10-31-2018, 03:57 PM
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#1
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Rookie
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Trying to better understand sliders
Hello slider-gurus!
I have read over many of your slider sets/rationale and find that it is very interesting to help me understand game play. I have a few questions as I try to make tweaks based on my own experience, though I'm not necessarily looking for specific slider sets.
Question number 1- Is there research done as far as setting all sliders to 100 or 0? What effect does this have on the game? My thought process stems from wondering if sliders are essentially a multiplier. If set to say, 100, would it multiply each player's attributes by 100%, creating the truest ratings disparity? Or do I have this backwards?
Question number 2- Do people find that it creates a more realistic feel by playing on a lower difficulty and handicapping the user or playing on a high difficulty and handicapping the AI?
Question number 3- Is there a specific thread related to the effects traits have on players (looking at those that changed sense pressure on running backs to get a more natural running style).
Question number 4- Same as 3 but with penalties.
I realize this is a lot but I was hoping to synthesize some of the information in all of these sets to just better understand the effects (both overt and underlying) of all the tweaks to gameplay.
Thanks, I'll hang-up and listen.
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