You might be the only other person on earth who understands this. RTP does not work well for football. Having worked with several RTP engines, I know that by nature their unpredictability can never be fully contained to a degree that will be pleasing to the eye on a consistent basis, at least not in the context of football.
Furthermore, Infinity is a highly inferior system of RTP compared to the other better developed RTP engines on the market, and all one has to do is watch or play the game to see how poorly it reacts to collisions. Has it been improved since Madden 13? Yes, but it had nowhere to go but up anyway, so that's not saying much.
Almost all of Madden's animations (like nearly all animation-driven games) are scripted besides the sporadic occasions when Infinity kicks in on a collision or during a balance cut. RTP did not eliminate mocap and that was never its intention. Almost all the animations you see in Madden are the same mocap animations they've been using for years.
It's a common misunderstanding among gamers
(created mostly due to Natural Motion's highly irresponsible and dishonest "No canned animation" campaign of its pitiful BackBreaker game) that RTP means the end of motion capture animations, but this is not true at all. That's not what real-time physics engines were created to do in video games. RTP engines were introduced in gaming to enhance collision detection and produce more realistic reactions to collision in bone-constituted models.
Infinity is an RTP engine layered on top of Madden's base animation system. The problem for Madden Team is that their base animations are already some of the worst in the business, and then adding Infinity without addressing the base animation problem only created an even bigger problem.
Where Tiburon needs to apologize to everyone is:
1. Not rebuilding the animations from the ground-up. Almost none of them should've carried over to this new generation. They were simply too poor to be used for another console generation. It's simply inexcusable on their part, and that alone ensures that this game will never reach its full potential for at least another near-decade. After all, animation quality/style affects every facet of the on-field game, and the best example of that is how sometimes you'll see the A.I. move a player into a proper position but there is no animation to match with that decision so you see a bizarre slide or a "freak out" animation to compensate for it.
2. Showing footage of animations and calling it "Actual Gameplay Footage" when clearly the final game is well below that animation quality.
I like how Kotaku of all places has called Tiburon out on shenanigans several times, but the sad part is that most of the media hasn't followed suit. I'm particularly disappointed and appalled that the overwhelming majority of the sports gaming media continues to be EA/Tiburon's lapdog while these shenanigans play out. After the first completely fake CGI trailer hit, it should've been game over, but the media did nothing like they always do with Madden.
Tiburon had the dev kits long enough and they had enough time before that to plan for M25 on PS4/XB1. The fact that THIS glorified port is all they could muster with all that time is a prime example of why Tiburon should be relieved of its duties from Madden. EA should find another developer for Madden because clearly 9+ years and now this has proven that they will never get their act together. But we know EA won't dump Tiburon because too much is invested in them. It's a real shame.
If the NFL license becomes open to all again (and I hope it does), Madden will wind up like NBA Live in no time. Madden having the exclusive license has only been delaying the inevitable for this franchise.
I feel bad for those who are in a position where they have to defend this product, because their integrity is ruined