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Old 07-21-2014, 10:41 PM   #73
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Re: Madden NFL 15: Top Rookies

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Originally Posted by michiganfan8620
He uses his own sources for data. Just because he doesn't use what FBG uses doesn't mean he's wrong. And you act like the data FBG uses is something EA can't afford. And the data on nfl.com is official from the combine. And I doubt NFL teams use what FBG uses, if whatever it is even exists. NFL teams make their own individual evaluations, which is what they pay scouts for.
Donny is that YOU???

There are so many things wrong with this statement that I won't even waste my time addressing them.
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Old 07-21-2014, 10:43 PM   #74
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Re: Madden NFL 15: Top Rookies

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That's actually still my favorite ratings. I still have the 360 version of those. They play great. Welker is still very productive in the game at 75.
I know that. You know that. The mouth-breathers don't. Equal interval ratings with no OVR rating! Ahhhh, now THAT would make for realistic gameplay.
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Old 07-21-2014, 10:45 PM   #75
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Re: Madden NFL 15: Top Rookies

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I will say this about Donny Moore. He seems like a good guy and seems to work hard and love e his job. I just think he's in a lose lose situation. Some will complain the ratings are too high while others appalled that they are too low. I don't want his job I'll tell you that. Lol

I just feel he uses a faulty way to rate. Seems like watching games, you tube scouting, NFL.com "official" combine numbers, and outside pressure is his total method. It just makes the gameplay less realistic and more arcade, no matter how good a job the gameplay guys do.


This is why, in no way shape or form should it be ONE guys job to rate every player in the NFL. It should be "Maddens" ratings of the players NOT Donny Moore's ratings. How did this guy bamboozle EA into thinking he is the end all be all in knowledge of NFL players talents? I would think a former scout of even a former player would make a better selection. And definitely not one person. It should be a team of people bouncing opinions and facts to come up with the most realistic ratings possible.
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Old 07-21-2014, 10:46 PM   #76
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Re: Madden NFL 15: Top Rookies

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Originally Posted by DCEBB2001
You know those combine times that NFL Network and NFL.com posts in "real time", live on your TV? A guy with a stopwatch in the stands does those.

You know how much 30 of the 32 teams pay for the official combine data made available a full WEEK after the combine is over? 80k. You can guess what teams won't pay for them by looking at their not-so-rosy histories with the league.
This is what you are partially wrong about. The real-time data is unofficial and hand-timed. Then, at the end of the day, the official results are made available, and put out for the world to see, for free. Go on NFL.com right now and look. Sammy Watkins 40 times were reported immediately after as 4.34 and 4.37, and were posted in real time. At the end of the day, the official time of 4.43 was announced by the NFL on what website? NFL.com, the official web page of the league, and the website profile was updated. There is no way that 30 of the 32 teams are paying for "official combine data" and 2 of them are not. That would make no sense. And where did you get this information from? If you have proof show it.
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Old 07-21-2014, 10:54 PM   #77
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Re: Madden NFL 15: Top Rookies

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Originally Posted by CT Pittbull
This is why, in no way shape or form should it be ONE guys job to rate every player in the NFL. It should be "Maddens" ratings of the players NOT Donny Moore's ratings. How did this guy bamboozle EA into thinking he is the end all be all in knowledge of NFL players talents? I would think a former scout of even a former player would make a ection. And definitely not one person. It should be a team of people bouncing opinions and facts to come up with the most realistic ratings possible.
To be fair he did mention his ratings team in the article that was posted tonight. I'm not sure how many that is but, they still would be using the same faulty methods imo. Even if their way made the game play at its best I wouldn't mind as much but, other ways of ratings play much better. For one thing acceleration and pursuit are always so high it messes up gameplay. I still can't understand why a player with 87 spd would have 96 pur. All pur really does in game is make them run faster to the ball. Players can't run faster then their ability allows. If you want to use a high Play recognition to simulate smarts and anticipation fine but, why make everyone run faster with another rating?
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Old 07-21-2014, 10:54 PM   #78
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Re: Madden NFL 15: Top Rookies

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You know how much 30 of the 32 teams pay for the official combine data made available a full WEEK after the combine is over? 80k.
Why would 30 teams spend a combined $2.4 million to get official times a week earlier with the draft still almost two months away?

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Old 07-21-2014, 10:59 PM   #79
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Re: Madden NFL 15: Top Rookies

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Are you telling me that the developers can't come up with a way to make rookies develop FASTER than a 10 year veteran because they are younger, often have less of an injury history, and don't yet have massively declining skills? Maybe something like only being allowed to use a certain amount of XP on a player due to their age, potential, and injury history?

Wow. Could have sworn that Madden used to be able to do that in like Madden 2003, where you see guys advance quickly as rookies, and then less and less as they grow older. But that was 12 years ago, when Madden was actually pretty good and innovative, it's probably impossible now.
I'm not saying that, I'm saying that in the system people are advocating, there is no way a player like Sammy Watkins would be able to catch a guy like Keenan Allen. Watkins has a much higher ceiling than Allen, but due to the fact that Allen has a year under his belt and would be mid 80's, Allen would always be better than Watkins in the game. With the current ratings system, it would at least be possible for Watkins to catch up. I'm not saying EA is right with these ratings. For play now, they are slightly inaccurate, but as it relates to CFM, the ratings at least work with the way that progression system works.
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Old 07-21-2014, 11:07 PM   #80
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Re: Madden NFL 15: Top Rookies

These guys are actually rated 90s but they lower AWR to artificially lower their OVR lol

Same old song and dance. Might look into the FBR rosters


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