Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15366

    #1

    Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

    UPDATED FRONT PAGE AS OF 04/07/21

    ***Modified Pro Level Sliders****

    No Changes were made to the CPU vs CPU Sliders or All Pro Sliders

    (Sliders tested in CFM only)

    Feel free to modify any settings to fit your desired style of play.


    PRO LEVEL HUMAN vs CPU
    QTR/MINUTES
    13 MINUTES/15 SECOND RUNOFF

    GAME OPTIONS
    INJURIES-10
    FATIGUE-65
    MIN PLAYER SPEED THRESHOLD-25

    USER /CPU
    QB Accuracy: 5/65
    Pass Blocking: 0/50
    WR Catching: 40/65

    Run Blocking: 0/65
    Fumbles: 5/50

    Pass Reaction: 50/50
    Interceptions: 35/65
    Pass Coverage: 40/90

    Tackling: 15/65

    FG Power: 55/55
    FG Accuracy: 45/45
    Punt Power: 50/50
    Punt Accuracy: 65/65
    Kickoff Power: 55/55

    PENALTIES

    Offside - 99

    False Start - 99

    Holding - 95

    Facemask - 99

    Defensive Pass Interference - 99

    Offensive Pass interference-ON

    Kick Catch Intereference-ON

    Illegal Block In The Back - 70

    Intentional Grounding-ON

    Roughing The Passer - 50

    All other penalties are toggled “On”

    ---------------------------------------'----

    2ND SET OF SLIDERS FOR ALL PRO LEVEL BASED ON TOMBA'S WORK.

    10 MINUTES/15 SECOND RUNOFF

    GAME OPTIONS
    Injuries 10
    Fatigue 65
    Min Player Speed Threshold 50

    USER /CPU
    QB Accuracy: 44 / 94
    Pass Blocking: 50 / 50
    WR Catching: 64/ 63.....(use Tombas settings if you like more aggressive WR play)

    Run Blocking: 0/ 44...(Human players still open enough holes)
    Fumbles: 20/ 50

    Pass Reaction: 51 / 28
    Interceptions: 100 / 100
    Pass Coverage: 74 / 58

    Tackling: 20 / 45....(CPU will run through weak arm tackles)

    FG Power: 80 / 80
    FG Accuracy: 40/ 40
    Punt Power: 45 / 45
    Punt Accuracy: 70 / 70
    Kickoff Power: 50 / 50

    PENALTIES
    Offside 85
    False Start 99
    Holding 99
    Face Mask 99
    Def Pi 99
    Off PI On
    Kick Catch Int On
    Illegal Block In The Back 99
    Intentional Grounding-ON
    Roughing the Passer 50
    Roughing Kicker On
    Running Into Kicker On
    Illegal Contact On
    ----------------------------------------------
    3RD SET OF SLIDERS FOR CPU VS CPU GAMEPLAY

    13 MINUTES/15 SECOND RUNOFF

    GAME OPTIONS
    INJURIES-10
    FATIGUE-75
    MIN PLAYER SPEED THRESHOLD-1

    CPU/CPU
    QB Accuracy: 66
    Pass Blocking: 51
    WR Catching: 60

    Run Blocking: 60
    Fumbles: 55

    Pass Reaction: 50
    Interceptions: 35
    Pass Coverage: 45
    Tackling: 40

    FG Power: 55
    FG Accuracy: 45
    Punt Power: 50
    Punt Accuracy: 65
    Kickoff Power: 55

    PENALTIES
    OFFSIDE 99
    FALSE START 75
    HOLDING 95
    FACE MASK 99
    DEFENSIVE PI 99
    ILLEGAL BLOCK IN THE BACK 70
    ROUGHING THE PASSER 50

    ALL OTHER PENALTIES TOGGLED ON
    Last edited by Playmakers; 04-07-2021, 03:59 PM.
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  • vtcrb
    Hall Of Fame
    • Nov 2006
    • 10293

    #2
    Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

    Glad to have you back on here buddy. Long overdue. Great insight.
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    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15366

      #3
      Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

      Originally posted by vtcrb
      Glad to have you back on here buddy. Long overdue. Great insight.
      Thanks....

      I'll be sharing some NG CPU VS CPU sliders in here as well.

      Been using tommie's base set and slowly tweaking it for NG. Not sure why but considering it's a NG game we shouldn't have sliders any longer that player differently inside CFM as opposed to play now.

      That type of stuff makes me scratch my head about EA.

      And it's been beyond time for them to expand sliders

      NG power should be capable of expanding this game to include up to 10-15 additional gameplay/coaching sliders.

      Should also add a slider in Sim style gameplay that impacts bad snaps and weather effects.
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      Comment

      • grinchy
        Rookie
        • Feb 2021
        • 22

        #4
        Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

        Originally posted by Playmakers
        Thanks....

        I'll be sharing some NG CPU VS CPU sliders in here as well.

        Been using tommie's base set and slowly tweaking it for NG. Not sure why but considering it's a NG game we shouldn't have sliders any longer that player differently inside CFM as opposed to play now.

        That type of stuff makes me scratch my head about EA.

        And it's been beyond time for them to expand sliders

        NG power should be capable of expanding this game to include up to 10-15 additional gameplay/coaching sliders.

        Should also add a slider in Sim style gameplay that impacts bad snaps and weather effects.
        I will be looking forward to your NG CPU vs CPU sliders.

        Comment

        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15366

          #5
          Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

          I reduced the Injury slider down from 25 to 10. Was seeing way too many injuries doing games.

          One of the surprising things I was able to witness was the Rams usage of their Jet Sweep plays and the 2nd thing was the CPU ability to get RAC yardage.

          Still trying to determine between the threshold options which one I like best.

          I play mostly with the Cowboys and one thing the lower settings have done for me defensively is have them struggle just like IRL because they were terrible allowing a franchise record in points allowed this past season.

          They also gave up several 200 yards rushing games this year and the CPU hasn't hasn't gashed me that bad yet so I might have to increase run blocking just a tad bit more.

          It's actually in the low 70's on average ratings with just the OL by themselves but if you factor in the skill positions then it drops to 60 average rating which is where I currently set Run Block.

          I will test playing against Tennesse and Minnesota before changing anything for CPU run Block
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          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15366

            #6
            Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

            Added a modified version of Tomba All Pro Sliders to this thread.

            But they will feel more pro like from a animation standpoint.

            Was also able to get a few penalties called each game.

            Next task will be tweaking the CPU vs CPU sliders on NG using Tommy's base set.
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            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15366

              #7
              Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

              I have completed my CPU vs CPU Sliders

              This wraps up my Trifecta sets and I highly encourage anyone that loves CPU vs CPU games to give these a spin. I'm using pretty much a lot of the same settings that I calculated from the Madden Base rosters ratings and those ratings do a great job of driving the gameplay on the field. Yes you will see the typical Madden wonkiness at times nothing we can do about those moments because it's a video game. Trust me it drove me crazy at times seeing one game deliver 3 sacks in one quarter and then you'll go 2-3 quarters without a single sack. But I'm convinced their is no magic pass block setting because there is no Pass Block awareness Slider in Madden just a basic slider which is mainly more of a suction Slider to bring the OL and DL together to produce certain animations more than anything.

              The QBA slider is your Pass Blocking and that means if the QB is aware of the pass rush he'll try to get rid of the ball quickly but this varies from QB to QB IMO. I utilized the Tackle Slider to help slow down pursuit but it's a tricky slider because if you raise it too high the defenders will be all over the QB's the moment the ball is snapped. I balanced the low tackle slider with the Run Block slider and don't let that Run Block Slider fool you on Pro Level the OL's will still open up some nice running lanes totally different on NG compared to XBOX One for CPU vs CPU Gameplay.

              66.4 was the average Acc ratings for the lowest rated QB's in Madden and 60 WR Catch was the average rating of the lowest rated WR's and relaying this message again because I know some yall will think I'm trippin using those settings but all I will say is sit back and watch a game 1st because I've seen Cam Newton, Jared Goff, Dak Prescott and Ryan Fitzpatrick all produce different outcomes from each other.

              Here are the stats from the last matchup I played before finally settling on these settings.

              LA Chargers-31 at Cincy Bengals-28

              SCORING SUMMARY

              1ST QTR
              LAC-J.GUYTON 4 YD PASS J.HERBERT, 8:50
              LAC-A.EKELER, 4 YD RUN, 1:36

              2ND QTR
              LAC-M.WILLIAMS 21 YD PASS FROM J.HERBERT, 6:49
              CIN-J.BURROW, 10 YD SUN, 3:52
              CIN-C.UZOMAH 4 TD PASS FROM J.BURROW, 0:44
              LAC-M.BADGLEY, 30 YD FG, 0:02

              3RD QTR
              CIN-A.SEIBERT, 21 FG, 3:52

              4TH QTR
              CIN-A.SEIBERT, 35 YD FG, 10:17
              LAC-K.ALLEN 23 YD PASS FROM J.HERBERT, 6:56
              CIN-M.HUNT, RETURNED FUMBLE 68 YDS, 3:28

              PLAYER STATS
              LAC-HERBERT-24/40-366, 60%, 3-TD, 1-INT, 9.1 AVG, LONG 48 (Sacked 4x's)

              CIN-BURROW-23/36-252, 63%, 1-TD, 1-INT, 7.0, LONG 47, (Sacked 4x's)

              RUSHING
              LAC
              A.EKELER-24-113, 4.7 AVG, 1-TD, 5-BTK, LONG 14
              J.JACKSON-1-2

              CIN
              J.MIXON-15-77, 5.1 AVG, 1-BTK, LONG 26
              BURROW-4-29, 7.2 AVG, 1-TD, 0-BTK, LONG 16
              G.BERNARD-1-0

              RECEIVING
              LAC
              K.ALLEN-6-150, 25.0 AVG, 1-TD, LONG 48
              M.WILLIAMS, 6-102, 17.0 AVG, 1-TD, LONG 24
              H.HENRY-3-35
              EKELER-3-30
              J.GUYTON-1-4

              CIN
              T.HIGGINS-5-91, 18.2 AVG, LONG 23
              C.UZOMAH-5-87, 1-TD, LONG 47
              A.GREEN-3-33
              MIXON-6-23
              A.TATE-1-9
              T.BOYD-2-6
              D.SAMPLE-1-3

              DEFENSE
              LAC
              C.HARRIS-9-TKL
              D.JAMES-7-TKL, 1-INT
              K.MURRAY-7-TKL, 1-TFL
              J.JONES-6-TKL, 1-SCK
              M.DAVIS-5-TKL
              C.HAYWARD JR-5-TKL
              L.JOSEPH-4-TKL, 0.5-SCK
              J.BOSA-4-TKL, 0.5-SCK
              M.INGRAM-2-TKL, 1-SCK
              A.GILMAN-1-SCK

              CIN
              L.WILSON-13-TKL
              G.PRATT-9-TKL
              V.BELL-8-TKL, 1-TFL
              D.READER-6-TKL, 1-SCK
              J.BATES-6-TKL
              M.ALEXANDER-6-TKL
              C.LAWSON-5-TKL, 1-SCK
              W.JACKSON III-5-TKL
              G.ATKINS-4-TKL, 1-SCK
              T.WAYNES-1-INT
              M.DANIELS-0.5-SCK, 1-FF
              J.EVANS-0.5-SCK
              HUNT-1-FR, 1-TD

              TEAM STATS
              LAC-7/12 (58%) DOWN CONV. CIN-6/13 (46%)
              LAC-2-20 PENALTIES CIN-4-40
              LAC-28:47 TOP CIN-23:09


              GAMEPLAY SLIDERS USED

              GAME OPTIONS
              INJURIES-10
              FATIGUE-75
              MIN PLAYER SPEED THRESHOLD-1 OR 25 (THIS GAME WAS PLAYED USING 1)


              CPU/CPU
              QB Accuracy: 66
              Pass Blocking: 50 (AVG WAS ACTUALLY 51)
              WR Catching: 60

              Run Blocking: 10 (AVG WAS ACTUALLY 60)
              Fumbles: 50 (AVG WAS ACTUALLY 53)

              Pass Reaction: 50
              Interceptions: 35 (AVG LOWEST CATCH RATING FOR DEFENDERS WAS 37/HIGHEST WAS 74)
              Pass Coverage: 45 (AVG LOWEST MC/ZC FOR DEFENDERS WAS 43.6/HIGHEST WAS 83.8)

              Tackling: 25 (LOWEST OVERALL TKL RATING FOR ANY DEFENDER WAS 41)

              FG Power: 55
              FG Accuracy: 45
              Punt Power: 50
              Punt Accuracy: 65
              Kickoff Power: 55

              PENALTIES
              OFFSIDE-99
              FALSE START-75
              FACE MASK-99
              DEF PI-99
              OFF PI-ON
              KICK CATCH INTERFERENCE-ON
              ILLEGAL BLOCK IN THE BACK-70
              INT GROUNDING-ON
              ROUGHING PASSER-50
              ROUGHING KICKER-ON
              RUNNING INTO KICKER-ON
              ILLEGAL CONTACT-ON

              --------------------------------------------------------------------------------

              2nd game Played using just the exact averages I posted and this game really showed the difference in awareness between Josh Allen and Sam Darnold. Darnold really struggled throwing down field combined with bad decisions under pressure which is why he ended up with 4 picks.

              Also you will notice in this 2nd game there was only 1 sack between the two teams combined with pass blocking going from 50 to 51.

              The one thing I noticed is with this set because the Tackle Slider is higher the Big plays down field don't happen as much and the QB scramble yards aren't very high even though they will still move around a lot. It just basically ties into a few things that I believe the Tackle slider has great impact on......

              But having said that I really like both options so it depends on which one you prefer (I suggest trying both sets then deciding)

              NY JETS-10 AT BUFFALO-45

              1ST QTR
              BUFF-Z.MOSS, 1 YD RUN, 3:30
              BUF-D.KNOX 3 YD PASS FROM J.ALLEN

              2ND QTR
              BUF-C.BEASLEY 34 YD PASS FROM J.ALLEN
              BUF-D.SINGLETARY, 1 YD RUN, 3:55
              NYJ-D.MIMS 5 YD PASS FROM S.DARNOLD, 0:48
              BUF-S.DIGGS 3 YD PASS FROM J.ALLEN, 0:11

              3RD QTR
              NYJ-C.MCLAUGHLIN, 26 YD FG, 2:17

              4TH QTR
              BUF-J.NORMAN, RETURNED INT 68 YDS, 11:29
              BUF-T.BASS, 37 YD FG, 6:02

              PASSING
              NYJ-S.DARNOLD-27/51-251, (52%), 1-TD, 4-INT, AVG 10.5, LONG 27
              BUF-J.ALLEN-26/32-337, (81%), 3-TD, 1-INT, 10.5 AVG, LONG 34

              RUSHING
              NYJ
              F-GORE-15-89, 5.9 AVG, 4-BTK, LONG 14
              T.JOHNSON-1-3

              BUF
              D.SINGLETARY-23-94, 4.0 AVG, 1-TD, 1-FUMB, 1-BTK, LONG 19
              Z.MOSS-3- -2, 1-TD
              T.YELDON-3-7
              R.GILLIAM-1-2
              J.ALLEN-1-2

              RECEIVING
              NYJ
              B.BERRIOS-6-88, 14.6 AVG, LONG 25
              C.HERNDON-4-60, 15.0 AVG
              B.PERRIMAN-5-46
              F.GORE-8-32
              D.MIMS-2-13, 1-TD
              J.CROWDER-1-8
              T.JOHNSON-1-4

              DEFENSE
              NYJ
              M.MAYE-10 TKL
              B.POOLE-10 TKL
              B.AUSTIN-9 TKL, 1-FF
              J.FRANKLIN-MYERS-9 TKL, 2-TFL
              C.MOSLEY-7 TKL, 2-TFL
              P.ONWUASOR-6 TKL
              T.BASHAM-5 TKL
              B.MCDOUGALD-5 TKL, 1-INT
              Q.WILLIAMS-4 TKL, 1-SCK

              BUF
              T.EDMUNDS-8 TKL
              T.WHITE-8 TKL, 1-INT
              J.POYER-7 TKL, 1-INT
              T.JOHNSON-7 TKL
              M.MILANO-7 TKL, 1-TFL
              J.NORMAN-6 TKL, 1-INT, 1-TD
              M.HYDE-6 TKL, 1-INT

              TEAM STATS
              NYJ-4/12 (33%) 3RD DOWN CONV. BUF-5/10 (50%)
              NYJ-3-31 PENALTIES BUF-4-45
              NYJ-22:39 POSSESSION TIME BUF-29:18



              CPU/CPU (Min player speed threshold was 1)
              QB Accuracy: 66
              Pass Blocking: 51
              WR Catching: 60

              Run Blocking: 60
              Fumbles: 55

              Pass Reaction: 50
              Interceptions: 35
              Pass Coverage: 45
              Tackling: 40

              FG Power: 55
              FG Accuracy: 45
              Punt Power: 50
              Punt Accuracy: 65
              Kickoff Power: 55

              ALL PENALTIES WERE THE SAME
              Last edited by Playmakers; 02-20-2021, 03:24 PM.
              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15366

                #8
                Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

                I will clean up the Front page to reflect all 3 versions of my Trifecta Sliders later.

                I know the thread title say's Pro Level but this thread will also house a All Pro set of Sliders which again was tweaked based on Tombas work and my newly added CPU vs CPU SET PRO LEVEL ONLY.

                On the initial Pro Sliders just for clarity when I say the average highest rating, that setting is only intended to be used for the CPU when playing a Human vs CPU matchup.

                Thanks for the PM's and sorry for the confusion. I will clear things up on the Front Page shortly.
                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                Comment

                • Woad23
                  Pro
                  • Feb 2016
                  • 720

                  #9
                  Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

                  Awesome, giving second set of cpu/cpu a shot on current gen to see how it works


                  Sent from my iPhone using Operation Sports

                  Comment

                  • tommycoa
                    MVP
                    • Nov 2008
                    • 4982

                    #10
                    Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

                    Originally posted by Woad23
                    Awesome, giving second set of cpu/cpu a shot on current gen to see how it works


                    Sent from my iPhone using Operation Sports
                    I’m gonna give his cpu/cpu a shot as well. Not sure when. Can’t stop playing with these 80s rosters. Let me know how his set goes. I bet they’ll be good.
                    For an alltime legends team on xbox, search usertag haughtypine7723

                    The file is called xboxassantesgreatestever.

                    Teams finished:
                    Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                    Comment

                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15366

                      #11
                      Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

                      May not get the same results because NG QB play is much better than current Gen and I'd even say Run Blocking is stronger on NG from what I recalled on current gen back in November when I last played.

                      Game just moves better IMO...

                      The only thing that makes me mad is there's absolutely zero classic rosters on NG to use these sliders and that's the best way for me to enjoy Madden long term.

                      Damn I wish EA was like 2K or MLB the show and provide Classic teams or Players

                      Recreating roster files year after year is way too time consuming.
                      Last edited by Playmakers; 02-20-2021, 10:03 PM.
                      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                      • Playmakers
                        Hall Of Fame
                        • Sep 2004
                        • 15366

                        #12
                        Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

                        I did some gameplay comparison on the player speed threshold last night and good lawd the players on Current Gen compared to Next Gen was moving like they were speed demons.

                        My comparison was with Threshold at 1 based on the Ratings I mentioned last week when creating the sliders.

                        Then I came accross this article today which brings up the player speed and it really started to make sense to me now why the players were moving that way on CG vs NG
                        A big debate that has been taking place in the Madden community since the release of Madden 21 on the XBOX Series X|S and PlayStation 5 back in December has been over how slow the movement in the game feels. Anyone who played Madden 21 on XBOX One or PlayStation 4 and then played on […]


                        Ironically, as you'll see we both used Tyreke Hill as an example which kind of freaked me out lol.

                        But his article confirmed that I was on the right track by basing my findings on Hill for a starting point with the Player Speed threshold.

                        Well anyway to make a long story short on both systems I noticed that the WR's get open quicker and it appears to really open up the passing game especially down field.

                        So If you ever have an issue with top WR's not getting the ball the lower thresholds I can clearly say is a good starting point towards fixing the problem.

                        Yes TE's will still get the ball but the QB's will start seeing the WR's come get open quicker because of the separation opened up by the speed threshold.

                        Now again using that threshold on current gen is going to really speed up the gameplay even more when your watching CPU vs CPU.

                        But on NG because of the player movement on that system I believe threshold at 1 is the perfect setting to speed up not only the players but the gameplay and they won't look as hyper active.

                        I'd suggest 25 threshold for current Gen and 1 threshold for NG gameplay with the sliders I've created.

                        I've been lazy today but again I'll clean up the Front Page eventually so that there's less confusion amongst the CPU vs CPU sliders and HUM vs CPU sliders.
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                        • bakersville123
                          Rookie
                          • Aug 2007
                          • 211

                          #13
                          Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

                          Originally posted by Playmakers
                          I did some gameplay comparison on the player speed threshold last night and good lawd the players on Current Gen compared to Next Gen was moving like they were speed demons.



                          My comparison was with Threshold at 1 based on the Ratings I mentioned last week when creating the sliders.



                          Then I came accross this article today which brings up the player speed and it really started to make sense to me now why the players were moving that way on CG vs NG

                          A big debate that has been taking place in the Madden community since the release of Madden 21 on the XBOX Series X|S and PlayStation 5 back in December has been over how slow the movement in the game feels. Anyone who played Madden 21 on XBOX One or PlayStation 4 and then played on […]




                          Ironically, as you'll see we both used Tyreke Hill as an example which kind of freaked me out lol.



                          But his article confirmed that I was on the right track by basing my findings on Hill for a starting point with the Player Speed threshold.



                          Well anyway to make a long story short on both systems I noticed that the WR's get open quicker and it appears to really open up the passing game especially down field.



                          So If you ever have an issue with top WR's not getting the ball the lower thresholds I can clearly say is a good starting point towards fixing the problem.



                          Yes TE's will still get the ball but the QB's will start seeing the WR's come get open quicker because of the separation opened up by the speed threshold.



                          .


                          Great stuff...

                          I spent this afternoon testing speed threshold on NG. And after playing an entire CFM season on pure defaults cpu vs cpu, I have some observations as compared to a day of testing a lower speed threshold.

                          But first, in your testing, how was the running game? One thing I noticed today when using a lower speed threshold, is that big running lanes were opening up between the tackles. I was seeing yards rack up faster than at any time during the season on defaults.

                          However, one observation on my pure default season was that deep passing was poor at best. Lots of jump balls. Lots of underthrows. Lots of struggles in the red zone leading to throwaways.

                          Lowering the speed threshold ABSOLUTELY opened up the downfield passing game no doubt. Looked great. I was seeing things I didn’t see at all in the full default season.

                          Other observations, on pure default NG, my opinion is this is the best running game in Madden in years. Maybe ever. For sure my favorite highlight of that season.

                          On pure defaults, NG cpu QB play is better than CG. In fact, my team did not lead the league in sacks. Had several games were I had zero sacks or gave up zero sacks. Lots of throw always though. But I’m ok with that.

                          A tad to many interceptions. Not sure if that is an int slider solution and/or lowering speed threshold.

                          Minimal penalties on default. Oh well.

                          And no fumbles by any skilled players. Over an entire season. Both teams. Only a few by QBs scrambling and strip sacks.

                          I may be in the minority, but I still feel that fumble slider is the old ball carrier ability slider so not looking to change that one.

                          My biggest sack games were vs scramblers. The ole drift to the left and run into the OLB. Might try raising their BC vision.

                          TEs getting targeted a lot. Yep. I tried lowering their stamina ratings. All that accomplished is made them slower. They still had lots of targets. So, I settled for formation subs. Much like we all do for RB rotations. Cant control their targets so may as well distribute the catches. 90+ TEs, sub in backup every 3 plays. Teams with avg TE’s, every other formation.
                          Last edited by bakersville123; 02-21-2021, 06:16 PM.

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                          • Woad23
                            Pro
                            • Feb 2016
                            • 720

                            #14
                            Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

                            Thanks for the threshold info, tried a cpu/cpu game a couple days ago at threshold 1 on current gen and it looked kind of wonky.

                            Everything smooths out a bit at 25 [emoji106]


                            Sent from my iPhone using Operation Sports

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                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15366

                              #15
                              Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

                              Originally posted by Woad23
                              Thanks for the threshold info, tried a cpu/cpu game a couple days ago at threshold 1 on current gen and it looked kind of wonky.

                              Everything smooths out a bit at 25 [emoji106]


                              Sent from my iPhone using Operation Sports

                              Yes

                              1 for NG
                              25 for CG

                              I'm going to list that on my next update.
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                              https://forums.operationsports.com/f...s-dynasty.html

                              Follow some the Greatest College Football players of All Time in NCAA Football 14

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