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Old 08-02-2019, 09:32 PM   #97
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Originally Posted by UltraHD
Had the CPU QB Accuracy at 21... Robo QB in full swing. Deshaun Watson was 26/28 (18/18 at one point), 4 TD's and 0 Int. Could not do anything about it.
I have seen robo QB for 2 total halves in 6 games and they were not in the same game and I have played four of those games with QB accuracy at 22 so I think you may have just hit a great performance by Deshaun. Also the two QBs that went off on me and looked robo QB in at least one half of the games were Rivers and Mahomes so to me this is a great sign that QBs have the potential to be great but majority of the time a more realistic completion percentage.
I may shut off my internet and this thread will really have to really convince me that this game is better post patch when it comes!
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Old 08-02-2019, 10:12 PM   #98
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Quote:
Originally Posted by jcern2323
I have seen robo QB for 2 total halves in 6 games and they were not in the same game and I have played four of those games with QB accuracy at 22 so I think you may have just hit a great performance by Deshaun. Also the two QBs that went off on me and looked robo QB in at least one half of the games were Rivers and Mahomes so to me this is a great sign that QBs have the potential to be great but majority of the time a more realistic completion percentage.
I may shut off my internet and this thread will really have to really convince me that this game is better post patch when it comes!
This is what I've been seeing out of the CPU QBs. They also get really hot when the X factor is lit. To be honest, I love the fact that the good QBs really stand out at times. I'm ok with that.

I'm also going to be very judicious about taking in patches this year. That said, I will tell you that this set was designed to flex around the patches. We've only changed fatigue, two penalty sliders, and three gameplay sliders. Those are the only ones that we'll be looking at for the duration. We'll be in good shape either way, but I hear you loud and clear.
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Old 08-02-2019, 10:16 PM   #99
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Originally Posted by Raider_Ren
This is what I've been seeing out of the CPU QBs. They also get really hot when the X factor is lit. To be honest, I love the fact that the good QBs really stand out at times. I'm ok with that.

I'm also going to be very judicious about taking in patches this year. That said, I will tell you that this set was designed to flex around the patches. We've only changed fatigue, two penalty sliders, and three gameplay sliders. Those are the only ones that we'll be looking at for the duration. We'll be in good shape either way, but I hear you loud and clear.
Yea it's going to be real annoying when someone sees one bad thing happen, one time, blasts it all over the internet and more people talk about it then they patch in something that changes the whole dynamic of the game. Outside of a slight fumble reduction, I really don't want them to change anything gameplay wise right now.
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Old 08-02-2019, 10:26 PM   #100
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Originally Posted by toodles2you90
Yea it's going to be real annoying when someone sees one bad thing happen, one time, blasts it all over the internet and more people talk about it then they patch in something that changes the whole dynamic of the game. Outside of a slight fumble reduction, I really don't want them to change anything gameplay wise right now.
This post needs to be blasted all over Operation Sports... well said. On so many levels.
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Old 08-02-2019, 10:27 PM   #101
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Originally Posted by Jagsfan24
Try another game to see if it happens again, sometimes you get weird games like that. Plus don't forget to use your defensive assignments also, like playing the ball or lining your best DB up with their best WR etc..
Also, well said. There are so many variables. Each game is also so unique because of those variables. That's how it should be.
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Old 08-03-2019, 12:23 AM   #102
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

While I am really enjoying these sliders as a base I have been rolling with User Qb accuracy at 20 so I am struggling with the passing game which I am grateful for but I was wondering if anyone could give me some suggestions on how to increase my team to catch those 50/50 balls that are popping out?? I like that my QB throws inaccurate occasionally but I need to win more close calls to be more competitive through the air. WR Catch? OPI to off? any suggestions are appreciated.
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Old 08-03-2019, 08:38 AM   #103
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

A couple of minor tweaks to the OP

CPU QBA to 23 from 21

OPI can be on or off (user's choice). On will result in more warping animations, while off greatly reduces them, but maybe too much so at the expense of the receiver in contested catches.
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Old 08-03-2019, 08:43 AM   #104
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Quote:
Originally Posted by jcern2323
While I am really enjoying these sliders as a base I have been rolling with User Qb accuracy at 20 so I am struggling with the passing game which I am grateful for but I was wondering if anyone could give me some suggestions on how to increase my team to catch those 50/50 balls that are popping out?? I like that my QB throws inaccurate occasionally but I need to win more close calls to be more competitive through the air. WR Catch? OPI to off? any suggestions are appreciated.
20 QBA is too low for the user in context with the rest of the set. If you want to roll with that, I would raise WR catch for the user as a starting point to win those contested balls. A good starting point would be to raise WR catch to 60. Also, OPI off is going to greatly reduce the warping catches by the receivers, but possibly putting them at a disadvantage to the DBs and LBs. You may want to set OPI to On, which it is by default. Good luck!
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