1. It values interceptions over anything else
2. I generally SIM defense, and play offense only. When you simulate your defense, it seems to have no bearing on the meter.
3. Context of the game doesn't matter. I can be in victory formation, and yet somehow the other team has their momentum meter 75% full, and growing every time I kneel.
A common sequence I come across is the following:
1. I throw an INT
2. I get a (simulated) defensive stop
3. I score a touchdown.
Based on these 3 events, the CPU winds up having their momentum meter perpetually at least half full, as this sequence results in a net positive momentum increase for my opponent.

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