Momentum meter seems totally broken

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  • metallidevils
    Rookie
    • Dec 2007
    • 449

    #1

    Momentum meter seems totally broken

    The momentum meter seems to have a few major problems -

    1. It values interceptions over anything else
    2. I generally SIM defense, and play offense only. When you simulate your defense, it seems to have no bearing on the meter.
    3. Context of the game doesn't matter. I can be in victory formation, and yet somehow the other team has their momentum meter 75% full, and growing every time I kneel.

    A common sequence I come across is the following:

    1. I throw an INT
    2. I get a (simulated) defensive stop
    3. I score a touchdown.

    Based on these 3 events, the CPU winds up having their momentum meter perpetually at least half full, as this sequence results in a net positive momentum increase for my opponent.
  • dubplate
    MVP
    • Dec 2002
    • 3778

    #2
    Re: Momentum meter seems totally broken

    We either need an option to turn it off, or it needs to be seriously toned down.


    Sent from my iPhone using Operation Sports

    Comment

    • JoshC1977
      All Star
      • Dec 2010
      • 11564

      #3
      Re: Momentum meter seems totally broken

      The "issue" here is that it really seems to be calibrated more for short quarter lengths - if it is slowed-down, then folks playing short quarter lengths would barely see it move. But, "as is" right now, we see far too much for more reasonable quarter lengths that better mimic real-life play counts.

      What we need is one of the following:

      1. Programming to make the sensitivity quarter-length dependent.
      2. The option for the user to tune it to their desires
      3. The option to turn it off completely for franchise/offline modes.
      Play the games you love, not the games you want to love.

      Comment

      • timmg
        MVP
        • Jun 2003
        • 1380

        #4
        Re: Momentum meter seems totally broken

        definitely needs some tweaking or the ability to turn it off, hope u can on NCAA & madden 24

        Comment

        • ODogg
          Hall Of Fame
          • Feb 2003
          • 37953

          #5
          Re: Momentum meter seems totally broken

          Originally posted by metallidevils
          The momentum meter seems to have a few major problems -

          1. It values interceptions over anything else
          2. I generally SIM defense, and play offense only. When you simulate your defense, it seems to have no bearing on the meter.
          3. Context of the game doesn't matter. I can be in victory formation, and yet somehow the other team has their momentum meter 75% full, and growing every time I kneel.

          A common sequence I come across is the following:

          1. I throw an INT
          2. I get a (simulated) defensive stop
          3. I score a touchdown.

          Based on these 3 events, the CPU winds up having their momentum meter perpetually at least half full, as this sequence results in a net positive momentum increase for my opponent.
          I agree, I quit posting in the INT and other threads because in my view the real issue is momentum.

          The game plays a lot better when you have half or less momentum. When either team gets full momentum the game becomes problematic.

          I don't want them to remove it, tone it down, tweak it, fix it.

          Take this huge momentum feature, as it is now, and put it in EA College Football where it will be much better suited.
          Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
          or Tiktok https://www.tiktok.com/@shaunh741

          Comment

          • Jagsfan24
            MVP
            • Mar 2016
            • 1854

            #6
            Re: Momentum meter seems totally broken

            I do agree also that the momentum meter is a bit too much, though I get it that in real life sometimes a team gets a turnover and they will have the momentum right away. I would rather just have the screen shake like in the NCAA days

            Comment

            • metallidevils
              Rookie
              • Dec 2007
              • 449

              #7
              Re: Momentum meter seems totally broken

              Currently playing a game where I am up 24-0, the momentum meter is about 2/3 full for me (keep in mind, 2 turnovers will almost completely fill up the AI's momentum).

              I throw an INT, this brings my momentum meter from 2/3 full in my favor, to 1/4 full in my favor. The AI, during simulation, immediately throws an INT and I take over in the red zone. The momentum meter hasn't moved.

              It's extremely unfortunately because positive defensive plays have a far greater impact on the momentum meter than offensive plays (even touchdowns), so if you simulate defense you are basically fighting the meter the entire game.

              Comment

              • metallidevils
                Rookie
                • Dec 2007
                • 449

                #8
                Re: Momentum meter seems totally broken

                Originally posted by Jagsfan24
                I do agree also that the momentum meter is a bit too much, though I get it that in real life sometimes a team gets a turnover and they will have the momentum right away. I would rather just have the screen shake like in the NCAA days
                This is true, but the same should be said for a touchdown. If I score a touchdown or break off a 50 yard run while the AI has momentum, I feel like I barely make a dent in it, where in reality that should completely flip the momentum in my favor.

                Comment

                • JBucc
                  Pro
                  • Jul 2007
                  • 517

                  #9
                  Re: Momentum meter seems totally broken

                  The thing I would do with it, is make it wind down back to neutral on it's own if nothing big is happening. So for example let's say the other teams scores a big TD run. To keep momentum the defense now has to jump on my offense and get a 3 and out. If I can move the chains, it should quickly go to neutral after a couple of first downs, even if I'm not getting huge plays. The way it is now, it's like you have to respond to big plays with bigger plays or it gets away from you permanently.


                  I would use it more like a power play in hockey. Something you can capitalize on quickly, or it goes away on it's own. And the other team can purposely slow things down to neutralize it.

                  Comment

                  • cthurt
                    MVP
                    • Oct 2009
                    • 2525

                    #10
                    Re: Momentum meter seems totally broken

                    Just make it easy EA and have an option to turn it off, it hasn't been touched or at least polished in two years now, even the annoying pre snap text description can't be turned off, totally feels like this was just a gimmick feature with no real substance.

                    Comment

                    • metallidevils
                      Rookie
                      • Dec 2007
                      • 449

                      #11
                      Re: Momentum meter seems totally broken

                      Originally posted by JBucc
                      The thing I would do with it, is make it wind down back to neutral on it's own if nothing big is happening. So for example let's say the other teams scores a big TD run. To keep momentum the defense now has to jump on my offense and get a 3 and out. If I can move the chains, it should quickly go to neutral after a couple of first downs, even if I'm not getting huge plays. The way it is now, it's like you have to respond to big plays with bigger plays or it gets away from you permanently.


                      I would use it more like a power play in hockey. Something you can capitalize on quickly, or it goes away on it's own. And the other team can purposely slow things down to neutralize it.
                      Agreed, as it stands you can be winning the whole game but never have momentum, because you don't have the 'big' plays that swing the meter.

                      Also it's ridiculously unrealistic. Generational QBs all of a sudden can't see routes because the other team has momentum?

                      Comment

                      • Heisman
                        Pro
                        • Dec 2007
                        • 560

                        #12
                        Re: Momentum meter seems totally broken

                        I don’t know if I would say the feature is completely broken. I’ve had the full momentum bar at home and the cpu is still able to slowly chip away at it by getting a couple first downs. Patrick Mahomes doesn’t suddenly become a 50 ovr just because of momentum advantages.
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                        Comment

                        • Falcon17000
                          Rookie
                          • Nov 2016
                          • 346

                          #13
                          Re: Momentum meter seems totally broken

                          I like the momentum system, but since I mainly play Offense Only, the meter is almost always broken for me since I get all the penalties of the AI doing well against me, but none of the benefits if my AI defense does good.

                          Comment

                          • ODogg
                            Hall Of Fame
                            • Feb 2003
                            • 37953

                            #14
                            Re: Momentum meter seems totally broken

                            Originally posted by JBucc
                            The thing I would do with it, is make it wind down back to neutral on it's own if nothing big is happening. So for example let's say the other teams scores a big TD run. To keep momentum the defense now has to jump on my offense and get a 3 and out. If I can move the chains, it should quickly go to neutral after a couple of first downs, even if I'm not getting huge plays. The way it is now, it's like you have to respond to big plays with bigger plays or it gets away from you permanently.


                            I would use it more like a power play in hockey. Something you can capitalize on quickly, or it goes away on it's own. And the other team can purposely slow things down to neutralize it.
                            EA needs to listen to you I think, sounds pretty reasonable.
                            Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                            or Tiktok https://www.tiktok.com/@shaunh741

                            Comment

                            • ChicagoChris
                              60526
                              • Jul 2002
                              • 1539

                              #15
                              Re: Momentum meter seems totally broken

                              I like the momentum meter and thinks its a great addition BUT...it's too overpowered at this point.

                              I'm the Giants playing in Seattle last night. I'm up 17-3 and the momentum meter is still heavily titled toward the Seahawks. I kick a FG and go up 20-3 and the meter doesn't move. In the NFL, being up 17, on the road, I would think the meter would be more toward the Giants.

                              Comment

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