COMING SOON
In the spirit of Tdawg, these will be entirely data-driven.
I will be running a couple dozen sims at least and visualizing the results here. I have the ability to run 25-50 sims and (mostly) auto-populate the results in a BI tool in the same time he spent manually counting 2 or 3 sims. So as a result we can get a much larger dataset and really fine-tune how we're looking at the results.
The GOAL here is to keep the 10y sims as close to the File Start levels as possible. File start league talent is what dictates win/loss %s in game, etc. For example if your OL talent increases league-wide too much, pass rush becomes useless. If QB talent increases league-wide too much, passing game is out of whack. Slider sets that worked in season 1 won't work by the time you get to season 5+. That sort of thing.
More to come in the following days.
OVR TARGETS by POSITION
In the spirit of Tdawg, these will be entirely data-driven.
I will be running a couple dozen sims at least and visualizing the results here. I have the ability to run 25-50 sims and (mostly) auto-populate the results in a BI tool in the same time he spent manually counting 2 or 3 sims. So as a result we can get a much larger dataset and really fine-tune how we're looking at the results.
The GOAL here is to keep the 10y sims as close to the File Start levels as possible. File start league talent is what dictates win/loss %s in game, etc. For example if your OL talent increases league-wide too much, pass rush becomes useless. If QB talent increases league-wide too much, passing game is out of whack. Slider sets that worked in season 1 won't work by the time you get to season 5+. That sort of thing.
More to come in the following days.
OVR TARGETS by POSITION
Spoiler












i guess the second group are the DT's
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