With 40 catch for the user, I was able to throw 100 passes in a row in practice to ceedee lamb, curl routes, without a miss. The other day I tried 35, and got a drop before I even got to 50. But, if 40 frustrates you, I get it.
As for QB accuracy, and I uploaded videos just for proof, I double tested this, meaning I did it the first time without also testing catch, and got the same result. At 25, with 99 accuracy, I threw a few passes and missed a couple well before I could get to 100. At default 50, I missed a few before I could get to 50. So I went up to 55, 100 passes, no misses. When I tested 40 catch, I decided to do it on 55 again, for a total of 200 passes, no misses. At 54, I had a miss. At 52, I had two misses I believe.
Here is an example of burrow making his receiver have to come back 5 yards on a comeback.
https://youtu.be/xStNJWm5P9I
Here is one of Burrow throwing the ball behind his receiver, it was caught, but if it was accurate it's probably a touchdown.
https://youtu.be/6Xb8NTKbCPg
Here is an overthrow on a spot route.
https://youtu.be/tbCsaDwCQYs
I had another one where my ran a flat route, and he threw the ball in such a way that it caused him to go out of bounds. Even registered as inaccurate on the little passing feedback thing that shows you how hard you threw the pass. I thought it saved but it didn't. He threw for 71 percent.
And it was against the giants. When I tested against the steelers, before I learned how to capture videos on the control, I was in the 60's.
Do I expect my word to be taken as gospel? No. Course not. If it wasn't for Charter breaking down his 1 to 99 method, I wouldn't be able to do any of this stuff, granted we came up with different numbers in this instance, but possibly for different reasons. Also, keep in mind that Burrow's short accuracy is 90 and his medium accuracy is a 91, so while he isn't Mahommes, he isn't a scrub in the accuracy department.
But you can do the 1 to 99 method with a lot of these sliders, even fatigue. Here's how I did it, and btw Charter, or even you, Tyler, if what I did for fatigue seems flawed or I missed something, let me know.
What I did was, I took a wr, it was Lamb again, lol, I dropped his stamina to 1, and I sent him on go routes in a in game situation. I initially set it to 100 so I could see the extreme side of the spectrum. After three fully run (fully run is important) streak routes, he was out after 3 plays. So I kept going down the scale, I jumped to 50 default in between, it took like 5 or 6 to get him out. When I went back up, It took up to 65 to be able to get him to come out after 3 streaks. So one thing we can say for sure, 50 isn't accurate. How EA got this wrong when this is the year of progressive fatigue I don't know, but it isn't. And it effects everything, running game, pass rush etc.