Spd Threshold: 50
Avg WR (90 spd, 90 acc, 90 agi): 4.80s to run 40 yds
Avg OL (65 spd, 77 acc, 62 agi): 5.87s (22.2% slower)
Benchmarked against NFL combine #s over a 10y stretch, we ideally want to see an avg OL run a 16.9% slower time than the avg WR. In other words, the gap between fast & slow players on default 50 is too high (could have told you that just from eyeballing it though).
After testing across various spots, tentatively I find 95 to be the closest to the NFL:
Spd Threshold: 95
Avg WR (90 spd, 90 acc, 90 agi): 4.70s
Avg OL (65 spd, 77 acc, 62 agi): 5.50s
17.0% gap
While the timing isn't exact science (reliant on my hand-timed self), keep in mind I timed each sprint 5-10x to make sure I was taking the midpoint of my hand times instead of something flukishly fast/slow. So I feel this is overall fairly reliable even if there could be variance by a few hundredths of a second.
For context, last year we landed around 70-75. So, 95 would be the highest setting we've ever used. A few years ago I think 85-90 ended up being a sweet spot but recently it's been closer to 70-75.
One note on the 'raw' time, namely an avg WR taking 4.7s to get 40 yds. That doesn't mean the game is too slow. We don't have exact translation from 40 time in shorts with a sprinter's release (which makes a huge diff btw, prospects train JUST on their sprint release technique which of course has nothing to do with an NFL skill), but the estimates I've found online range from a ~4.45 probably being closer to 4.65ish in game. So ballpark, a 4.7 in-game time a 90 spd WR is in the ballpark of what an NFL target might be, based on my research. Obviously the game is moving more toward MPH than 40 times, but let me know if you have read otherwise RE: the above assumptions!
I will continue to think/observe to make sure I'm not missing anything wonky that negatively impacts gameplay in a way that doesn't show in these controlled tests, but most likely this is what I'll be rocking with.
Comment