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Developing a cornerback for sim league

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Old 05-05-2014, 05:48 PM   #1
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Developing a cornerback for sim league

I run a online sim league until we reach the playoffs then the user teams can play if they make the playoffs. For cbs what is the best attributes to increase to make a ball hawk cornerback. I have the falcons with Terrelle Brown, Desmond truant, Robert Alfred, and Tommie Cambell. Brown had 5 picks last season and Asante Samuel had 6 but it was probably because of the sim having zone plays. Trufant had 6 int his rookie season but then only had 1 pick after I upgraded his man to 93 85 awar 85 play rec and 81 pursuit. So my question is what do you put into making a ballhawk sim cb? I have heard catch but not sure.
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Old 05-05-2014, 07:53 PM   #2
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Re: Developing a cornerback for sim league

I have found that upgrading awareness for defensive players usually puts them in the right position to make a play on the ball. Not sure how much play recognition affects CB's...
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Old 05-08-2014, 01:52 PM   #3
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Re: Developing a cornerback for sim league

go to position and find like a earl thomas and it will tell you the ball hawk attributes. I want to say it,s awareness, pursuit, and play recognition.
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Old 05-10-2014, 01:28 PM   #4
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Re: Developing a cornerback for sim league

I didn't play M25, but assuming the ratings work similar, I liked my DBs to be coverage and ballhawks.

Typically, I focused on these:

AWR: Ability to locate the ball in the air.

PRC: Ability to "read the QB's eyes" and "understand the route combination".

CTH: Does he have "good mitts"? After doing everything else, does he finish the play, or does he leave INTs on the field?

MCV/ZCV: Ability to keep himself in good position and overall "comfort level" or instincts for that type of coverage. For MCV - he has to stay with the receiver so he's in good shape to make the play. For ZCV - he has to read the play as it's unfolding and attack with anticipation.
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