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Presentation Interview with Brian Murray -- Polygon

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Old 06-19-2014, 09:28 AM   #49
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Re: Presentation Interview with Brian Murray -- Polygon

Hahaha. I found it. It's the Murray booty crack vid: https://www.youtube.com/watch?v=O9QvARjByHw

They went to an overhead shot in the next shot. But I'm wondering if that had anything to do with the booty being out? LOL!
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Old 06-19-2014, 09:31 AM   #50
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Re: Presentation Interview with Brian Murray -- Polygon

Quote:
Originally Posted by PacMan3000
Well, I think both sides have good points. More close ups would definitely be better.

I would actually like to see more close ups of guys walking to and walking out of the huddle, or a close up of a QB jogging to his position on the line of scrimmage and getting set. But with the former, you'd have to allow us to see what's going on in the huddle while we pick our play, and we currently can't do that with the play call screen.

Another improvement could be made to the replay. They have some sort of tracker on the ball on the replay, and so it looks less like you're showing us the play that just happened, and more a replay of just solely where the ball went. One thing I thought 2K did well in one of their games was actually use the telestrator to illustrate and really break down what was happening on the replay. It was simple but effective and true to life.

Madden may have done that too--I honestly can't recall.
Yo, I wish they had playcall screens like the old 2K Football used to have in the PS2 days. It let you see all your play info and have a screen window so you can still see what's going down on the field. Madden 06 for 360 had that too. It never made sense to me to have the playcall covering things up. Besides that, it would look current cause the XBOX One's interface is kinda like that, and I think DirectTV used to have a thing like that, I don't know if they still do or not. We're all in HD and in widescreen now, so they could fit everything and still have a big enough pictue-in-picture viewing window.

And yeah, that ball tracking in Madden replays is mad weird. I agree. It's real bad when the pass is real high or real low.

Last edited by Gridiron; 06-19-2014 at 09:54 AM.
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Old 06-19-2014, 10:33 AM   #51
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Re: Presentation Interview with Brian Murray -- Polygon

A big pet peeve of mine is how the camera always swings either to the right or left immediately after a play is broken up. It's been in Madden and NCAA since the 360/ps3 era. Why can't the camera just sit still? And it's not even a smooth camera swing either, it's a stuttering mess most of the time, notable when the play call screen comes back on (there's always a split second stutter).

Why swing the camera? Is it to detract attention away from the way players look like zombies post-play?
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Old 07-07-2014, 01:27 PM   #52
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Re: Presentation Interview with Brian Murray -- Polygon

Will Madden 15 give you the option to not show the vision on defense. Will you have the option to play the game without showing the vision and direction of the defense of players movements. I am hoping that we can play the game this way if we want so it looks more like a real game while playing.
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Old 07-07-2014, 01:37 PM   #53
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Re: Presentation Interview with Brian Murray -- Polygon

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Originally Posted by njchiefs08
Will Madden 15 give you the option to not show the vision on defense. Will you have the option to play the game without showing the vision and direction of the defense of players movements. I am hoping that we can play the game this way if we want so it looks more like a real game while playing.
In a word - yes, the user may optionally disable the tackle reticle and it apparently disables by default on higher difficulty settings.
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