I would like to see this tied to Scouts/Gm's and coaches evaluation attributes. We don't know a persons true potential, but some evaluators are a lot more accurate than other evaluators in trying to determine this. It's what I call actual vs perceived values. The perceived values would be more accurate with staffs better at evaluating and how much time the player has been on your team or in the league.
Not just potential, but for all non-physical/measurable attributes, I would like to see the actual attributes be hidden and show perceived attributes.
This would help give a realistic importance to scouts and coaching staffs being hired. Spend the money on better coaches (including coordinators and positions coaches) and better scouts and your view of your teams abilities and potentials will be more accurate.
For this to really make a difference, you would have to tie in other coaching staff qualities and how they would effect other aspects of the game, like teaching ability, some way to tie in gameplanning, etc. So when you hire a coaching staff, you have to decide which coaches will best fit your team and philosophy. You want better evaluators, better teachers, better game planners, etc. Do you want to spend the extra $'s on the best coaches that do most aspects of coaching well. Hire a mix of coaches in your coaching staff to try and strike a balance between evaluating, teaching and game planning.
The GM/Scouting staff can concentrate on evaluating rookies and players on other teams, while your coaching staff can concentrate more on evaluating your own players.
There are just so many ways to make the off field more realistic and with much more depth. This XP system just absolutely drives me crazy. I'm afraid the new practice stuff will be more of the same. Continue to be an arcade, unrealistic progression system.
Choice would be good here. One progression system for those that want the arcade stick/stat/mini game progression and another option that tries to implement real world factors in player progression. Take a guess which one I would prefer.
I would also like to see a hidden peak age start and peak age end to help distinguish between early and late bloomers and long distinguished careers.
For drafting rookies, the hidden actual values, along with the shown perceived values would help facilitate early round busts and late round gems in a draft. Also, draftees should immediately have their physical/measurable's displayed and your scouting staff would give perceived values for the more subjective attributes.
Add practice schedules for training camp, preseason and regular season, both team and individual drills. Mold the team the way teams are molded in real life. Make the practices simulatable that doesn't penalize for simulating them.
So much could have and should have been in this game by now.