To begin, I will allude to what a magnificent mind said in an earlier post, "EA is battling EA": they create remedies which create severe side-effect symptoms.
■They code the O-line to detect every possible rusher pre-snap with very little to no delay in reaction time after the snap to set that block: no stress on footwork, no stress on agility (lateral movements).
▶ O-linemen are also coded to
move without fail - you will not see O-linemen trip and fall like defenders do, so they can essentially move to their target unimpeded regardless of the other characters (teammates and defenders) that are presented as obstructions on their pursuit path.
■They code the D-line for CPU to not accelerate and burst out of their launch stance let alone sort through the *array of passs rush moves that are available to them.
They do all this to give the user more safety in the pocket and to circumvent for the dreaded nano sacks but it is not like we would conversely praise EA Madden for implementing suction blocks and OP psychic sorting calculations for blocking.
Football Tactics: Real vs Unreal
More fundamental Football tweaks to the nuts and bolts of this game will go a longer way in steering us towards simulating realsitic (canned or uncanned) outcomes than implementing cheap, gimmicky tactics.
I see from the real life game of Football that the war in the trenches is a bloody mess on every play with new random interactions every snap; the more perfectly clean and scripted it is programmed to be in a videogame: the more unnatural it looks.
Offensive Tackles should be programmed to immediately drop back deep (give depth) when aligned against elite speed rushers and thus the RT and LT should be enveloping their now "entrenched" QB in preparation to seal him off from the edge rusher - this would then allow for the defense to volley back stunts or have the edge rusher rip inside.
Less gimmicks in the trenches will lend us more pocket fluidity and an overall more seemless interaction between multiple defenders as there would no longer be a vacuum cluster of static commands.
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