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E3 Gameplay Analysis and Breakdown Play by Play

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Old 06-24-2014, 08:59 AM   #41
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Re: E3 Gameplay Analysis and Breakdown Play by Play

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Originally Posted by K_GUN
you seem very smart with well, thought out posts and yet you check in every year disappointed that Madden hasn't delivered......at some point bro you need to come to the realization that your game won't be made by this company. Ever.

might be best to find something else to pass the time.....


#ItIsWhatItIs
I'm cool. I pass the time talking about Madden & playing other sports video games, amongst other things. But thanks for the concern.
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Old 06-24-2014, 09:19 AM   #42
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Re: E3 Gameplay Analysis and Breakdown Play by Play

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Originally Posted by BezO
I'm cool. I pass the time talking about Madden....

Yes.....you've established that

Not at all concerned....amused is all




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Old 06-24-2014, 09:23 AM   #43
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Re: E3 Gameplay Analysis and Breakdown Play by Play

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Originally Posted by K_GUN
Yes.....you've established that

Not at all concerned....amused is all




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Glad I can do that for you.

Now, do you want to talk about the game or continue talking about me?
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Old 06-24-2014, 09:32 AM   #44
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Re: E3 Gameplay Analysis and Breakdown Play by Play

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Originally Posted by BezO
Glad I can do that for you.

Now, do you want to talk about the game or continue talking about me?
I've followed your posts in this forum for quite some time...

...have you added any new thoughts to the discussion I'm not aware of?!
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Old 06-24-2014, 09:48 AM   #45
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Re: E3 Gameplay Analysis and Breakdown Play by Play

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Originally Posted by K_GUN
I've followed your posts in this forum for quite some time...

...have you added any new thoughts to the discussion I'm not aware of?!
Feel free to talk to other folks about the game.
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Old 06-24-2014, 01:39 PM   #46
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Re: E3 Gameplay Analysis and Breakdown Play by Play

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Originally Posted by jpdavis82
I understand that you feel like it's baby steps but it's taken several years for games like NHL Fifa MLB The Show etc to get to where they are today. If you compare Madden with other sports games and how long it took for them to get to where they are now, it's on the same course. I think NHL and Fifa took several years before they properly implemented their physics engine. This will be the third year for Madden and most importantly the third year for Cam Weber. Other sports titles have had the same members or little to no turnover which has made for consistent direction & improvement. Madden needs consistent leadership and direction to improve & since 13 we have seen consistent improvement and building off of the previous titles to make a better game. If you go back to 06-12 there is no consistent direction with improvement from building off of each title, it's just random features added for marketing purposes. If there ever was a core gameplay feature added then, it was removed or went untouched in the following year. Legacy issues were not addressed. Since 13 features are being added and improved upon and legacy issues are being addressed, run and pass blocking, double team pass blocking, QB inaccuracy tied to ratings, pocket forming properly, o/d line interactions, swerve running and lack of foot planting, wind direction, wind affecting kicking game, tied to ratings, 2d crowds and static sidelines, repetitive cut scenes, etc...
Here's the thing JP, there is nothing any of us can do about the game, it is what it is and Tiburon is going to do whatever it is they see fit. To their credit they will say the right things and likely do the best they can, with what they have to work with. However at the end of the day Madden is going to still be Madden, which business wise isn't a terrible thing because there are people that enjoy that brand and others that are willing to settle for it over nothing.

So when Madden 16 still isn't that "complete game" you hope is coming, then what? I'll tell you what, you're in the same boat as everybody else, like you are now and have to decide how to deal with it. You can choose to believe in the next 3 year plan, be bitter trolling Madden devs on Twitter, give up or any other number of things, none of which is going to change what Tiburon chooses to do with Madden.

I'm not knocking you man, I am you, in the sense that we are all stuck with only one NFL game, that for whatever reasons can't provide a complete sports simulation, like The Show.
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Old 06-25-2014, 02:52 PM   #47
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Re: E3 Gameplay Analysis and Breakdown Play by Play

so to get back on topic... hah... what improvements in gameplay do you see though? id rather focus on what needs fixing exactly or what looks improved instead of talking about the state of the franchise and how it compares to other sports games on the market.
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Old 06-25-2014, 08:46 PM   #48
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Re: E3 Gameplay Analysis and Breakdown Play by Play

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Originally Posted by Wolverines05
so to get back on topic... hah... what improvements in gameplay do you see though? id rather focus on what needs fixing exactly or what looks improved instead of talking about the state of the franchise and how it compares to other sports games on the market.

I did not see anything gamebreaking but I also did not see any breakthroughs, however, and in fairness, I tuned out your commentary so as to not be persuaded by any opinions... I did listen to your commentary on the first run but did not have a rate or review at the time.

Gore vs Wagner

I immediately like what I see in that wrap tackle by Wagner on the first play. In that same play however, my eyes are offended to see how unnatural Gore's running strides and arm swings are in contrast to his actual frame rate of speed.

It is like the running animation is programmed to look like poetry in motion lol but that does not belong here, especially on Frank Gore.

Holistically, I like what I see, especially in the trenches - specifically the double team blocking. I really only see this vs 3-4 linemen on 360 so it is refreshing to see it vs 4-3 - thanks Clint.

Quote:
I see some refinement can be applied to LB reaction times vs runs.
The Seahawk 'backers are breaking down and sizing up the backfield but their individuality is diminished once the ball is handed off as you clearly see them move as a static unit towards Gore with the same pursuit movements.

Ideally, I would like to see some defenders in the backfield secondary and linebacking crew attack sooner and knife-through (x) holes before the ball is handed off

This would essentially benefit the purpose of play rec (player sense) and awareness but as it is shown here: it is like seeing your two CB's react in the same unit fashion to dual curl routes or dual out routes - all sense of individuality is gone and the players are rendered simple polygons w no distinct player sense

Errant Throws

Simply put, feedback is needed.

There was no pressure on Kap on that attempted pass to Vernon Davis running the corner route. Kap has his feet set and Vernon is butt naked open - did the user apply too much pressure? Too little? Did he lead pass too hard?

Taking a feedback tip from NBA titles, Madddn could benefit from a feedback system for QBs that mimics that of the free-throw and field goal feedback in Basketball videogames.

Void of feedback we are rendered to believe the outcomes are spotted by total random acts that satisfy an arbitrary status quo of errant passes.

A feedback system would serve as just that: it would give you a sense of pressure, timing, and footwork in and out of the pocket.

A perfect release in basketball does not guarantee a made shot and I would accept the same in Madden so long as we have a sysytem of guidelines for outcome to strive for.

You could get a perfect release with Shaq or Dwoight Howard but ultimately he is a poor free throw shooter to begin with -- ratings must still matter as percent chance factors.

NBA titles also offer you ability to time your own releases or have the game simulate the outcome based on the player's real life shooting percentage chances.

The above can all go a long way including incorporating hot and cold passing field zones that QBs are prone to succeed and fail at, like NBA players on the courts.

In the Pros, some QBs are more exceptional and proficient than others at throwing outs vs slants or curls vs fades - these distinct traits show up in basketball titles but not yet Madden.

A subtle breakthrough >> I witnessed on this very play to Vernon that he and the DE made incidental (press) contact - it is not clear who initiated it but they both flared their arms as they pressed off eachother and attempted to regain their balance!

Conclusion

Critically, there is more to proclaim than acclaim and the above is the most praisworthy while also being possibly the most subtlest of details to be observed carefully.

In effect, my review simply leaves me with a taste of more to be desired and my ask is that EA Tiburon offer us more individuality, kill the bravado sans excellence and pursue greatness in all that you do.

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Last edited by hanzsomehanz; 06-25-2014 at 10:30 PM.
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