01-10-2014, 07:13 AM
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#158
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Banned
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Re: Madden NFL 15 PS4/XB1 Wishlist
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Originally Posted by MajorSupreme |
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We're at Next-Gen (well, current gen now, I guess), and that means there can't be any technological limit excuses. I mean, there just can't be. It's go time.
IN-GAME
Passing
We've seen the modifier for the running back/ball-handler. It's time we modify the passing game. QBs have the ability to modify the trajectory of their passes to best fit the route the receive is running. Like you hold L2 or LT to modify the running back, if you have a quarterback the has his feet set, holding the same buttons and using the left stick, the trajectory should be modified. And of course the accuracy for this should depend on the QB (Tom Brady would be able to complete a pass over a linebacker easier than Blaine Gabbert would).
AI: Best Way of Winning
Not only should the AI play better, but it should be able to recognize the best way to win. If you haven't noticed, during games, players' overalls do change, depending on how the game is going and how they are playing. So, if a usually 78 OVR Chad Henne throws three interceptions in the first half, his OVR should be a low 70, and the AI should realize that the now 76 OVR Blaine Gabbert is the better option and should bench Henne. This should also happen in CC, but that'll be explained later. Obviously, other AI improvements must be made, including dynamic team AI. The New England Patriots should have a very aggressive pass offense, while the Browns should focus more on short passes and running the ball.
Presentation
Nantz and Sims were cool for the first game of Madden 13, now they are stale as hell. It's so bad, the best commentary is no commentary. Fix up, add a lot more phrases, details about certain players, etc. Maybe even patches to add more throughout the year. ANYTHING to make this better. A half-time show would be great to, and a ticker (In CC/CF mode, ticker for your league, for MP or quick game, live stats). And the weird cutscenes after sacks and TDs have to stop. They are awkward, repetitive and annoying. They should be in game and have more variety. I'm tired of seeing my QB hop around with both arms up every time he throws a TD. C'MON EA.
Player Movements
Interactions between DBs and WRs need to be there and more obvious. QB sack animations as well should be added.
Penalties and Challenges
"Chopping" is irrelevant. "Block in the Back" is what it's called and that needs to be updated. We also see a lot of "Defensive Holding", "Illegal Contact", and "Illegal Use of the Hands" more often nowadays. These, along with "Horse Collar" should be added. I think "Hitting a Defenseless Receiver" could be apart of the game as well, but it could be weird to implement.
When challenging, you should have options on what to challenge. And if you are on Defense, make up your mind quick because the AI should be advanced enough to try to snap the ball before you challenge, and vice-versa.
Misc.
Fans should adapt to the weather; if it's hot, they wear shorts/if it's cold, they wear coats. Players should be more animated on sidelines. If there is a big play, sidelines should be running towards the end zones. We should see Refs throw flags and kids should be apart of the crowds so players like RGIII can hand them balls. Celebrations should have dregree levels, players like Steve Smith should do comical and fun onces, players like Stevan Ridley should have specific ones.
And players like Andrew Luck should have lesser ones, just a few high-fives with other players or a simple jog back to the sideline.
Connected Franchise Mode (Owner Mode specifically)
Dynamic Team AI
New England Patriots should always play an aggressive, vertical pass game. In the case that a player like Rob Gronkowski gets hurt, a team should adjust their gameplan: the Pats would rely more on other receivers in a conservative pass game or on run game.
AI Best Chance of Winning
Like earlier, this deals with the depth chart. Players should either progress or regress after each week, like cold and hot streaks. If Mike Vick has been playing badly the past few weeks, Nick Foles should be set as starter and given a shot to win a game.This also would create POSITION BATTLES: Two-three players with very close OVRs should compete in the preseason, and the one who plays the best would be awarded the starting position.
Team Scouting
You should be able to scout opposing teams, look at their tendencies on certain downs and situations, etc.
Training Camp/Offseason Workouts
Simple: Select players to work out in offseason and run through practice situations in training camp (NOTE: Players should be in practice uniforms, not full pads).
AI Replacement
(For sake of consistency) Tom Brady retires and depending on Ryan Mallett's rating, that would affect the draft choice. For instance, Ryan Mallett had worked his tail off in the preseason and is doing well in the offseason/81-83 OVR= Patriots fill other positions in FA or draft. OR, Ryan Mallett doesn't progress well/75-78 OVR= Patriots look in draft or FA. I'm tired of seeing of QB with a 86 rating on a team that drafts a QB with a low-high 80 rating (This just happened today: Cowboys drafted a QB with an 84 OVR with Tony Romo at an 87, after playing a Pro Bowl season and leading in least interception for starting QBs).
In-Depth Roster Management
53 active player roster, with a full-working PUP and +IR, plus an 8-man Practice Squad. Teams should be able to sign players off of other teams practice squads.
Misc.
Add back the "end of the week show" back from Madden 11. Relocation should allow you to create your own uniforms. Realistic AI trades. More coaching positions/more coaches. Injury-depth: "Probable, Doubtful, Game Time Decision"- If GTD, decision is made before coin toss.
This is all I really want in the next (couple) installment(s) of Madden. They seems fairly simple, and not asking for too much. Just somethings that seem necessary.
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I read stuff like this and I'm amazed at the depth that this game could have. So many things missing. Excellent post my friend. EA, hire this guys ideas.
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