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Suggestions on fixing robotic animations

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Old 07-07-2014, 02:35 AM   #33
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Re: Suggestions on fixing robotic animations

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Originally Posted by strawberryshortcake
Operation Sports member, Valdarez, makes a solid point potentially to why Madden has robotic animation. There may certainly be other factors, but the following might be part of the problem.

http://www.operationsports.com/forum...sively-45.html
That's really interesting to hear. Not surprising as other games do this as well for rendering. Rendering at ever 30th of second and while running the game at a 60 frames per second for physics and other things allows the game to save performance and add more visual effects such as a higher resolution and such. EA Sports UFC also does this method for their game.
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Old 07-07-2014, 06:05 PM   #34
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Re: Suggestions on fixing robotic animations

No game is perfect. If you could take specific elements of different football games to make the near perfect game which elements would they be? I played a game of back breaker and never saw the same tackle twice. Saw many pile ups and game tackles. Still, not a perfect game though...what would you take from Madden, BB, NFL 2K? Its an intriguing questions.

Quote:
Originally Posted by GiantBlue76
One of the animations that's been in the game for years that drives me crazy is the one where the running back gets hit in the back field, before he can get any momentum going forward. He will then proceed to somehow go into a spinning animation that allows him to fall forward for 6 yards. It wouldn't be a huge deal if it happened once in a while, but you can play a SINGLE game and see it no less than 10 times. It's ridiculous. This particular instance is one of many that cause me to want to throw my controller through the TV. It's not the outcome, it's HOW that outcome came to be. These plays tell me the game is scripted. How can I be proven wrong in this case? I got into the back field, hit the guy while he was flat footed, yet he continued to go into an animation that is not possible to do from a physics standpoint given the context of that situation.

That is the kind of crap that makes me put it down and is the root of so much frustration with this game. It should be more organic. Any reasonable person knows it is software, so it won't be exactly right all of the time. No game has ever been that way, but it needs to be right 95% of the time. Fool me into thinking things are not pre-determined and that the players have life to them. Playing in an online league you get to the point where you are numb from these types of things. You start hearing terms and phrases like, "got screwed by the game", "I was maddened"... These things come from these types of scenarios. Some of the animations look fine. It's the player interactions that happen in the wrong context that make it look terrible. Not to mention, the synchronized animations are just AWFUL. Seeing two or more players doing the EXACT same animation at the EXACT same time is one of the biggest immersion killers in any game, and I've yet to see a game that is even close to being as bad as Madden in this regard.
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Old 07-08-2014, 08:10 AM   #35
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Re: Suggestions on fixing robotic animations

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Originally Posted by Dr Death
The ONLY way that Madden is ever going to improve dramatically and make those of us who want a true sim-game happy is to take a year off and start over. Just throw out everything they have and start from scratch for the new-gen systems.

I am absolutely blown away at how sad and pathetic the new game looks. Players movements are beyond belief and the announcing is even worse, if that's possible.

Take a year off and start over from the bottom up... Of course they won't do this because it would cost them too much money. But that's the only way for this series to be salvaged and turned into a great new-gen game.
Not true, they dont have to take a year off. Annual games are a multi-year process, we basically pay $60 for an unfinished product. They need to work towards sim every year and/or have a team behind the scenes, developing, testing, and, implementing new game play technologies. While still releasing the game yearly.
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Old 07-08-2014, 05:18 PM   #36
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Re: Suggestions on fixing robotic animations

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My original intent was to post this in the QB Contain feature thread but later acknowleded it fit better here from an animations perspective.

The content is related to the trenches and contains no mention of hardware, just simple coding suggestions for the current animation library.
To begin, I will allude to what a magnificent mind said in an earlier post, "EA is battling EA": they create remedies which create severe side-effect symptoms.

■They code the O-line to detect every possible rusher pre-snap with very little to no delay in reaction time after the snap to set that block: no stress on footwork, no stress on agility (lateral movements).

▶ O-linemen are also coded to move without fail - you will not see O-linemen trip and fall like defenders do, so they can essentially move to their target unimpeded regardless of the other characters (teammates and defenders) that are presented as obstructions on their pursuit path.

Spoiler


■They code the D-line for CPU to not accelerate and burst out of their launch stance let alone sort through the *array of passs rush moves that are available to them.

Spoiler


They do all this to give the user more safety in the pocket and to circumvent for the dreaded nano sacks but it is not like we would conversely praise EA Madden for implementing suction blocks and OP psychic sorting calculations for blocking.

Football Tactics: Real vs Unreal

More fundamental Football tweaks to the nuts and bolts of this game will go a longer way in steering us towards simulating realsitic (canned or uncanned) outcomes than implementing cheap, gimmicky tactics.

I see from the real life game of Football that the war in the trenches is a bloody mess on every play with new random interactions every snap; the more perfectly clean and scripted it is programmed to be in a videogame: the more unnatural it looks.

Offensive Tackles should be programmed to immediately drop back deep (give depth) when aligned against elite speed rushers and thus the RT and LT should be enveloping their now "entrenched" QB in preparation to seal him off from the edge rusher - this would then allow for the defense to volley back stunts or have the edge rusher rip inside.

Less gimmicks in the trenches will lend us more pocket fluidity and an overall more seemless interaction between multiple defenders as there would no longer be a vacuum cluster of static commands.

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Last edited by hanzsomehanz; 07-08-2014 at 06:20 PM.
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