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Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Old 08-25-2019, 11:26 AM   #265
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Quote:
Originally Posted by elnino457
I tested it again

Again, both teams over 500 yards each

wrS very wide open
On both sides I use the whole playbook and no money plays
Ok... in addition to OPI and SA off, I am going back to 10 minute quarters with "no" accel clock. I put no win quotations because it is on even when it is set to off.

You may have been seeing higher yardage and point totals due to the the amount of plays that you were getting with 15 minute quarters, in addition to your franchise team selection and opponent, play style, etc.

In my opener, DEN ran 78 plays and OAK (me) ran 63 plays which totals 141 plays. That's about 10-20 too many as it pertains to the NFL average. Even so, I am ok with that play total, as some NFL games will run more than the average 120-130.

For the record, I don't see anything wrong with 15 minutes quarter and / or use of the accel clock this year. The accel clock has been baked in by default, which leads me to believe that many, if not all, of the issues that the accel clock caused in the past... well are now issues of the past.

EDIT: I will use 10 or 11 minute quarters. I will evaluate the average play totals as I go.

EDIT ii: Let's leave the accel clock on. It produces greater fatigue and injuries. Recap: 10 or 11 minute quarters, with accel clock on / 25 runoff.
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Old 08-25-2019, 12:44 PM   #266
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Quote:
Originally Posted by Raider_Ren
Ok... in addition to OPI and SA off, I am going back to 10 minute quarters with "no" accel clock. I put no win quotations because it is on even when it is set to off.

You may have been seeing higher yardage and point totals due to the the amount of plays that you were getting with 15 minute quarters, in addition to your franchise team selection and opponent, play style, etc.

In my opener, DEN ran 78 plays and OAK (me) ran 63 plays which totals 141 plays. That's about 10-20 too many as it pertains to the NFL average. Even so, I am ok with that play total, as some NFL games will run more than the average 120-130.

For the record, I don't see anything wrong with 15 minutes quarter and / or use of the accel clock this year. The accel clock has been baked in by default, which leads me to believe that many, if not all, of the issues that the accel clock caused in the past... well are now issues of the past.

EDIT: I will use 10 or 11 minute quarters. I will evaluate the average play totals as I go.

EDIT ii: Let's leave the accel clock on. It produces greater fatigue and injuries. Recap: 10 or 11 minute quarters, with accel clock on / 25 runoff.
So today I think I have square eyes

I played all day, it was fantastic

i'm in my fourth week in my career
stats perfect
plays good
animations very nice

with a few tips from you and a few personal changes

in fact
quarters 10 and 25
user runblock to 47
cpu tackling back to 50
holding 51
DPI 51
OPI OFF
In Game IMD ON
SA OFF


it works like clockwork every game is different and I am completely satisfied 2-2 it is with my jets

oh boy, the defense of the browns is dangerous
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Old 08-25-2019, 04:37 PM   #267
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Quote:
Originally Posted by elnino457
So today I think I have square eyes

I played all day, it was fantastic

i'm in my fourth week in my career
stats perfect
plays good
animations very nice

with a few tips from you and a few personal changes

in fact
quarters 10 and 25
user runblock to 47
cpu tackling back to 50
holding 51
DPI 51
OPI OFF
In Game IMD ON
SA OFF


it works like clockwork every game is different and I am completely satisfied 2-2 it is with my jets

oh boy, the defense of the browns is dangerous
I'm assuming SA is superstar ability


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Old 08-25-2019, 06:39 PM   #268
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

The final three things that I'm evaluating:

OPI on vs off

Accel clock on vs off

10 minute quarters vs 11 minute quarters / 25 runoff and 13 minute quarters / 15 runoff


I should have this 100% ironed out after my next game.

I'll elaborate as to why I am looking at all three of these things a bit later today. As a whole, I am very pleased with the set. The gameplay is stellar. Thanks to everyone!
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Old 08-25-2019, 06:40 PM   #269
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Can I turn team relocation to user only and not affect the sliders?
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Old 08-25-2019, 06:46 PM   #270
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Quote:
Originally Posted by nicholasandrews25
Can I turn team relocation to user only and not affect the sliders?
Yes, that shouldn't have any impact on gameplay. But if the CPU starts hitting 75 yard field goals, you'll know why!

You should be good.
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Old 08-25-2019, 07:08 PM   #271
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Wassup raider ren..is yu using the new patch with your set up or yu using disc without no patches?
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Old 08-25-2019, 08:32 PM   #272
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Originally Posted by rogerdatt39
Wassup raider ren..is yu using the new patch with your set up or yu using disc without no patches?
I'm using the most up-to-date patched version. I should specify that on the OP - good look, thanks.
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