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Was/has there been any franchise info released?

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Old 06-30-2014, 09:07 AM   #177
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Re: Was/has there been any franchise info released?

Quote:
Originally Posted by Big FN Deal
Hey bucky60, do you think that an XP progression system can be implemented to function in a realistic way or that there would have to be two separate systems, one XP and the other realistic?

I ask because, like I mentioned in another post that no one seemed to understand and/or care for, I think it's possible to maybe have a realistic or at least real world logical, XP progression system.
I think it would have to be 2 different systems. You may be able to use the XP variable as part of the realistic progressions system. But the underlying concepts of the two are so different. All the code to accumulate the XP would be different and all the code to use the XP would be different. And many aspects of a realistic progression system would actually do both the accumulating and using of the XP variable.
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Old 06-30-2014, 09:27 AM   #178
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Re: Was/has there been any franchise info released?

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Originally Posted by CM Hooe
I don't see how rewarding a user for playing a game well isn't logical.
Rewarding for playing well isn't illogical. What's logical/illogical is the way the user is rewarded. In single person RPG games it's logical. In a team oriented sports game where progression is already defined and essential to the realism of a team oriented sports game franchise mode, XP progression is illogical. The logical way to reward the user for playing well is hiring the right balance of coaches with the right balance of coaching attributes, drafting the right type of players, hiring the right GM, scouting staff with the right attributes, setting up the best practice schedule to maximize your teams progression. The user is rewarded for making the right realistic choices.

Quote:
Originally Posted by CM Hooe
It has proven examples of effectiveness in every genre of video games.
NBA2K uses a potential system with coaching attributes. Proven to be effective. MLB the show uses a potential system. Proven to be effective. Team oriented sports games all the way back to Sierra Front Page sports didn't use some RPG progression loop and they were successful.


Quote:
Originally Posted by CM Hooe
Madden's progression path is completely logical; play football well, earn XP. It's not a path entirely grounded in reality, no, but it's quite logical; reward the user for playing the video game well.
XP does make some sense in an RPG superstar/player mode, but not in a team franchise mode. A team oriented sports franchise mode should have grounds in reality. Rewarding one of the players with progression for having good statistics is completely illogical. Progression doesn't follow performance, performance follows progression. What you are stating as logical is completely illogical.

Quote:
Originally Posted by CM Hooe
Why? How is rewarding a user for playing a video game well a bad idea? What's the more engaging alternative for the average video game user?
Again, it's not rewarding a user that's a bad idea, it's how the user is rewarded that's a bad idea. You are looking for an unrealistic/illogical reward for a team oriented franchise mode. I'm looking for a realistic/logical reward.


Quote:
Originally Posted by CM Hooe
A primary mark of a good video game - regardless of genre - is that it engages the user and makes the user feel directly responsible for any and all progress over the course of the game.
In a realistic progression system, you are responsible for the progression of your team. The only difference is how you are responsible.
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Old 06-30-2014, 09:40 AM   #179
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Re: Was/has there been any franchise info released?

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Originally Posted by Step2001
Wear & Tear Injury System from HC09. Year round rehab & PUP List. Offseason Player surgeries. Med Staff update.
8 Man Practice Squad - You Practice with these guys.
46 GameDay Roster
Fix having to pick teams home away uniform before game. (was correct in last gen)
Fix After first Season, able to select Pre-Season Opponents.
Draft Presentation - More info on trades (who, what, why),
Full Coaching Staff
Scouting staff, All players evaluated based on scouts info. Board put together based on their info. All scouts have strengths and weakness in their evaluation.
Player attitudes ($$$, Players drafted at their Position, Play time, scheme fit).
There is something similar in FIFA career mode. Sometimes, when you buy a great player that plays in a position you already have filled (like buying an attacking midfielder when you already have one), there will be news articles about your current player feeling like his position is under threat. Then you'll get a message from him asking to be played ahead of the new guy.

Some guys will just ask for a transfer right away if someone else comes in.

Then, you have guys with a "team player" trait who will never complain about any of this stuff, and other guys who will act like a complete diva if they're dropped for one game. It's been in since FIFA 12 or 13 IIRC (could be wrong, didn't play much 10/11).

They're small bits, but they add LOADS when a star player demands a transfer out of the blue
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Old 06-30-2014, 09:59 AM   #180
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Re: Was/has there been any franchise info released?

Quote:
Originally Posted by briax87
There is something similar in FIFA career mode. Sometimes, when you buy a great player that plays in a position you already have filled (like buying an attacking midfielder when you already have one), there will be news articles about your current player feeling like his position is under threat. Then you'll get a message from him asking to be played ahead of the new guy.



Some guys will just ask for a transfer right away if someone else comes in.



Then, you have guys with a "team player" trait who will never complain about any of this stuff, and other guys who will act like a complete diva if they're dropped for one game. It's been in since FIFA 12 or 13 IIRC (could be wrong, didn't play much 10/11).



They're small bits, but they add LOADS when a star player demands a transfer out of the blue

Which is funny we already had this..we were there once..it was nice they just needed to build from it..but they didn't


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Old 06-30-2014, 10:17 AM   #181
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Re: Was/has there been any franchise info released?

Quote:
Originally Posted by MajorSupreme
It was seem that a simple on/off switch can do wonders.
Yep, they tried the XP way, a lot of people are unhappy and wanted seasonal customizable ratings. If enough people are happy with XP, let them have it. However, make it customizable. Everyone wins.
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Old 06-30-2014, 10:20 AM   #182
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Re: Was/has there been any franchise info released?

18 pages later and still no franchise info? What's up EA?
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Old 06-30-2014, 10:24 AM   #183
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Re: Was/has there been any franchise info released?

Quote:
Originally Posted by briax87
There is something similar in FIFA career mode. Sometimes, when you buy a great player that plays in a position you already have filled (like buying an attacking midfielder when you already have one), there will be news articles about your current player feeling like his position is under threat. Then you'll get a message from him asking to be played ahead of the new guy.

Some guys will just ask for a transfer right away if someone else comes in.

Then, you have guys with a "team player" trait who will never complain about any of this stuff, and other guys who will act like a complete diva if they're dropped for one game. It's been in since FIFA 12 or 13 IIRC (could be wrong, didn't play much 10/11).

They're small bits, but they add LOADS when a star player demands a transfer out of the blue
The depth of FIFA's manager mode is what Madden NEEDS.. from the scouting, team management, e-mail/news system, player ratings progression, "form", so many.

Which is why I hold out a little hope for Madden. The ideas and technology is already there and just has to be implemented into Madden.
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Old 06-30-2014, 10:26 AM   #184
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Re: Was/has there been any franchise info released?

Quote:
Originally Posted by troy184
18 pages later and still no franchise info? What's up EA?
I don't think EA gives out info based on how long threads go.

We have this same cycle every season. Madden will begin putting out their weekly blogs or whatever highlighting the back of the box changes like they always do.

All I care about is release date and playing the game myself. Information from EA is hardly reliable anyway.
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