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Madden 25 Next-Gen Q&A Thread

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Old 11-16-2013, 02:21 AM   #65
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Re: Madden 25 Next-Gen (PS4) Q&A Thread

Quote:
Originally Posted by 4thQtrStre5S
WOW...First, thank you for the stats, and they do look really good...Are the other stats like rushing and receiving this good?

I didn't even check those. I'll get on a little later and post the results here and answer some other questions. Gotta finish up some homework right now.
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Old 11-16-2013, 03:01 AM   #66
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Re: Madden 25 Next-Gen (PS4) Q&A Thread

Is the commentary in connected franchise better like they said it would be? Are Nantz and Simms talking about the players of the week or anything like that where they seem to know what's happening in the league? Do they know the importance of certain games now? Do they have more commentary specific to your season and not about last year every time?
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Old 11-16-2013, 03:10 AM   #67
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Re: Madden 25 Next-Gen (PS4) Q&A Thread

I've added Rushing and Receiving tabs to the link I posted before. It has stats for the top ten rushers and receivers based on yardage. I also added a Games Played column because a few of the guys didn't play full seasons.
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Old 11-16-2013, 04:47 AM   #68
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Re: Madden 25 Next-Gen (PS4) Q&A Thread

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Originally Posted by Arrowhead29
I went ahead and simmed a season. Here are the stats for the top ten QBs ranked by yardage.


https://docs.google.com/spreadsheet/...2c&usp=sharing


Somebody let me know if that is visible to everybody.
Off from 1 season, looks a little better than CG.... Could you run multiple simulations to get a better idea of where the median is?

Another question: Did you have injuries turned OFF? I know one of the biggest problems with the Madden sim engine is QB's getting hurt too frequently and missing a couple of quarters in many games.

Last edited by msdm27; 11-16-2013 at 04:51 AM.
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Old 11-16-2013, 04:49 AM   #69
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Re: Madden 25 Next-Gen (PS4) Q&A Thread

Quote:
Originally Posted by 4thQtrStre5S
WOW...First, thank you for the stats, and they do look really good...Are the other stats like rushing and receiving this good?
"Really good" is kind of a stretch, don't you think? In today's NFL there's plenty of passers with rating above or around 100.

It does look better than CG, but I think the sim engine is still out of whack.

EDIT: Dem rushing and receiving stats on the other hand NIIIIIIIIIIIIIICE!

Last edited by msdm27; 11-16-2013 at 05:00 AM.
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Old 11-16-2013, 05:06 AM   #70
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Re: Madden 25 Next-Gen (PS4) Q&A Thread

This isn't as important as so many other things that I could ask until I get mine on Friday, but... Are there unique team helmets on each individual player in the Pro Bowl?
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Old 11-16-2013, 09:56 AM   #71
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Re: Madden 25 Next-Gen (PS4) Q&A Thread

OK I'll add to my list of CFM Questions:

Auto-subs, are they working correctly?
Do formation subs stick over more than one game?
Can you change playbooks after 1 or 2 seasons?
Can anybody upload some screenshots of the new depth chart?
Has the 'war in the trenches' improved the LE being 1000x better than the RE at shedding blocks regardless of rating?
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Old 11-16-2013, 10:24 AM   #72
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Re: Madden 25 Next-Gen (PS4) Q&A Thread

Quote:
Originally Posted by msdm27
"Really good" is kind of a stretch, don't you think? In today's NFL there's plenty of passers with rating above or around 100.

It does look better than CG, but I think the sim engine is still out of whack.

EDIT: Dem rushing and receiving stats on the other hand NIIIIIIIIIIIIIICE!
I will have to disagree here! The YPC are WAY too high! 6,6 YPC...
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