feels gamey. in theory, i could just play louis murphy and keep upgrading him until he becomes an all pro. that doesn't seem right. i liked when they had potential grade, and that let you know how far they would progress. it simulates the draft pick bust pretty well.
is there a cap to upgrading players? they even have their own XP pool too, which feels unbalanced. it's not like you have to even balance the spending.
i think it progression should be part playing time, part potential, part performance, and part coach ratings. not RPG like
is there a cap to upgrading players? they even have their own XP pool too, which feels unbalanced. it's not like you have to even balance the spending.
i think it progression should be part playing time, part potential, part performance, and part coach ratings. not RPG like
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