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M22 Speed Threshold

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Old 08-24-2021, 08:25 PM   #9
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Re: M22 Speed Threshold

Yeah, I've been a strict 75 guy since the dev team changed it up for the H2H folks, but if 95 is now the most realistic setting I will definitely switch to that. Balancing this aspect of the game correctly also is very helpful for tuning down the somewhat OP play of offense every year. Many people always say that big plays no longer happen enough with these higher thresholds, but I've never found that to be the case in my Franchises.
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Old 08-24-2021, 09:02 PM   #10
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Re: M22 Speed Threshold

Quote:
Originally Posted by jfsolo
Yeah, I've been a strict 75 guy since the dev team changed it up for the H2H folks, but if 95 is now the most realistic setting I will definitely switch to that. Balancing this aspect of the game correctly also is very helpful for tuning down the somewhat OP play of offense every year. Many people always say that big plays no longer happen enough with these higher thresholds, but I've never found that to be the case in my Franchises.

Yeah it most definitely is not the case, years of Madden have trained a lot of people to believe big plays happen WAY more often than they do.

Also I'm not on here saying there is no other context around speed parity and that a controlled test is the end-all, be-all, but I have personally yet to hear a compelling quantifiable reason (as opposed to just a feeling) why the 17% speed gap you find in the NFL isn't what I should be playing with in Madden.
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Old 08-24-2021, 10:22 PM   #11
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Re: M22 Speed Threshold

Does difficulty setting have any effect on speed threshold?
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Old 08-25-2021, 12:39 AM   #12
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Re: M22 Speed Threshold

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Originally Posted by MizzouRah
Does difficulty setting have any effect on speed threshold?

Have not tested but I seriously doubt it.

Just speculating here but I think more likely the inverse: SPD threshold may indirectly affect difficulties in different ways. For instance, if a WR/DB stay closer on All Madden due to tighter coverage, perhaps SPD threshold gets them a bit tighter still such that WRs get the ball knocked out more frequently or DBs are close enough for animations playing the ball, etc. Perhaps (again speculation) the tighter speed difference doesn't matter as much on Pro because WRs are burning DBs by 5+ yds already regardless of speed.

But I personally doubt there is any *direct* difference between the difficulties.
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Old 08-25-2021, 08:06 AM   #13
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Re: M22 Speed Threshold

Quote:
Originally Posted by jfsolo
Yeah, I've been a strict 75 guy since the dev team changed it up for the H2H folks, but if 95 is now the most realistic setting I will definitely switch to that. Balancing this aspect of the game correctly also is very helpful for tuning down the somewhat OP play of offense every year. Many people always say that big plays no longer happen enough with these higher thresholds, but I've never found that to be the case in my Franchises.
I started my slider base at 75 threshold and absolutely loved it. I just couldn't get the type of separation that happens on lower values though. These findings though do peak my interest, and may actually solve some of the animation issues I've been seeing on lower values. Some of the best animations in this game have happened on a higher threshold, and I recall 75 being the best. I never went as high as 95 though.
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Old 08-25-2021, 10:58 AM   #14
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Re: M22 Speed Threshold

I found this information very interesting. I started off playing on strictly default all pro for about 20 games. After that, there were some clear issues that I wanted to try and solve. So I started tinkering with sliders, while monitoring these threads for great insight like this. After a short testing yesterday, I found that for what I’m looking, speed threshold at 85 is for me. Mainly because it really solves a lot of the coverage issues. The game plays way tighter but I’m still seeing guys with good speed and route running getting separation when appropriate. I still have a lot more testing to do though.
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Old 08-25-2021, 11:16 AM   #15
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Re: M22 Speed Threshold

Very interesting stuff.

Going to try it out as well with my set.
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Old 08-25-2021, 11:42 AM   #16
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Re: M22 Speed Threshold

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Originally Posted by Armor and Sword
Very interesting stuff.

Going to try it out as well with my set.

One thing I just do not test for is how this impacts CPU QB decision-making. It's not relevant in my world but is obviously critically important to most here. Curious if you & others see anything that tightening speeds to NFL levels actually throws off. That's the kind of context I was referring to in OP.

So while I do stand behind that this is probably a pretty good SPD threshold to achieve NFL levels of 'game of inches' gameplay... there may be other context different users wish for.

My hope is this provides a good launching-off point with transparent data/methodology so people can make informed decisions even if the decisions themselves differ.

I tire of hearing people say "lower threshold is where speed matters, like the NFL" because that is objectively false. But there are plenty of thoughtful reasons why someone may decide a high threshold throws off other areas.
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