream

I would have noticed that.



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Old 10-15-2018, 01:52 PM   #59
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

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Originally Posted by dman08
Yea I'm a Bears fan as well and that was tough to watch. But I'm not against big runs necessarily. The runs that Frank had that you consider big were 20 yarders. He wasn't outrunning our defense for 70 yards. I'm seeing runs where once he finds daylight it's a Ted almost every time. I don't know if I should adjust run blocking or speed thres


What exactly does speed threshold do? Do you know?


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Old 10-15-2018, 02:09 PM   #60
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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

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Old 10-15-2018, 02:29 PM   #61
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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

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Originally Posted by dman08
1 thing I'm noticing is maybe too many big runs and I think that may be because of the min speed threshold. It makes the slow guys a bit too slow. I think if I adjust this to 10, 15 or 25 somewhere in there should make it right. I like the potential of big plays but I only wanna see three true speed guys have that threat. I don't wanna see guys like Frank gore outrunning my entire defense lol. That's the only thing I see that I may adjust. Can I ask your reason for having that slider at 0? I don't know if that's effecting something else that's key to the gameplay


Does min speed threshold only effect runs?
At the end of watch games I’m not seeing excessive running yards in the stats.

How many yards did Frank have?


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Old 10-15-2018, 02:30 PM   #62
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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

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Old 10-15-2018, 02:42 PM   #63
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Regarding min speed threshold is the below true?

Is there MORE disparity at 100 or 0?

There is more at 0. If the slider is at 100 then everyone is the same speed, if it's at 0 there is no boost added to the slower guys and there is a big difference in speed.


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Old 10-15-2018, 03:07 PM   #64
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

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Originally Posted by cdcool
Regarding min speed threshold is the below true?

Is there MORE disparity at 100 or 0?

There is more at 0. If the slider is at 100 then everyone is the same speed, if it's at 0 there is no boost added to the slower guys and there is a big difference in speed.


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Yeah I'm pretty sure that is correct.

Having it at 0 means you see more of a separation between defensive lineman and guys like Tyreek Hill. I think having it at 0 is better
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