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Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Old 12-19-2019, 11:10 AM   #609
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Quote:
Originally Posted by Raider_Ren
Good stuff - thanks for sharing!

Yes, fatigue affects injuries for sure.

What roster are you using?

I ask bc Iím using an opening day roster, despite highly recommending the stock, 75-man preseason roster that ships with the game. It makes me wonder if there are more injuries baked into the stock roster, or if my lack of injuries is more of an ebbs and flows thing...
Iím using The Franchise Guyís (TFG) roster. I highly recommended it. These rosters paired with this slider set feels really great. He made a lot of adjustments to QB arms strength, ovr strength, and a bunch of other stuff.

I was initially running these with injuries at 5/45 because thatís what I had been using for the longest.. and they didnít have that ďfeelĒ to it. Updated to yours and theyíre money. Still working on a larger sample size.
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Old 12-24-2019, 12:24 AM   #610
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Hey quick question Ren if I drop the Cpu Int what slider should i up to counter it cpu pass react or pass covg??? Im trying to decrease the amount of interceptions by the Cpu without decreasing the difficulty of the passing game

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Old 12-24-2019, 12:11 PM   #611
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Originally Posted by jcern2323
Hey quick question Ren if I drop the Cpu Int what slider should i up to counter it cpu pass react or pass covg???
Hey!

That's a trial and error thing...

If you drop CPU INT to say, 5, you may want to bump up CPU PDRT and coverage by 5 clicks each, as a starting point.

From there, let the games tell you if you need more or less in terms of CPU pass defense.

Word of warning... there are a lot of ebbs and flows in Madden 20. More than I have seen in prior iterations. You can still see trends over the course of a few games, which can be 'fixed' via slider alterations, but the game as a whole needs a season's worth of games as a legitimate sample size. Maybe even two...

It goes back to my general theme: get it close to what you want, and live with it. Don't chase too hard for finite stats or specific animations. It's very easy to fall down a rabbit-hole in the slider world, and then the immersion is all but gone.

Madden 20 can be extremely immersive if you let it. This is coming from a guy that hadn't finished a full keeper season since Madden 16 (April / May 2016). I finished my first keeper franchise season in Madden 20, just a few days ago...
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Old 12-24-2019, 12:50 PM   #612
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Quote:
Originally Posted by Raider_Ren
Hey!

That's a trial and error thing...

If you drop CPU INT to say, 5, you may want to bump up CPU PDRT and coverage by 5 clicks each, as a starting point.

From there, let the games tell you if you need more or less in terms of CPU pass defense.

Word of warning... there are a lot of ebbs and flows in Madden 20. More than I have seen in prior iterations. You can still see trends over the course of a few games, which can be 'fixed' via slider alterations, but the game as a whole needs a season's worth of games as a legitimate sample size. Maybe even two...

It goes back to my general theme: get it close to what you want, and live with it. Don't chase too hard for finite stats or specific animations. It's very easy to fall down a rabbit-hole in the slider world, and then the immersion is all but gone.

Madden 20 can be extremely immersive if you let it. This is coming from a guy that hadn't finished a full keeper season since Madden 16 (April / May 2016). I finished my first keeper franchise season in Madden 20, just a few days ago...
Got it thanks for your insight man i
Appreciate it!!
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Old 12-26-2019, 12:44 PM   #613
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Was there a unknown update or something because the sliders feel different now. The cpu qb has started running backwards again and taking sacks. Played on Ren update before the 21st and had amazing games.
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Old 12-29-2019, 11:07 AM   #614
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Iíve updated the OP with some changes.

Most notably is the INJ slider... back to 11 MM / 11 CFM, with full use of a sister team for injuries. AM requires less aggression, as it already has plenty built in to its DNA. Any range of 11-15 on this slider gets us to more of that AP feel, while still providing competitive CPU play. Lower INJ slider = better foot planting, with a heavier feel to player movement. Iím also seeing a wider variety of contextual animations.

The lower INJ slider does open things up, so I may add a wrench turn or two to either of the TAK sliders or face mask.

Penalties have also been updated.

Iím cruising along in YR 2 with Oakland.

Still looking at either AZ, NYJ, or MIA for a second franchise...
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Old 12-30-2019, 04:54 AM   #615
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Originally Posted by PunkMonk
Iím using The Franchise Guyís (TFG) roster. I highly recommended it.

where could I find it for PS4? thanks
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Old 01-01-2020, 06:43 PM   #616
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Was using Matt10s sliders, but those are a bit too difficult for me. Will give these a shot


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