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Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

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Old 07-01-2014, 04:17 PM   #193
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Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

Pass inaccuracy: EA's solution: ship the game with the QBA slider default at 4. Don't laugh, I could seriously see EA doing this. We saw them do it in 13 with the catch slider to remedy an issue with dropped passes! Funniest thing I ever saw, but totally an EA move.
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Old 07-01-2014, 04:22 PM   #194
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Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

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Originally Posted by jpdavis82
You do know Kolbe L is working for the Madden team right?
Yeah, last time I checked he was working on ultimate team. Nothing that has to do with on the field play. How about some relevance to the topic next time.
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Old 07-01-2014, 04:27 PM   #195
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Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

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Originally Posted by SECElit3
Pass inaccuracy: EA's solution: ship the game with the QBA slider default at 4. Don't laugh, I could seriously see EA doing this. We saw them do it in 13 with the catch slider to remedy an issue with dropped passes! Funniest thing I ever saw, but totally an EA move.

Or set "50" to be like a "4" of earlier years.

After all, half of sliders is governing event chances that drive the animations (or vice versa, depending on the slider and the event).

I mean, low enough and S/M/DAC really DID matter. It's just at default that it was hard to tell a difference.
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Old 07-01-2014, 04:46 PM   #196
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Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

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Originally Posted by MajorSupreme
Yeah, last time I checked he was working on ultimate team. Nothing that has to do with on the field play. How about some relevance to the topic next time.
He was being relevant to the conversation. You are the one that suggested sending a copy of the Show to them, how is it not relevant to make sure you are aware that a former dev from the show is now working on Madden.

They certainly don't need a copy of the Show.
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Old 07-01-2014, 04:55 PM   #197
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Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

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Originally Posted by kehlis
He was being relevant to the conversation. You are the one that suggested sending a copy of the Show to them, how is it not relevant to make sure you are aware that a former dev from the show is now working on Madden.

They certainly don't need a copy of the Show.
I believe I've been misunderstood, the topic I was discussing is the lack of actual "living worlds" in Madden that was succeeded by The Show and APF (7 years ago). He mentioned the former Show developer on the Madden team who works with UT, when gameplay and living worlds was the current topic. I apologize if I was out of line, just my 2 cents.
EDIT: A replication of The Show's and SCEA's ability to implement would not be bad.
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Old 07-01-2014, 04:57 PM   #198
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Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

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Originally Posted by CBoller1331
I've been hearing a lot of things about pass INaccuracy. I really like this and I think it could lead to some more realistic gameplay. I just hope these bad passes aren't wildly inaccurate like they where in previous games. I would like to see passes that just miss the mark rather than ones that sail 20 yards over everybody's head. These are professional QBs; when they miss, it won't be by much (unless your Tim Tebow).

I'd also like to see the best QBs throw more passes where either their guy is going to make a play, or it's going to fall incomplete. If I make a bad decision and throw to a covered receiver with Peyton Manning or Tom Brady, they will be smart enough to throw it where only there receiver will get it. But if I make the same throw with a rookie QB, he will try to force it and give it a chance to be picked off

i'll say this....when I play madden 12 against CPU..if i get pressure on the qb...he will throw bad passes....
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Old 07-01-2014, 05:14 PM   #199
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Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

Quote:
Originally Posted by CBoller1331
I've been hearing a lot of things about pass INaccuracy. I really like this and I think it could lead to some more realistic gameplay. I just hope these bad passes aren't wildly inaccurate like they where in previous games. I would like to see passes that just miss the mark rather than ones that sail 20 yards over everybody's head. These are professional QBs; when they miss, it won't be by much (unless your Tim Tebow).

I'd also like to see the best QBs throw more passes where either their guy is going to make a play, or it's going to fall incomplete. If I make a bad decision and throw to a covered receiver with Peyton Manning or Tom Brady, they will be smart enough to throw it where only there receiver will get it. But if I make the same throw with a rookie QB, he will try to force it and give it a chance to be picked off
I don't like that at all. That is simply the game bailing the user out ( if they have an elite QB ) of a bad decision. I think I know what you're getting at : you want a way to differentiate QBs through intelligence, and experience, as well as accuracy, but I think that any mechanic that attempts to simulate that dynamic should put more stress on the user ( in some way ) if he is using a QB of a lesser caliber.

EA was onto something with the vision cone, but the implementation was just stupid. First, they didn't need a cone. They could've had a simple double tap system where the receiver's icon would be highlighted in some way to signify that the QB is looking at him. You press the button once to look at the receiver and again to throw. The lower the QB's awareness rating, the longer it should take to highlight the receiver's icon. The difference would be slight, but enough to make it tougher to get all of the passes off with, let's say, Matt Shaub that you could with Tom Brady.

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Old 07-01-2014, 05:26 PM   #200
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Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

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Originally Posted by Greenblood60
I don't like that at all. That is simply the game bailing the user out ( if they have an elite QB ) of a bad decision. I think I know what you're getting at : you want a way to differentiate QBs through intelligence, and experience, as well as accuracy, but I think that any mechanic that attempts to simulate that dynamic should put more stress on the user ( in some way ) if he is using a QB of a lesser caliber.

EA was onto something with the vision cone, but the implementation was just stupid. First, they didn't need a cone. They could've had a simple double tap system where the receiver's icon would be highlighted in some way to signify that the QB is looking at him. You press the button once to look at the receiver and again to throw. The lower the QB's awareness rating, the longer it should take to highlight the receiver's icon. The difference would be slight, but enough to make it tougher to get all of the passes off with, let's say, Matt Shaub that you could with Tom Brady.
I don't think the vision cone was done bad at all. I think the speed at which you could move it could have been a bit faster, but overall I loved that feature. It forced you to make better reads, and allowed you to look off defenders. It was always an ON/OFF option anyway, to my knowledge.
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