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Schnaidt1's Madden 22 Next Gen Sliders & Settings

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Old 08-29-2021, 01:11 PM   #65
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Re: Schnaidt1's Madden 22 Next Gen Sliders & Settings

Just dropped...

5 ways to improve your franchise.
I'll link it in the OP as well

https://youtu.be/IQ-Zpwt5wiM
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Old 08-30-2021, 12:30 AM   #66
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Re: Schnaidt1's Madden 22 Next Gen Sliders & Settings

Quote:
Originally Posted by schnaidt1
What was lamars stats if you don't mind me asking
I don’t remember exactly but somewhere around 340 yards passing and 80ish on the ground. Probably went at around 65% completion and did plenty of scrambling to both throw and run. Got me on a few keepers too.

Felt good and he felt like a real challenge.
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Old 08-30-2021, 11:19 PM   #67
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Re: Schnaidt1's Madden 22 Next Gen Sliders & Settings

I tried this slider set and it has very good potential. The challenge is there and Im coming from All pro level with sliders significantly slanted towards the cpu. both cpu pass and running are nearly there.

I think, cpu passing is a bit overpowered just a tad due to lack of inaccurate throws, and cpu running weak somewhat.

I decreased cpu QBA from 55 to 50
And added 10 points to the Cpu Run Block

Now, the problems I see are the human catching at 0 and tackling at 0. Too many drops ( 3 drops in first 2 drives) and too many cpu broken tackles....I raised both sliders to 25 and its much better.

The CPU coverage is really really good....I couldnt pass at all vs the packers secondary threw 2 ints.

Next game I played the falcons, and I felt like Joe Montana.

All in all very good 1st impressions. Will give more feedback as I explore this slider set base.




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Old 08-31-2021, 09:17 AM   #68
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Re: Schnaidt1's Madden 22 Next Gen Sliders & Settings

Wait. You increased the main menu instead of the franchise sliders for those? Interesting.
Quote:
Originally Posted by phillyfan23
I tried this slider set and it has very good potential. The challenge is there and Im coming from All pro level with sliders significantly slanted towards the cpu. both cpu pass and running are nearly there.

I think, cpu passing is a bit overpowered just a tad due to lack of inaccurate throws, and cpu running weak somewhat.

I decreased cpu QBA from 55 to 50
And added 10 points to the Cpu Run Block

Now, the problems I see are the human catching at 0 and tackling at 0. Too many drops ( 3 drops in first 2 drives) and too many cpu broken tackles....I raised both sliders to 25 and its much better.

The CPU coverage is really really good....I couldnt pass at all vs the packers secondary threw 2 ints.

Next game I played the falcons, and I felt like Joe Montana.

All in all very good 1st impressions. Will give more feedback as I explore this slider set base.




Sent from my iPhone using Operation Sports
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Old 09-01-2021, 09:17 PM   #69
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Re: Schnaidt1's Madden 22 Next Gen Sliders & Settings

Has anyone else had the cpu just become super accurate?? I was working on an update to make them more accurate because they were missing to many throws...

But now they dont miss...at all.

Ive reverted to my original set...

Started a new franchise..

No matter what. They all are perfect throws
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Old 09-03-2021, 02:11 AM   #70
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Re: Schnaidt1's Madden 22 Next Gen Sliders & Settings

Quote:
Originally Posted by schnaidt1
Has anyone else had the cpu just become super accurate?? I was working on an update to make them more accurate because they were missing to many throws...

But now they dont miss...at all.

Ive reverted to my original set...

Started a new franchise..

No matter what. They all are perfect throws
Played a game last night where the CPU wasn’t missing.
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Old 09-03-2021, 09:39 AM   #71
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Re: Schnaidt1's Madden 22 Next Gen Sliders & Settings

Working on a fix now. Getting some help from others using my set on Twitter
Quote:
Originally Posted by TerryFabulous
Played a game last night where the CPU wasn’t missing.
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Old 09-04-2021, 07:16 AM   #72
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Re: Schnaidt1's Madden 22 Next Gen Sliders & Settings

So I’ve started another franchise with the TFG roster and the CPU is no longer hitting every target. Feels good.

I also have had a holding penalty called against me and an illegal block in the back. It’s nice to see some penalties back in the game.
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