Home

Presentation Interview with Brian Murray -- Polygon

This is a discussion on Presentation Interview with Brian Murray -- Polygon within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
How SDS Can Improve the 'Full Minors' Feature for MLB The Show 21
Top 10 Shootout Players to Fear in NHL 21
Skatebird Preview - Updated Hands-On With New Rooftop Level
Poll: What's more important to you, when the time comes to purchase a game? (Click to vote)
Reply
 
Thread Tools
Old 06-16-2014, 02:54 PM   #9
Moderator
 
Aggies7's Arena
 
OVR: 39
Join Date: Jan 2005
Location: Maryland
Posts: 9,558
Blog Entries: 6
Re: Presentation Interview with Brian Murray -- Polygon

I assume I agree with Gridiron. The big adjustment for halftime show has to be better camera angles. The close up shot doesn't show how the play unfolded.

They need to pull the camera back with a wider shot. And show some highlights in broadcast.
__________________
Texas A&M Aggies
Denver Broncos

Colorado Avalanche
Colorado Rockies
Aggies7 is offline  
Reply With Quote
Old 06-17-2014, 12:22 AM   #10
Pro
 
Mckinley Cash's Arena
 
OVR: 11
Join Date: May 2012
Blog Entries: 1
Re: Presentation Interview with Brian Murray -- Polygon

My pet peeve will be the play call screen taking up half of the screen.

Sent from my SAMSUNG-SGH-I337 using Tapatalk
Mckinley Cash is offline  
Reply With Quote
Old 06-17-2014, 01:10 AM   #11
MVP
 
strawberryshortcake's Arena
 
OVR: 3
Join Date: Sep 2009
Re: Presentation Interview with Brian Murray -- Polygon

Quote:
Originally Posted by Gridiron
Yo, check this out. Perfect example of the closeup problem with post-play in Madden 15. 2:16 of this vid, makes a big play, but no tight shot: https://www.youtube.com/watch?v=DxVd8Zz4T5U

Madden 12 gets it right. Watch at 4:36 of this video: https://www.youtube.com/watch?v=EAvfXEPXCzc

Notice how the M12 camera perfectly captures the defender get up and celebrate with a perfect TV angle, just like they do it on TV. I've yet to see that in Madden 15.

In the same vid @ 3:25, look at how the camera perfectly gets that close low shot of Ray Rice about to line up. That's crazy homie! We see it on TV every Sunday. Where is it in Madden 15?

Look at how the camera catches Troy P running across the field @ 4:25. TV perfect. Where is it in Madden 15? And you know what else is bananas about that? The camera system was made intelligent enough to realize that Troy had just made the tackle, so it knew to pick him up during the sequence!

C'mon, baby!
I reviewed both videos multiple times including your noted time marks. I hear your passion and I see where you're coming from. However, the overall presentation flows better in Madden 15.

The up close and personal zoomed-in camera in Madden 12 in combination with the gameplay zoomed-out (skycam, ant-sized player model) camera throws the immersive experience out the window. There is a lack of consistency in Madden 12. Yes, I watched Sunday Football every weekend during the season. I watch both Fox and CBS broadcast presentations.

Anytime I've seen Madden gameplay video, it always feels so disjointed. Madden 15 blends the gameplay and broadcast replay many, many folds better than previous Madden iterations. The halftime presentation is still terrible though.
__________________
Fixes
NBA2k Defense AI,Footplant, Gameplay
MLB Show Pitching/throwing
Madden/Live Animations Walking, Throwing
strawberryshortcake is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-17-2014, 01:52 AM   #12
Banned
 
OVR: 1
Join Date: Jun 2008
Re: Presentation Interview with Brian Murray -- Polygon

Quote:
Originally Posted by strawberryshortcake
I reviewed both videos multiple times including your noted time marks. I hear your passion and I see where you're coming from. However, the overall presentation flows better in Madden 15.

The up close and personal zoomed-in camera in Madden 12 in combination with the gameplay zoomed-out (skycam, ant-sized player model) camera throws the immersive experience out the window. There is a lack of consistency in Madden 12. Yes, I watched Sunday Football every weekend during the season. I watch both Fox and CBS broadcast presentations.

Anytime I've seen Madden gameplay video, it always feels so disjointed. Madden 15 blends the gameplay and broadcast replay many, many folds better than previous Madden iterations. The halftime presentation is still terrible though.
I'm honestly not sure what you mean by what's in bold man. But I'll say this: they can blend it, mash it, twist it, turn it. If the angles aren't right to broadcast, and they're not right in 15, then it's not sim and it's not immersive to anyone who knows what the angles are supposed to look like to meet the sim standard, and we all know what they're supposed to look like. And since the game is supposed to be sim (their words) then there is no excuse for the angles not to be right to broadcast. I mean, the dude is telling us in the article and in the NFL.com video about what the cameras do, then we see the footage and they don't do that. That's a fumble, player.

As far as I'm concerned, especially when they bring in experts, this is just another hype of a feature by this dev team followed by the routine failure of that feature by this dev team. Not a major one, won't kill the game, but they're the ones telling us all of this sim standard stuff yo, so if they're going to talk the talk then they gotta walk the walk. You know what I'm sayin? It's been a decade, the tech is there. It's 100 or nothing now. No more passes on anything. They ran through all their passes last generation. They can do better. Or, maybe they just can't. Maybe that's the problem right there. Prolly.
Gridiron is offline  
Reply With Quote
Old 06-17-2014, 01:58 AM   #13
All Star
 
jpdavis82's Arena
 
OVR: 21
Join Date: Sep 2005
Re: Presentation Interview with Brian Murray -- Polygon

Quote:
Originally Posted by Gridiron
I'm honestly not sure what you mean by what's in bold man. But I'll say this: they can blend it, mash it, twist it, turn it. If the angles aren't right to broadcast, and they're not right in 15, then it's not sim and it's not immersive to anyone who knows what the angles are supposed to look like to meet the sim standard, and we all know what they're supposed to look like. And since the game is supposed to be sim (their words) then there is no excuse for the angles not to be right to broadcast. I mean, the dude is telling us in the article and in the NFL.com video about what the cameras do, then we see the footage and they don't do that. That's a fumble, player.

As far as I'm concerned, especially when they bring in experts, this is just another hype of a feature by this dev team followed by the routine failure of that feature by this dev team. Not a major one, won't kill the game, but they're the ones telling us all of this sim standard stuff yo, so if they're going to talk the talk then they gotta walk the walk. You know what I'm sayin? It's been a decade, the tech is there. It's 100 or nothing now. No more passes on anything. They ran through all their passes last generation. They can do better. Or, maybe they just can't. Maybe that's the problem right there. Prolly.
The replays and camera angles do look like a tv broadcast though so I guess it's just personal preference.
__________________
Josh-Been playin' Madden since '92

Want something in Madden added or fixed? Vote for it here http://www.ranker.com/list/top-reque...WlKfF9iZbujQ.0

Madden 15 will be the turning point of the Madden franchise
jpdavis82 is offline  
Reply With Quote
Old 06-17-2014, 02:45 AM   #14
MVP
 
strawberryshortcake's Arena
 
OVR: 3
Join Date: Sep 2009
Re: Presentation Interview with Brian Murray -- Polygon

Quote:
Originally Posted by Gridiron
I'm honestly not sure what you mean by what's in bold man. But I'll say this: they can blend it, mash it, twist it, turn it. If the angles aren't right to broadcast, and they're not right in 15, then it's not sim and it's not immersive to anyone who knows what the angles are supposed to look like to meet the sim standard, and we all know what they're supposed to look like. And since the game is supposed to be sim (their words) then there is no excuse for the angles not to be right to broadcast. I mean, the dude is telling us in the article and in the NFL.com video about what the cameras do, then we see the footage and they don't do that. That's a fumble, player.

As far as I'm concerned, especially when they bring in experts, this is just another hype of a feature by this dev team followed by the routine failure of that feature by this dev team. Not a major one, won't kill the game, but they're the ones telling us all of this sim standard stuff yo, so if they're going to talk the talk then they gotta walk the walk. You know what I'm sayin? It's been a decade, the tech is there. It's 100 or nothing now. No more passes on anything. They ran through all their passes last generation. They can do better. Or, maybe they just can't. Maybe that's the problem right there. Prolly.
EDIT: Yes, I know that Fox and CBS broadcast do have up close zoomed shots of simply the head, shoulder, neck area, but prior to these zoomed shots, they usually have the previous camera angles that captures the entire body of the players. Madden 12 jumps from sky view/ant sized to ultra zoomed size, without much transitional player full length body shots. That's what I mean by "blend"



I specifically stated that I watch Sunday Football both Fox and CBS broadcast presentations always during the season.

Can you dig up any youtube video footage of real live NFL footages so we have something to compare?

What I mean by the bold in my previous post is the following.

Madden 12: Camera starts out as zoomed out ant sized, followed by jumping to an ultra zoomed picture. Madden12's zoomed camera captures essentially only the upper body, head, neck area. There is no transitional player screen size--this is what I'm referring to when I say it doesn't "blend" well. It's either extremely small or extremely large. There's no in between.

Madden 15: player's dimension on screen more closely resembles one another between real gameplay sequences and post play sequences. Look at the following captured screen shots. The player's entire body is seen post play in Madden 15, and the player's entire body is seen during real gameplay sequences.

(A) Ant sized Zoomed Out Camera/Sky Cam


(B) Zoomed in Camera


(C) Zoomed Out

(D) Zoomed In Camera
















__________________
Fixes
NBA2k Defense AI,Footplant, Gameplay
MLB Show Pitching/throwing
Madden/Live Animations Walking, Throwing

Last edited by strawberryshortcake; 06-17-2014 at 03:27 AM.
strawberryshortcake is offline  
Reply With Quote
Old 06-18-2014, 12:30 PM   #15
Banned
 
OVR: 1
Join Date: Jun 2008
Re: Presentation Interview with Brian Murray -- Polygon

I get you what mean now player. But I don't understand why it would be a problem. The only reason the transition looks closer in Madden 15 is because the camera is in zoom mode. There is a selectable higher angle in Madden 15 that's the same or similar to Madden 12. So I don't see a real problem there.

If anything, since zoom is there and a lot of people are gonna use it, having the post-play cams do it right with those close shots makes more sense.

Here is a broadcast closeup from FOX. Giants player celebrating after picking up a fumble:



Sim or nothing, EA! Get it right, EA! Don't tell us it's sim, EA. SHOW US it's sim!

I want sim gameplay. I want sim presentation. I want sim franchise. Sim everything!
Gridiron is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-18-2014, 01:36 PM   #16
All Star
 
jpdavis82's Arena
 
OVR: 21
Join Date: Sep 2005
Re: Presentation Interview with Brian Murray -- Polygon

Quote:
Originally Posted by strawberryshortcake
EDIT: Yes, I know that Fox and CBS broadcast do have up close zoomed shots of simply the head, shoulder, neck area, but prior to these zoomed shots, they usually have the previous camera angles that captures the entire body of the players. Madden 12 jumps from sky view/ant sized to ultra zoomed size, without much transitional player full length body shots. That's what I mean by "blend"



I specifically stated that I watch Sunday Football both Fox and CBS broadcast presentations always during the season.

Can you dig up any youtube video footage of real live NFL footages so we have something to compare?

What I mean by the bold in my previous post is the following.

Madden 12: Camera starts out as zoomed out ant sized, followed by jumping to an ultra zoomed picture. Madden12's zoomed camera captures essentially only the upper body, head, neck area. There is no transitional player screen size--this is what I'm referring to when I say it doesn't "blend" well. It's either extremely small or extremely large. There's no in between.

Madden 15: player's dimension on screen more closely resembles one another between real gameplay sequences and post play sequences. Look at the following captured screen shots. The player's entire body is seen post play in Madden 15, and the player's entire body is seen during real gameplay sequences.

(A) Ant sized Zoomed Out Camera/Sky Cam


(B) Zoomed in Camera


(C) Zoomed Out

(D) Zoomed In Camera
















I think it looks pretty close to CBS
http://s21.postimg.org/z7t1mged3/NFL...720p_H1_TY.jpg
__________________
Josh-Been playin' Madden since '92

Want something in Madden added or fixed? Vote for it here http://www.ranker.com/list/top-reque...WlKfF9iZbujQ.0

Madden 15 will be the turning point of the Madden franchise
jpdavis82 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:05 AM.

Top -