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Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Old 07-31-2019, 11:26 PM   #41
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Ok... I have a pretty good idea where I'm going to wind up after all is said and done. I will post an update tomorrow.
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Old 07-31-2019, 11:35 PM   #42
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

With the Mask/DPI at 40/60 I just held Russel Wilson to 5-13 for 9 yards and an INT in the 1st half. -24 passing yards overall for the CPU. Don't think I've had someone pass that bad on All-Madden before. Playing mostly man press defense with some blitzes.
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Old 07-31-2019, 11:41 PM   #43
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Quote:
Originally Posted by toodles2you90
With the Mask/DPI at 40/60 I just held Russel Wilson to 5-13 for 9 yards and an INT in the 1st half. -24 passing yards overall for the CPU. Don't think I've had someone pass that bad on All-Madden before. Playing mostly man press defense with some blitzes.
I've never seen anything like that before.

I haven't seen anything like that during any of these test runs.

That said, I am going back to what I was previously running, but with 35 mask and 65 DPI.

I think the 51 PDRT and Coverage had some negative implications. I moved those back to 50... and CPU QBA back down to 21 (21-23 is the optimal range in this set... 20 is too flat, and 25 is too OP). 21 seems just right.

We're back to a modification on two penalty sliders, three gameplay sliders, and fatigue. That's it.

OP has been updated (again).
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Last edited by Raider Ren; 07-31-2019 at 11:45 PM.
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Old 07-31-2019, 11:48 PM   #44
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Originally Posted by Raider_Ren
I've never seen anything like that before.

I haven't seen anything like that during any of these test runs.

That said, I am going back to what I was previously running, but with 35 mask and 65 DPI.

I think the 51 PDRT and Coverage had some negative implications. I moved those back to 50... and CPU QBA back down to 21 (21-23 is the optimal range in this set... 20 is too flat, and 25 is too OP). 21 seems just right.

We're back to a modification on two penalty sliders, three gameplay sliders, and fatigue. That's it.

OP has been updated (again).
Yea it was pretty weird, I had to go in and check and make sure it was on All-Madden. Must just be one of those games. End of the 3rd and Wilson is still only 7-17 for 22 yards and 2 INTs now.

I will say I do one thing that may be unordinary. If I'm in a man defense sometimes I manually cover the most inner receiver/TE. Typically that guy comes open the fastest so shutting him down usually lets the pass rush get at least some pressure.
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Old 08-01-2019, 12:07 AM   #45
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Originally Posted by Raider_Ren
Hey man! Yes, I would leave them on. There 'can be' an impact on in game injures when you turn this off.
Hahaha Hey dude. I've been lurking the whole time
I just haven't gotten enough game time in to be chiming in with any substance yet.

But Jason and I have been steady, and this set looks so dead on.

It's feels like a touch of redemption for how we chased our GD tails all of last year.

I should get a good 5-6 hours in tonight at work.

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Old 08-01-2019, 06:21 AM   #46
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Hey ren, what negative influences were you seeing with coverage and reaction on 51?


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Old 08-01-2019, 10:36 AM   #47
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Quote:
Originally Posted by toodles2you90
Yea it was pretty weird, I had to go in and check and make sure it was on All-Madden. Must just be one of those games. End of the 3rd and Wilson is still only 7-17 for 22 yards and 2 INTs now.

I will say I do one thing that may be unordinary. If I'm in a man defense sometimes I manually cover the most inner receiver/TE. Typically that guy comes open the fastest so shutting him down usually lets the pass rush get at least some pressure.
I like that tactic of taking a specific receiver out of the game, by user-ing a DB or a LB. I need to get better at that.
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Old 08-01-2019, 10:38 AM   #48
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Originally Posted by awffltony77
Hahaha Hey dude. I've been lurking the whole time
I just haven't gotten enough game time in to be chiming in with any substance yet.

But Jason and I have been steady, and this set looks so dead on.

It's feels like a touch of redemption for how we chased our GD tails all of last year.

I should get a good 5-6 hours in tonight at work.

Sent from my REVVLPLUS C3701A using Operation Sports mobile app
Oh man, last year - what a train wreck. I couldn't wrap my head around Madden 19. The potential was there, but it never quite came to fruition for me.

We're in good shape here. I think it's just fine tuning from here on out. Seasoning and sauce up as needed to complete the dish.

Let me know how you make out with it.
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