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Madden NFL 15 PS4/XB1 Wishlist

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Old 11-17-2013, 12:58 PM   #33
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Re: Madden NFL 15 PS4/XB1 Wishlist

A lot of these will echo what others have been saying but I think that just shows us what the majority of people want for this game.

Gameplay:
  • Full implementation of "true step" for every player - too many instances where I feel at a disadvantage because the player I'm controlling is performing true step motions and the guys coming to tackle him are not.
  • Complete overhaul of player models - everyone looks like a hunchback and the majority of NFL guys look nothing like their real-life counterparts.
  • Complete overhaul of animations - running is pathetic, tackling it just hilarious at times and throwing motions are robotic
  • Player momentum is too severe - these players are supposed to be amazing athletes so they should perform like it. There's no reason why my WR needs to take 2 more steps followed by several little foot planting motions in order to change his direction after taking a few strides (not even at full speed) coming back for the ball. Same thing on sideline catches or catches in stride. If I catch a ball in stride at full speed there should be little to no slowdown and my WR should make a quick cut as he turns to move up field. Size and athleticism should play a large factor in all of this. A large TE with average athleticism coming back for the ball would react different than a WR. Also, when my guys are running at top speed I want to feel that speed. This could have more do to do with the animations, but currently at top speed every player just looks like they're out for a casual jog.
  • Better route running and ball placement - if my WR is running a deep slant and I throw the ball when he makes his cut, my intention is for him to continue his slant and for the ball to hit him in route -- not for me to throw the ball at the spot he is currently making his cut, causing him to stop his cut and turn up field while usually losing position to the DB (and giving up an INT in the process).
  • Improve blocking logic - while the OL/DL interaction is definitely improved, there are still too many instances where a blocker won't engage a defender when he should. I've seen this happen a lot on screens where my blockers sweep out and let the DB walk right passed them without any attempt to stop him. Also had a few instances where my OL let the entire DL passed them without attempting to engage a single player (at which point you can guess I was sacked instantly). WRs will frequently disengage their block to block another guy slightly upfield before I even get a change to get around the first guy (thus he's left free to make the tackle). Lastly, the punt return team is still pathetic at blocking.

Presentation:
  • Living Worlds 2.0 - while improved, I still don't feel it in certain situations. 3rd and short late in the 4th quarter in a tie game on the road against a division rival feels more or less the same as being in 3rd and 15 in the 2nd quarter of a pre-season game.
  • Improve Commentary - too many moments of dead silence, especially after big plays like touchdowns, etc. Separate broadcast teams would be cool too.

Rules of the game:
  • Rebuild penalty system from the ground up - this is a complete port from current gen and is the same thing we've had for years (probably dating back to the PS2/Xbox days). Add more penalties, rename clipping to block in the back, and most importantly have penalties actually be called when they should!
  • Rebuild challenge system from the ground up - another complete port. Too many instances where challenges should be overturned and they're not or vice versa. Add more replay angles while the challenge is taking place and have the announcers talk about it more. And let us choose exactly what we want to challenge. Also, challenge flags shouldn't always be thrown by the CPU right away. There should be times where I'm able to get up to the line and snap the ball before the CPU decides it wants to challenge. And vice versa if I'm deciding to challenge they should attempt to get the play off before I make up my mind.

Connected Careers:
  • Give more of an impression that I'm part of a league - this could go under presentation too, but have highlights throughout my game of touchdowns and scores in other games around the league, just like the do in real life. Of course, the user can set the frequency that this happens (rarely, sometimes, often).
  • More interaction - Halftime shows, interviews with coaches at the half, player interviews, better post game wrap-up, play of the game that was actually significant to the outcome, etc.

Customization:
  • Add a slider for blocked kick frequency - I haven't blocked a kick in Madden since probably around 2009 and never feel like I have the chance to do so (I don't even touch any buttons on FGs or Punts anymore). Adding a slider for this would allow each person to set it to what they feel is a good percentage.
  • Add a slider for bad snap frequency - these usually happen a couple times a game in real life but never in the game. A slider would allow a person to choose what's right for them.

Last edited by mikeveli20; 11-18-2013 at 12:08 AM.
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Old 11-17-2013, 05:27 PM   #34
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Re: Madden NFL 15 PS4/XB1 Wishlist

* fully functional autosubs

* accurate, realistic sim stats

* formation subs that stick. Include special teams formation subs.

* 53 man roster with no positional minimums for user. 8 man practice squad and 46 man game day roster.

* injuries to user o linemen commensurate with the rest of the CFM league.

* hiring of all coaches. Coaching carousel ala NCAA.

* bring back the NFL Films soundtrack

* special teams variety: blocked kicks, shanked punts, bad snaps, missed FGs, coffin corner punting, CPU kick returners taking it out from deeper in the end zone, punt coverage teams downing the punt inside the 10, etc.

* better CFM presentation and detailed career stat/player history tracking

* include franchise specific records for all stat categories in addition to the league records.

* improve draft classes: all combine measureables immediately available for all draftees in the pool (no more need to scout speed), no available CBs with sub 70 speed, more realistic college backgrounds (far too many Walla Wallas and James Madisons), no more 260 lb DTs, no more high speed players with pathetic acceleration types of contradictions, etc. Barring that, allow draft classes to be fully customized.

* make ratings matter: agility, strength, weight, and momentum need to be respected. No more building a 5'5" 150 pound OT, inserting him and watching him perform like a pro bowler.

* more playbook variety. Tiered play calling in game.

* game play sliders that affect game play ONLY, penalty sliders that effect penalty frequency ONLY. Include off setting penalties and make penalties work. Make the ranges meaningful : 100 = penalty every play and
0 = no penalties. Not 54= no penalties and 55= penalty on every play.

* better audio: better crowd noise and reactions (third and short/ goal line D noise from home crowd). Include ALL QB cadences. Get rid of the home crowd booing review decisions that go in their favor. Details!

* improve running animations and all movement fluidity.

*more between play animations and variety. There are far too many repeats. Eliminate or reduce cut scenes. Pay attention to details (no D players in offensive huddle, etc). Quit the players walking into one another post play, it's annoying.

Is that enough?

Last edited by Sturzinator; 11-19-2013 at 07:38 PM.
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Old 11-17-2013, 07:14 PM   #35
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Re: Madden NFL 15 PS4/XB1 Wishlist

Everything that has been stated in this thread is respectable in my opinion. Not everything needs to be done in one year, but there are several good things being brought up.
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Old 11-17-2013, 07:43 PM   #36
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Re: Madden NFL 15 PS4/XB1 Wishlist

Honestly I just want them to find away around the limits they had with current gen. Part of the problem with the low graphics on phases, stale sidelines and lack of crowd innovation is the limits on current gen. This definitely just feels ported over. I want to see them take a bit of a jump like NBA 2K14 tried to.
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Old 11-17-2013, 07:49 PM   #37
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Smile Re: Madden NFL 15 PS4/XB1 Wishlist

CPU vs CPU in offline franchise mode

Custom Soundtrack



These are the main two things that are keeping me from even considering a new Madden purchase. I'm still playing '12, and will keep playing it until they fix this.
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Old 11-17-2013, 08:28 PM   #38
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Re: Madden NFL 15 PS4/XB1 Wishlist

Cloth physics!!!!!!!!!!! That is what's making this game still look like cg. There needs to be loose cloth physics. I hate seeing Peyton manning have stuff long sleeves and everybody's jersey stuck to their body. Make the jersey loose and long sleeves loose. It's killing me. Fifa had this issue throughout cg. Now in ng, fifa fixed this issue and the game looks ten times better
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Old 11-17-2013, 10:11 PM   #39
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Re: Madden NFL 15 PS4/XB1 Wishlist

Quote:
Originally Posted by Sparkles
Cloth physics!!!!!!!!!!! That is what's making this game still look like cg. There needs to be loose cloth physics. I hate seeing Peyton manning have stuff long sleeves and everybody's jersey stuck to their body. Make the jersey loose and long sleeves loose. It's killing me. Fifa had this issue throughout cg. Now in ng, fifa fixed this issue and the game looks ten times better

Football players don't run around with loose jerseys. Most players, particularly defensive players, will actually have their jerseys tailored to fit as tightly as possible.

The last thing anyone wants is a bunch if loose jersey for someone to grab onto and slow you down or use to toss you aside with.

Edit: there are definitely issues with the player models, but the fit of the jersey is not one of them.

Last edited by Sturzinator; 11-17-2013 at 10:26 PM.
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Old 11-17-2013, 10:39 PM   #40
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Re: Madden NFL 15 PS4/XB1 Wishlist

Quote:
Originally Posted by Sturzinator
Football players don't run around with loose jerseys. Most players, particularly defensive players, will actually have their jerseys tailored to fit as tightly as possible.

The last thing anyone wants is a bunch if loose jersey for someone to grab onto and slow you down or use to toss you aside with.

Edit: there are definitely issues with the player models, but the fit of the jersey is not one of them.
You're right but there are a few quarterbacks punters and kickers in the league who wear their sleeves loose. This would be a nice touch
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