I find the interaction of the threshold slider fascinating. In some ways, I'd like it to have no impact on the game and let player ratings determine a play where speed and acceleration are factors, but again, this may not necessarily be realistic. For example, Richard Sherman has never been one of the quicker corners in football, but continues to be one of the most effective due to his ability to read the play and get where he needs to be despite his relative lack of speed.
I dont know that the AI in Madden can replicate that innate intelligence that someone like Sherman displays. To equate to our conundrum, having the threshold slider set compensates for failings within the game mechanics to allow defensive backs to make tackles that would otherwise not be made, thus keeping the game 'realistic'.
But it's very interesting how many slider gurus vary on their perception of the speed threshold slider and where it should be set. Not just a variance in setting but how this fundamentally shapes the rest of the sliders to build around it.
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