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Old 11-23-2019, 08:29 PM   #353
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Re: Schnaidt1s Madden 20 sliders

Awesome feedback thank you.

So you had both adjusted traits for qbs and ig off??

Mind testing with just 1 so we know which one is which lol.

Also I'm thinking we can go back to 25 for user accuracy and run block, the change to figure seemed to do the trick
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Franchise is back on! With your adjustments I had a fantastic game and a good challenge. Wentz was throwing the ball down the field, Jordan Howard ran for 100 yards. I ran for 100 yards. I did turn IG off just so you know, not sure if it was that or qb traits, but anyway thanks for all the quick responses and excellent work!
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Old 11-23-2019, 08:40 PM   #354
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Re: Schnaidt1s Madden 20 sliders

I値l play another game at 20 run block but I値l up user accuracy to 25 cause passing is quite challenging for me. I just have IG off, no trait edits. Maybe we see if Murray and Wentz have different traits and figure it out from there? Maybe it was IG but the Cardinals play calling was really bad in that game. At one point they had 3 draws to go 3 and out. Made the changes you suggested, turned IG off and cpu play calling was back to normal. I don稚 know but I値l keep playing and give feedback!
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Old 11-23-2019, 11:09 PM   #355
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Re: Schnaidt1s Madden 20 sliders

Thank you so much. The more games we can test with different variables the faster a solution can be found for these statue qbs.

Murray is a scrambler type qb trait.

The issues are with qbs that are pocket play style, they don't navigate the pocket or move around at all. So they drop back and sit there until they find someone "open" or take a sack.

We want to get them to move around in the pocket as well as get rid of the football even if someone isn't "open" more often. Coverage sacks do happen... But not as the rate that's happening now with this issue
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Originally Posted by Drykilllogic2488
I値l play another game at 20 run block but I値l up user accuracy to 25 cause passing is quite challenging for me. I just have IG off, no trait edits. Maybe we see if Murray and Wentz have different traits and figure it out from there? Maybe it was IG but the Cardinals play calling was really bad in that game. At one point they had 3 draws to go 3 and out. Made the changes you suggested, turned IG off and cpu play calling was back to normal. I don稚 know but I値l keep playing and give feedback!
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Old 11-23-2019, 11:42 PM   #356
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Re: Schnaidt1s Madden 20 sliders

I did experience the QB just standing there waiting...when he had plenty of space to run can we lower the cpu accuracy..?
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Originally Posted by schnaidt1
Thank you so much. The more games we can test with different variables the faster a solution can be found for these statue qbs.

Murray is a scrambler type qb trait.

The issues are with qbs that are pocket play style, they don't navigate the pocket or move around at all. So they drop back and sit there until they find someone "open" or take a sack.

We want to get them to move around in the pocket as well as get rid of the football even if someone isn't "open" more often. Coverage sacks do happen... But not as the rate that's happening now with this issue

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Old 11-24-2019, 12:43 AM   #357
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Re: Schnaidt1s Madden 20 sliders

The cpu qb accuracy slider will not affect them running.

I've been pretty happy with what I've seen with it at 50 tbh.

Right now the trick is getting them to be a little more aggressive when there is tight coverage and to also use their legs.

I'm going to exhaust all theories and options before i succumb to changing their qb play style trait
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I did experience the QB just standing there waiting...when he had plenty of space to run can we lower the cpu accuracy..?

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Old 11-24-2019, 01:10 AM   #358
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Re: Schnaidt1s Madden 20 sliders

Okay...wow, wow, wow. I think we got it people.

I'm going to wait for more ppl to play with this to just confirm, but i think i got it back to playing how it was pre patch.

The 2 changes

Fatigue to 51 inside cfm
Turning intentional grounding OFF inside cfm.

That's it, straight OP with those changes and I'm seeing some great stuff, including movement by pocket qbs (although it can still be greatly improved by ea.

But loving what I'm seeing right now

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Old 11-24-2019, 09:29 AM   #359
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Re: Schnaidt1s Madden 20 sliders

Yeah I played against Watson, he was 15-16 at one point but mad a defensive adjustment to play ball and my players started to swat the ball. He finished 25-33 with 275 yards. He had no carries but moved away from pressure, I was happy with that. Cpu run game was lackluster but had 60 yards rushing. User run game is too easy at 25 so I’m keeping it at 20. But the game played great!

Last edited by Drykilllogic2488; 11-24-2019 at 09:33 AM.
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Old 11-24-2019, 09:38 AM   #360
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Re: Schnaidt1s Madden 20 sliders

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Originally Posted by schnaidt1
Okay...wow, wow, wow. I think we got it people.

I'm going to wait for more ppl to play with this to just confirm, but i think i got it back to playing how it was pre patch.

The 2 changes

Fatigue to 51 inside cfm
Turning intentional grounding OFF inside cfm.

That's it, straight OP with those changes and I'm seeing some great stuff, including movement by pocket qbs (although it can still be greatly improved by ea.

But loving what I'm seeing right now

https://www.youtube.com/user/schnaidt1
I'll try it out after church bro!

~Koosa1027~
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