Albums |
Screenshots |
Videos |
Communicate |
Friends |
Chalkboard |
Matt10's Madden 22 Sliders
This is a discussion on Matt10's Madden 22 Sliders within the Madden NFL Football Sliders forums.
|
||||||
MLB The Show 24 Review: Another Solid Hit for the Series | |
New Star GP Review: Old-School Arcade Fun | |
Where Are Our College Basketball Video Game Rumors? |
Search Forums |
Advanced Forums Search |
Search Blogs |
Advanced Search |
Go to Page... |
|
Thread Tools |
08-25-2021, 10:52 PM | #33 | ||||||||||||||||||||||||
Rookie
|
Re: Matt10's Madden 22 Sliders
|
||||||||||||||||||||||||
08-26-2021, 03:37 PM | #34 | ||||||||||||||||||||||||
Rookie
|
Re: Matt10's Madden 22 Sliders
QB’s with 80-95% completions Breaking tackles constantly And like you say interception magnets 🧲 I’m thinking we’re better just making all pro harder. Rather than playing on all madden |
||||||||||||||||||||||||
08-26-2021, 04:35 PM | #35 |
Rookie
|
Re: Matt10's Madden 22 Sliders
Just played a preseason exhibition game with the All-Madden sliders (do sliders carry over on this mode?) on the 6 min quarters as the Patriots vs WFT.
Pretty high completion percentage on both sides. Final: WAS 14 @ NE 17 Newton: 4/4, 37 yards, 1 TD Jones: 18/21, 188 yards Fitzpatrick: 2/2, 75 yards, 1 TD K. Allen: 5/12, 84 yards, 1 TD, 1 Int (guy was chucking bombs at the end of the game playing catchup) ... NE: 99 rushing yards on 23 attempts WAS: 23 rushing yards on 6 attempts ... No penalties. |
Advertisements - Register to remove | ||
|
08-26-2021, 06:20 PM | #36 |
Hall Of Fame
|
Re: Matt10's Madden 22 Sliders
=================================
Slider Update Log ================================= 8/26/2021: The minute I realized that Version 2 was on the right track is when my 20th game as the Texans against Mayfield and the Browns had a different feel completely. First thing that happened was Mayfield stopped throwing those timing passes where my secondary had zero time to react to, and another was when his incompletions were sailing over, under and beyond. In addition, there was a much more balance to the type of throws he tried. He threw deep, threw into tighter windows and even tried across his body. On the other side of the ball, not every single pass seemed like it was going to be a pick 6. If I lofted the ball up, it wasn't always going to be an unrealistic pick animation from the DB. If I threw right at the defender, it wasn't always going to be a pick. It's like the game had finally gotten back in sync with the slider values. So, the sliders. The very first change isn't a gameplay slider at all, it's the clock. Turn off accelerated clock. Just turn it off alltogether. As a result, I went from 12 mins, 20 accel to a reliable 9 minutes flat. With this change alone, I could see the difference. I could feel the difference. The way the Browns set up their offense was less about just taking what I gave them, and it was more so about them actually having a gameplan. It was more purposeful. I could just sense that they were taking their time and exploring their playbook more. So many different types of throws, so I also threw out different types of coverages. I just felt like they earned their yards and their points. I was rewarded with a reall good performance of keeping them scoreless in the first half. Ended up losing 14-7, with Mayfield just barely getting to 70% comp. Note: I'm in the middle of a game right as I type this, where Darnold is 7-16, 157 yds and 2 TDs - a 43% comp. Those 2 TD's were bombs. Here's one: Unfortunately, my recorder wouldn't work on my Stadia, for last gen, so I couldn't get replays. But in that one I'm up against Rodgers, who has thrown 2 picks to my 49ers secondary. He's still incredible and able to throw on the run. I'll see if I can get some video clips. So, clock, changed. This is absolutely a requirement going forward. Next, sliders, some very slight, some a bit much. Threshold is going from 55 to 35. I need the receivers to get the advantage in a world where the DBs tend to get to the ball first. With this change, the receiver now has the upper hand, but I balance it out with turning off Illegal Contact, which allows the DB to get a body on the receiver during the routes run. Threshold change isn't just to give the receivers the edge, it's also to get the football to loosen itself a bit more from its destination. At higher threshold, while buttery smooth animations, the ball can often times reach the players, whether a receiver or defender, too directly. With the lower threshold, now it opens up a bit, the ball can go anywhere - and it respects the QB accuracy a lot more - and within context (under pressure vs not). As a result, the CPU QB passing variety increases dramatically. Especially as the user's coverage improves. So, I've updated to Version 2. Give it a go. Turn off the accelerated clock, drop it to 9 minutes, threshold to 35 and illegal contact off. That's it. Enjoy! If you provide feedback, please advise of any modifications you have done from this set. Make sure to edit the sliders in the main menu, then import the sliders in franchise.
__________________
Youtube - subscribe! |
08-26-2021, 09:19 PM | #37 |
Hall Of Fame
|
Re: Matt10's Madden 22 Sliders
Lost 28-12 to the Panthers. O-Line for the Texans is super weak, but didn't help in making terrible throws to covered receivers.
Darnold struggled early, but those two bomb TDs helped.
__________________
Youtube - subscribe! |
08-26-2021, 10:26 PM | #38 |
Rookie
|
Re: Matt10's Madden 22 Sliders
Long time FIFA player and returning Madden guy here - I've been following you long enough in your FIFA threads to know you don't do this for the kudos, but wanted to send some love your way for already making my Madden experience a lot better.
I'm a casual Aussie fan who struggles with the intricacies/reads of defensive coverages so you can imagine how bad my pick % is with 22's glue-handed approach . Having to settle for check downs and turning my qb into an over scrambled egg has not been fun. Q's: I'm three games in and am yet to see a single flag - is that everyone's experience? I forced 4 fumbles from the Pats with user stick last game, is the stick OP or are fumbles just a bit broken atm? My FOTF guy loves dropping the soap as he's about to throw. Thanks in advance from a STILL locked-down Melbournian. Last edited by JHG90; 08-26-2021 at 10:33 PM. |
08-27-2021, 06:54 AM | #39 |
Banned
|
Re: Matt10's Madden 22 Sliders
Finished my game with V2 sliders ended up winning 47-13
I might need to go AM soon seems like AP is too easy but I'll fosho go AM next season As for the V2 I definitely see increase my last game on V1 Matt Ryan threw over 500 yards kept passing the ball every play took him less than 3 seconds to get rid of it with V2 Cpu QB holds onto the ball a lil bit faced Cam he went 21-29 199 Yards 1 TD pretty nice to see Fumbles is still an issue too easy forcing Fumbles defense can't really stop me on offense we'll see how next game goes Sent from my SM-G996U using Operation Sports mobile app |
08-27-2021, 09:05 AM | #40 | ||||||||||||||||||||||||
Hall Of Fame
|
Re: Matt10's Madden 22 Sliders
The fumbles are a bit strange. You can raise this value higher if you are still experiencing that. I've had some hit stick ones, but also some strips and blind-side tackles that have been pretty cool.
JHG90 likes this.
__________________
Youtube - subscribe! |
||||||||||||||||||||||||
«
Previous Thread
|
Next Thread
»
«
Operation Sports Forums
> Football
> Madden NFL Football
> Madden NFL Football Sliders
»
|
|
All times are GMT -4. The time now is 07:21 PM.
Top -
|