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Old 11-18-2018, 06:09 PM   #89
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Re: Sabo's Gameplay Edits & Sliders

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Originally Posted by Raider_Ren
The aggressive/ conservative slider for coaches is definitely still embedded in the engine of the game, but it's now hidden to us. I wish we still had access to it.

ya browsing through the mod tools and its there.. can even be edited on PC.. shame we dont have access to it anymore...

EDIT: Coaches even have ratings we can't see.. not sure if it effect the game at all yet
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Old 11-18-2018, 08:57 PM   #90
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Re: Sabo's Gameplay Edits & Sliders

Another major discovery

Every play has an "odds" rating that determines if the QB might throw to him which explains why sometimes they heavily favor the TE so I was WRONG about the play call not mattering...
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Old 11-20-2018, 10:36 AM   #91
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Re: Sabo's Gameplay Edits & Sliders

Looks like they made changes to the CPU bizzaro RB running, if that fixed then we should finally be able to have a complete game!

Plus gonna dive in to all the new plays added and hopefully add some new life to the playbooks

Edit: nothing new in playbooks
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Old 11-23-2018, 04:01 PM   #92
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Re: Sabo's Gameplay Edits & Sliders

Do you have a copy of the playbooks? Would like to see how it works on PC.
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Old 11-24-2018, 09:59 AM   #93
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Re: Sabo's Gameplay Edits & Sliders

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Originally Posted by WHATISTHISPOWER
Do you have a copy of the playbooks? Would like to see how it works on PC.
Hopefully I'll have them on PC in a week or two
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Old 11-24-2018, 10:18 AM   #94
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Re: Sabo's Gameplay Edits & Sliders

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Originally Posted by xSABOx
Hopefully I'll have them on PC in a week or two
Cant wait for this!
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Old 11-24-2018, 10:55 AM   #95
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Re: Sabo's Gameplay Edits & Sliders

How much time do these playbooks for the CPU take to build?

Love the sound of them, sadly though I’m on Xbox so can’t use them. Has anyone tried making them for Xbox?

If not, how much of a commitment would I be looking at if I wanted to build my own?
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Old 11-25-2018, 09:48 AM   #96
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Post Re: Sabo's Gameplay Edits & Sliders

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Originally Posted by Shak84
How much time do these playbooks for the CPU take to build?

Love the sound of them, sadly though I’m on Xbox so can’t use them. Has anyone tried making them for Xbox?

If not, how much of a commitment would I be looking at if I wanted to build my own?
From scratch? Takes me about 30-40 minutes but that is with me knowing the ins and outs of every formation/play...

Here's best way to explain it, will make sense if you have experience creating playbooks.. it reads like a lot of work but its not, just has to be broken down that way... the only thing that takes me long is assigning the stars the first time and having to pick the goalline plays, everything else is a breeze because i know what formations i want, plays to get rid of and the copy pasting is pretty easy...

In the following order

*Trim playbook down to 18 total formations (usually 10-12 shotgun, 6-8 others)

*Remove broken plays (shot plays for sure) get the book to under 250 total plays

*Go to gameplan, copy/paste hail mary to all down and distances

*Start rating all shotgun plays a half star on first down

*copy first down plays to 3rd and long

*remove all play action plays from 3rd and long, then copy paste to 3rd and medium

*remove all short passes/run plays from 3rd and long

*copy paste to 4th long/medium

*remove all screens from 4th long/medium

*go back rate all other formations half star on 1st down

*rate every run play 1.5 stars, then copy paste to 2nd men, 3rd short, 4th short and redzone

*rate all play action 1 star on 1st down, copy paste to 2nd short

*up the running plays to 3 stars on 2nd and short

*pick 1 run 1 pass per formation for goalline plays

*inside the five/run the clock just pick the same handful of plays that run the ball under center
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