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McGibblets' CPU vs CPU (GM Mode) NG Madden 22 Sliders

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Old 09-21-2021, 04:01 PM   #1
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McGibblets' CPU vs CPU (GM Mode) NG Madden 22 Sliders

McGibblets CPU vs CPU (Watched GM) NG Madden 22 Sliders

INTRO
The main goal of these settings/sliders is to be able to watch (GM Mode) your teamís games without having to watch all of the other games. Traditionally, at least from my experience, when I play out a full season, my teamís stats always end up being badly skewed when compared to the cpu teams whose games are all being simulated.

This year's game, there's several things that sliders just are not going to fix. There are issues with the gameplans and QBs chunking the ball deep too much. This in turn causes the QB to hold on to the ball too long and take sacks. On top of that, the pass rush is overpowered to begin and sacks are an issue regardless of the gameplans. Theses issues are in the coding and there's nothing that can be done with sliders to fix them. Most games you will see decent gameplay. Some games you may still see crazy passing numbers and sack numbers. In those cases, I just restart my console and replay the game if I don't feel like living with the result.

Version 8
MAIN MENU SETTINGS (MM)

GAME OPTIONS
Favorite Team: Pick your team

Playbooks:
Offensive Playbook: Team Specific
Defensive Playbook: Team Specific
Even Teams: OFF
LIVE PLAYBOOKS: ON

DIFFICULTY: ALL PRO
Game Style: Simulation

CLOCK MANAGEMENT: All Default

GAME PLAY HELPERS:
Auto Flip: ON
Ball Hawk: OFF
Heat Seeker: OFF
Switch Assist: OFF
Coach Mode: OFF

Everything else default

Penalties
All Default

Sliders
All Default

Auto Subs:
All Default


LEAGUE SETTINGS INSIDE CFM

COMMISSIONER SETTINGS
Skill Level: ALL PRO
LEAGUE TYPE: OWNERS ONLY
GAME STYLE: SIMULATION
INSTANT STARTER: OFF
TRADE DEADLINE: ON
TRADE TYPE: ENABLE ALL
COACH FIRING: ON
SALARY CAP: ON
ABILITY EDIT CONTROLS: ON
SUPERSTAR ABILITIES: ON
RELOCATION SETTINGS: NORMAL
STAFF TALENT COST MODIFIER: NORMAL
INJURY: ON
PRE-EXISTING INJURY: User Choice
PRACTICE SQUAD STEALING: ON
CAREER CLOCK: ON
PROGRESSIVE FATIGUE: ON
PRACTICE INJURY: ON

PLAYER MODE
Full on-Field Control: OFF

ROSTER PROTECTION
Minimum Roster Size: 53
In-Season Player Movement Limit: UNLIMITED
Player OVR Cut Restrictions: NO RESTRICTION
Offseason Player Cut Limit: UNLIMITED

DEV TRAIT MANAGEMENT
BREAKOUT SCENARIOS: OFF
DEVELOPMENT TRAIT REGRESSION: ON
DESIRED X-FACTOR DEV PLAYERS: 50
DESIRED SUPERSTAR DEV PLAYERS: 75
DESIRED STAR DEV PLAYERS: 400

CLOCK MANAGEMENT
Quarter Length: 10 Minutes
Accelerated Clock: OFF

SLIDER SETTINGS
Sliders: Same for User and CPU
QB Accuracy 40
Pass Block 40
WR Catch 40
Run Block 40
Fumbles 65
Reaction Time 40
Interceptions 15
Coverage 40
Tackling 40
FG Power 50
FG Accuracy 50
Punt Power 90
Punt Accuracy 90
KO Power 70

Injuries 25
Fatigue 70
Speed Thresh 50

Penalties
Offside: 80
False Start 80
Holding 80
Face Mask 75
Defensive Pass Interference 50
Offensive Pass Interference: ON
Kick Catch Interference: ON
Illegal Block in the Back: 50
Intentional Grounding: OFF
Roughing the Passer 5
Roughing the Kicker: ON
Running into the Kicker: ON

Auto Subs: Same as MM

XP Sliders - Adembroski's XP Sliders



PREVIOUS VERSIONS - ALL PRO DIFFICULTY

NEXT GEN

VERSION 7
QB Accuracy 6
Pass Block 100
WR Catch 85
Run Block 90
Fumbles 65
Reaction Time 35
Interceptions 16
Coverage 5
Tackling 51
FG Power 95
FG Accuracy 30
Punt Power 90
Punt Accuracy 90
KO Power 70

Injuries 25
Fatigue 65
Speed Thresh 50

Penalties
Offside: 50
False Start 50
Holding 50
Face Mask 50
Defensive Pass Interference 50
Offensive Pass Interference: ON
Kick Catch Interference: ON
Illegal Block in the Back: 50
Intentional Grounding: ON
Roughing the Passer 50
Roughing the Kicker: ON
Running into the Kicker: ON

Auto Subs: Same as MM

XP Sliders - Adembroski's XP Sliders


Version 6
QB Accuracy 6
Pass Block 100
WR Catch 85
Run Block 90
Fumbles 75
Reaction Time 35
Interceptions 16
Coverage 5
Tackling 51
FG Power 95
FG Accuracy 30
Punt Power 90
Punt Accuracy 90
KO Power 75

Injuries 25
Fatigue 65
Speed Thresh 50

Penalties
Offside: 5
False Start 95
Holding 95
Face Mask 50
Defensive Pass Interference 50
Offensive Pass Interference: ON
Kick Catch Interference: ON
Illegal Block in the Back: 50
Intentional Grounding: OFF
Roughing the Passer 50
Roughing the Kicker: ON
Running into the Kicker: ON

Auto Subs: Same as MM

XP Sliders - Adembroski's XP Sliders


Version 5
QB Accuracy 6
Pass Block 100
WR Catch 85
Run Block 90
Fumbles 50
Reaction Time 35
Interceptions 17
Coverage 5
Tackling 50
FG Power 90
FG Accuracy 25
Punt Power 85
Punt Accuracy 85
KO Power 65

Injuries 25
Fatigue 65
Speed Thresh 50

Penalties
Offside: 99
False Start 99
Holding 99
Face Mask 99
Defensive Pass Interference 99
Offensive Pass Interference: ON
Kick Catch Interference: ON
Illegal Block in the Back: 50
Intentional Grounding: ON
Roughing the Passer 50
Roughing the Kicker: ON
Running into the Kicker: ON


Auto Subs:
All Default



Version 4
QB Accuracy 6
Pass Block 100
WR Catch 85
Run Block 90
Fumbles 26
Reaction Time 35
Interceptions 15
Coverage 5
Tackling 50
FG Power 90
FG Accuracy 30
Punt Power 85
Punt Accuracy 85
KO Power 60

Injuries 25
Fatigue 65
Speed Thresh 50

Penalties
Offside: 99
False Start 99
Holding 99
Face Mask 99
Defensive Pass Interference 99
Offensive Pass Interference: ON
Kick Catch Interference: ON
Illegal Block in the Back: 50
Intentional Grounding: ON
Roughing the Passer 50
Roughing the Kicker: ON
Running into the Kicker: ON

Auto Subs:
All Default


VERSION 3
QB Accuracy: 6
Pass Blocking: 100
Wide Receiver Catching: 85
Run Block: 100
FUM: 28
Pass Defense Reaction Time: 35
INT: 20
Pass Coverage: 30
Tackling: 48

Special Teams
FG Power: 90
FG Accuracy: 35
Punt Power: 85
Punt Accuracy: 38
Kickoff Power: 57

Injuries: 50
Fatigue: 80
Min Player Speed Threshold: 95

Penalties
Offside: 99
False Start 99
Holding 99
Face Mask 99
Defensive Pass Interference 99
Offensive Pass Interference: ON
Kick Catch Interference: ON
Illegal Block in the Back: 50
Intentional Grounding: ON
Roughing the Passer 50
Roughing the Kicker: ON
Running into the Kicker: ON


Auto Subs: Same as MM

XP Sliders - TBD



VERSION 2
QB Accuracy: 32
Pass Blocking: 65
Wide Receiver Catching: 55
Run Block: 65
FUM: 65
Pass Defense Reaction Time: 30
INT: 13
Pass Coverage: 30
Tackling: 45

Special Teams
FG Power: 80
FG Accuracy: 35
Punt Power: 65
Punt Accuracy: 20
Kickoff Power: 50

Injuries: 40
Fatigue: 65
Min Player Speed Threshold: 95

Penalties
Offside: 99
False Start 99
Holding 99
Face Mask 99
Defensive Pass Interference 99
Offensive Pass Interference: ON
Kick Catch Interference: ON
Illegal Block in the Back: 50
Intentional Grounding: ON
Roughing the Passer 50
Roughing the Kicker: ON
Running into the Kicker: ON



Here is the set that some of you guys found to work well on CURRENT GEN. Keep in mind I cannot test these, as I play on next gen. These may become out of balance before the end of this year's cycle. If they do, please let me know so I can remove them.


VERSION 1
QB Accuracy: 7
Pass Blocking: 35
Wide Receiver Catching: 53
Run Block: 50
FUM: 25
Pass Defense Reaction Time: 5
INT: 45
Pass Coverage: 5
Tackling: 25

Special Teams
FG Power: 80
FG Accuracy: 35
Punt Power: 40
Punt Accuracy: 80
Kickoff Power: 50

Injuries: 40
Fatigue: 65
Min Player Speed Threshold: 95

Penalties
Offside: 99
False Start 99
Holding 99
Face Mask 99
Defensive Pass Interference 99
Offensive Pass Interference: ON
Kick Catch Interference: ON
Illegal Block in the Back: 55
Intentional Grounding: ON
Roughing the Passer 50
Roughing the Kicker: ON
Running into the Kicker: ON




HOUSE RULES


If you see 6+ sacks total in the first half OR 12+ total for the entire game, a restart of your console and play the game again may be warranted. Feel free to do so. Alternatively, live with the result and hope your season stats even out over the course of the season.



Conclusion

For the most part, I believe the stats will average out and fall in line with simulated stats over the course of a full season. Or at least thatís the hope anyway. Feel free to test them out and leave any feedback in the comments.

Please keep it nice and respectful. I donít want to report people. Letís all have fun and play some Madden.
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Last edited by Mcgibblets82; 11-26-2021 at 01:39 AM. Reason: Slider Update 11/25
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Old 09-21-2021, 06:33 PM   #2
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Re: McGibblets' CPU vs CPU (GM Mode) NG Madden 22 Sliders

I'm gonna give these a try. It's crazy cuz i actually have a set that was working before they patched the qbs and made them as dumb as a box of rocks. The game was playing so well before and now all i see is 10+ sacks every game no matter who's sliders i use. I'll try yours and let u know my results
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Old 09-21-2021, 06:51 PM   #3
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Re: McGibblets' CPU vs CPU (GM Mode) NG Madden 22 Sliders

Quote:
Originally Posted by dman08
I'm gonna give these a try. It's crazy cuz i actually have a set that was working before they patched the qbs and made them as dumb as a box of rocks. The game was playing so well before and now all i see is 10+ sacks every game no matter who's sliders i use. I'll try yours and let u know my results
Awesome. Looking forward to the feedback. Just a heads up, you will still see a lot of sacks if you don't use the auto-subs. I THINK the key to the auto-subs is OLINE sub OUT needs to be equal or higher to DLINE/LBs sub IN. I could be wrong about that, but that's how I have mine configured currently.

I've only seen 1 game with an obscene amount of sacks since I made that discovery.
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Old 09-21-2021, 07:33 PM   #4
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Re: McGibblets' CPU vs CPU (GM Mode) NG Madden 22 Sliders

I can't lie so far so good. I'm coming up on halftime and there's only been 1 sack all game. A lot of passing yards so far but that could change in the 2nd half
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Old 09-21-2021, 07:44 PM   #5
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Re: McGibblets' CPU vs CPU (GM Mode) NG Madden 22 Sliders

Quote:
Originally Posted by dman08
I can't lie so far so good. I'm coming up on halftime and there's only been 1 sack all game. A lot of passing yards so far but that could change in the 2nd half
I'm seeing some games with high passing yardage as well. Something may need to be tweaked. But sacks are down and that's the key to getting everything else right. In my opinion anyway. Would love to see some stats when your game is over. The more feedback I get the better I can tweak the sliders

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Old 09-21-2021, 08:06 PM   #6
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Re: McGibblets' CPU vs CPU (GM Mode) NG Madden 22 Sliders

I got u. I'm coming up on the end of the 3rd quarter and both qbs are over 350 passing. However the bears have given up 6 sacks now. The raiders haven't given up any so it's kind of weird
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Old 09-21-2021, 08:22 PM   #7
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Re: McGibblets' CPU vs CPU (GM Mode) NG Madden 22 Sliders

Quote:
Originally Posted by dman08
I got u. I'm coming up on the end of the 3rd quarter and both qbs are over 350 passing. However the bears have given up 6 sacks now. The raiders haven't given up any so it's kind of weird
Did you change auto subs for both teams?

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Old 09-21-2021, 08:24 PM   #8
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Re: McGibblets' CPU vs CPU (GM Mode) NG Madden 22 Sliders

Yea i changed them for both teams. It was definitely an improvement in sacks. My bears offensive line is pretty poorly rated on the game so I'll chalk that up. The bears only had 2 sacks so i take it the raiders line is at least decent
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