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Charter04's Madden NFL 22 All Madden Ratings Based Sliders Xbox Series X/S and PS5

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Old 10-27-2021, 11:37 AM   #41
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Re: Charter04's Madden NFL 22 All Madden Ratings Based Sliders Xbox Series X/S and PS

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Originally Posted by Hunkerdown
Love to see your updates post patch. Still use your setup on m16. Did you have one for ncaa14?

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Here is the most recent NCAA 14 set I did.

https://forums.operationsports.com/f...n-sliders.html

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Old 10-27-2021, 02:01 PM   #42
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Re: Charter04's Madden NFL 22 All Madden Ratings Based Sliders Xbox Series X/S and PS

I decided to go with the Detroit Lions for my franchise. Huge rebuild team. Lots of needs. Gonna be interesting.

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Old 10-27-2021, 05:30 PM   #43
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Re: Charter04's Madden NFL 22 All Madden Ratings Based Sliders Xbox Series X/S and PS

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Originally Posted by charter04
I decided to go with the Detroit Lions for my franchise. Huge rebuild team. Lots of needs. Gonna be interesting.

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Are you going to steam anywhere?

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Old 10-27-2021, 06:33 PM   #44
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Re: Charter04's Madden NFL 22 All Madden Ratings Based Sliders Xbox Series X/S and PS

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Are you going to steam anywhere?

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Possibly. Might do some YouTube videos too or only YT

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Old 10-28-2021, 10:07 AM   #45
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Re: Charter04's Madden NFL 22 All Madden Ratings Based Sliders Xbox Series X/S and PS

You aren't kidding, it's weird coverage wise. I don't know if they broke something with the last patch or if it's been like this, but I decided to screw around for the heck of it in practice mode. I put all of Michael Gallup's route running, so short, medium and deep at 1, and put Brown's man coverage, awareness, and play rec at 99. And I put pass coverage at 100, and he was beating him on curls etc and in routes.

I wanted to test if x factor made a difference, and so I tested against Jalen Ramsey and it seemed worse. This was in practice and play now. Perhaps franchise is tuned differently? I don't know.
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Old 10-29-2021, 02:00 PM   #46
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Re: Charter04's Madden NFL 22 All Madden Ratings Based Sliders Xbox Series X/S and PS

made a change before I got into week one of my franchise and wanted some pre season games to test it. I lowered threshold back to 50. I really like this setting. I didn't see any negatives and I just think with the new movement system 50 works best.
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Old 10-29-2021, 08:20 PM   #47
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Re: Charter04's Madden NFL 22 All Madden Ratings Based Sliders Xbox Series X/S and PS

I actually did the same. I'm actually in a debate with Aestis about in the threshold thread. They did something with the coverage on deep balls, guys aren't getting smoked as bad anymore. https://youtube.com/shorts/nlftakjQUrA?feature=share of Sherman vs hill, prior to the patch this would have been six. I actually saw a video of marquise godwin smoking Sherman like that.

I put Tyreek Hill against dean, a 92 speed DB, and he was in tyreek's hip pocket, all at 50. I think the issue with certain crossing routes and routes that require you to turn your hips, regarding separation, is a bug and technique issue. Turning the wrong way, running horizontally while the receiver has already cut, more so than the game being too slow. Sorry being long winded. Lol
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Old 10-29-2021, 10:40 PM   #48
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Re: Charter04's Madden NFL 22 All Madden Ratings Based Sliders Xbox Series X/S and PS

What you guys are discussing and testing has already been done years ago back in 2009.

By a fella named bill and he tested everything and then some. Things have changed since 2009 but it is madden so things or philosophies are not that much different today.


https://forums.operationsports.com/f...d.php?t=351689

I just wanted to bring this back because it was some great effort back then with stop watch testing, other ideas and methods by bill.






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