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Old 09-22-2019, 10:59 PM   #121
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Re: TDawg's Madden 20 XP Sliders

Honestly don't know what to say on this guys. I haven't been playing very much and don't know if an update jacked anything up. I can tell you all the data you see is 100% accurate. But it was all done a month ago. If I get time I'll run a sim and see if anything has changed.

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Old 09-23-2019, 10:23 AM   #122
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Re: TDawg's Madden 20 XP Sliders

Quote:
Originally Posted by tdawg3782
Honestly don't know what to say on this guys. I haven't been playing very much and don't know if an update jacked anything up. I can tell you all the data you see is 100% accurate. But it was all done a month ago. If I get time I'll run a sim and see if anything has changed.

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Thanks! I may run some 20 year sims and post results using your current sliders on current patch
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Old 09-23-2019, 01:33 PM   #123
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Re: TDawg's Madden 20 XP Sliders

This doesn't look as pretty as yours does Tdawg, but here is some updated sim from 10 & 20 year with current XP sliders on OP.

Note these don't include FA

https://docs.google.com/spreadsheets...t#gid=78658195

While I think everything matches up to what you posted. I feel there are a few things I'm personally going to boost to see a few different results.

I'll probably bump up QB +5, WR+5, TE +10, FS +10, MLB +7, OLB +3

Again, just personal preference, but I think your sliders are still spot on to OP.
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Old 09-23-2019, 02:14 PM   #124
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Re: TDawg's Madden 20 XP Sliders

Yeah Iím three years in and most CPU teams are like 75 overall


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Old 09-23-2019, 03:00 PM   #125
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Re: TDawg's Madden 20 XP Sliders

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Yeah Iím three years in and most CPU teams are like 75 overall


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That's the average that of team Ovr when you start the game. Nothing unrealistic about that. The game starts with a bigger spread on player ratings this year. Don't get caught up in team Ovrs.

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Old 09-23-2019, 06:03 PM   #126
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TDawg's Madden 20 XP Sliders

Iím sorry for this silly question but in the OP where it says ďaestis 32 user CFMĒ is that what weíre using in a CFM? Or is it something else? Thereís a lot of images that arenít loading for me and I see through the page on this thread where you were testing as high as 170% on some positions. Just making sure I have the right xp values


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Old 09-23-2019, 06:18 PM   #127
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Re: TDawg's Madden 20 XP Sliders

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Originally Posted by Rmiok222
Iím sorry for this silly question but in the OP where it says ďaestis 32 user CFMĒ is that what weíre using in a CFM? Or is it something else? Thereís a lot of images that arenít loading for me and I see through the page on this thread where you were testing as high as 170% on some positions. Just making sure I have the right xp values


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The aestis ones are for a 32 user cfm
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Old 09-23-2019, 06:44 PM   #128
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Re: TDawg's Madden 20 XP Sliders

First franchise through I stopped about 2025 because things felt off due to both XP sliders and game play sliders leading to some wackiness.



Second franchise through I am in year 2041. I play season opener, closer then 3 home division games one year and the away games the next. I sim wildcard and division rounds if I make playoffs. Summary I play 5 regular season games and sim the rest until conference champ.


Every five years I would scroll down the roster for the NFL to find where the overall rating of the #32 rated player is to determine the quality of the worst starters (if there was an even spread of talent). I have consistently upped the XP sliders virtually all the way through and I think ultimately they will look like the below. MLB and CB were the keys ones that had to change. A dearth of talent at these positions resulted in situations where teams lacked depth (MLB2 and CB2 and CB3) would be similar or worse in ratings to WR2, 3 and 4 and would routinely shred them. A CB rated 73 is a much worse player with my sliders than a 73 rated WR. I couldn't find a fix that wouldn't supercharge 80+ rated corners into interception shutdown machines.


QB 115
HB 145
FB 125
WR 135
TE 175
T 155
G 150
C 185
DE 160
DT 175
MLB 115
OLB 120
CB 115
FS 125
SS 125
K 115
P 115
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