12-04-2019, 03:22 AM
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#938
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Rookie
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
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Originally Posted by JoshC1977 |
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I've done a lot of tinkering since the last patch dropped. A couple of important notes.
Scrambling QBs
I brought thus up before, but I'm now 100% positive that the driving force to induce CPU QBs to scramble is the position archetype. Basically, if a QB's primary archetype is anything but "scrambler", they will not scramble for yardage. Other archetypes WILL move in the pocket, but they won't take off for yardage.
Basically, a QB has to have "Scrambler" as his top (or tied for the top) archetype on his player card. So basically, if you're trying to get an improviser archetype (Russell Wilson or Dak Prescott) to take off downfield, forget it. He'll move around, but it will invariably lead to a sack, throw, or throwaway. If you edit his ratings (lowering Deep Accuracy while raising Medium Accuracy is an effective means) so his top archetype is "scrambler", he'll actually take off when warranted.
This is a bit disappointing but at least we know that it is not a slider issue. I'm personally just editing a few guys within my CFM to make them scrambler archetypes and rolling.
Coverage
One of the biggest (and most welcome) changes in patch 1.19 was in normalizing defender reactions to passes. Defenders are no longer hyper-reactive to every receiver or pass. They play balls in the air that they can see and do a much better job playing the receivers. Consequently, pass coverage is significantly tighter (particularly on the outside).
This has had a downside, CPU QBs are less likely to target outside receivers and are favoring underneath targets (where there are more likely to be route-running vs coverage rating mis-matches). Thus, the narrative that "coverage is worse" has come to fruition, postulated by people look at nothing but completion % as a measure of coverage effectiveness and/or by people who use previously created sliders that tightened coverage (compounding the issue).
This is less of a problem on All Madden simply because of the ratings boosts the CPU receive. On All Pro, this is a very touchy and delicate balance. That leads us to the next subject.
The Injury Slider
As we all know, the injury slider is one of the 3 primary gameplay sliders (fatigue/threshold being the other 2). Among other effects, the injury slider has an effect of greatly tightening things up. I had mentioned that I wanted to try to increase the injury value to get more injuries: of course, I picked the worse possible patch to try do this with (because of how tight the coverage already is at default).
Put simply, unless you do some wonky stuff with sliders (like lowering QBA, which dumbs-down the game), All Pro cannot support an injury value above the default value of 40 while maintaining the same level of variety from the CPU.
So where does that leave us?
Well, some folks might say, "If raising the INJ slider tightens things up, can't you just stick with 39 INJ like you have been?". Believe me, that was tested and it had a major issue - lineplay momentum (i.e. the line 'surge') was lost. Even before 1.19 dropped, I was looking for solutions. Modifying the FAT slider can offer some relief, but it never felt quite right to me.
No matter what I changed, I kept going back to 1 particular setup for 1.19. It had the balance of giving us strong lineplay (for both sides depending on matchups), effective coverage, and a more varied (thus more effective) CPU offense - everything just 'clicked'. Even playing with my powerhouse Miami team, I've had some serious battles (when using weaker teams, I've gotten my butt handed to me). That setup: 100% default.
Let me be honest...I really had to warm-up to it. Broad strokes; it animates well, there's a really nice variety in the player interaction dynamics (especially on the line), coverage has a lot of variety. But then you'd get those times where the CPU would throw a 5 yard pass on 3rd and 10 (something which happens all the time IRL) and you begin to doubt if you need to add a little "oomph". You'd see the CPU run game get stuffed 8 times for 12 yards (again, happens IRL) and you begin to doubt if you need to add a little "oomph". Your QB starts off hot (10/10) and you begin to ....aww heck, you get the picture. But here's the thing, you stick with it and they surprise you on a bomb, the CPU RB hits on a great run, or they pick you off and your QB cools off. All of those 'nagging things' dissolve away. There is a really good ebb and flow to the game.
Every year, I read posts by people here on OS saying things like "We shouldn't have to adjust sliders to get good gameplay." Guys...I agree and right now, we don't have to at all. I'm not going to reinvent the wheel here. I'm updating the OP to reflect the use of 100% default setup. As always, as new title updates drop, we'll continue to evaluate where things stand.
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Aloha Josh,
thanks for the update, I have a question regarding pure default setup, in CFM when i default the sliders the INJ slider resets to 50 so is 50 the real default number or is 40 the actual default value?
Thanks,
ulua
Last edited by ulua; 12-04-2019 at 03:24 AM.
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