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Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Old 08-21-2019, 12:04 PM   #217
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Ok. Quick question about fatigue on running backs not enough substitutions.
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Old 08-21-2019, 01:15 PM   #218
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Originally Posted by nicholasandrews25
Ok. Quick question about fatigue on running backs not enough substitutions.
There never really are enough subs, across the board. I was running 55 fatigue at one point, and have considered looking at it again. The problem is, fatigue has such an enormous impact on all aspects of gameplay. The pros generally do not outweigh the cons, when bumping it up (at least for me). More than likely, I will remain @ 50, but you can definitely give 55 a run. I saw RB and WR subs at that value, without the gameplay looking or feeling too wonky.

I have more to add on both fatigue and injuries in Madden, but will do so a bit later.
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Old 08-21-2019, 02:38 PM   #219
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Originally Posted by nicholasandrews25
Ok. Quick question about fatigue on running backs not enough substitutions.
To piggyback off of what Ren said, to high of fatigue you get that weird lurchy, lumbering, laboring running animation. With my testing it's seems like you can get away with higher fatigue with higher threshold before the lurch back ensues. I haven't dove into the auto sub sliders this yr, but I would almost start there for the rbs before I would mess with fatigue. Auto subs have had some weird side affects as well in the past, but not as bad as the lurchy running imo.

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Old 08-21-2019, 04:23 PM   #220
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Raider,
Please tell me these sliders are still working after the patch

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Old 08-21-2019, 05:21 PM   #221
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Raider,
Please tell me these sliders are still working after the patch

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I'll be playing my regular season opener, tonight. I'm not concerned about the sliders or settings in the least. If anything abnormal pops out, I'll post it.
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Old 08-22-2019, 02:00 PM   #222
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

CPU throwing on these since the update has been ridiculous almost 500 yards a game
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Old 08-22-2019, 02:31 PM   #223
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Originally Posted by nicholasandrews25
CPU throwing on these since the update has been ridiculous almost 500 yards a game
Put Hum INT back to 50... 40 may cause the CPU QB to perceive a 'lack of defense'.

EDIT: We also may have to run 10 / 40 for INJ, and not the 10 / 20 listed on the OP. I didn't really have adequate time to give that an honest run / look, pre-patch. The patch should not have changed all that much off of the original set.
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Old 08-22-2019, 11:23 PM   #224
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Originally Posted by nicholasandrews25
CPU throwing on these since the update has been ridiculous almost 500 yards a game
Ok... I need more details, please. Telling me a stat with nothing else backing it doesn't help.

I played the exact set on the OP... I'll post the YouTube stream, as soon as it fully uploads. You tell me...

As far as I'm concerned, this set is 99% locked in. I'm only looking at one or two things (max).

FYI: I played with 10 / 20 INJ... I lost JJ Nelson and Tyrell Williams for 3 and 4 weeks respectively. We're staying put at this setting. Not using a sister team for injuries.

I like what this patch has done.
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