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Madden NFL 15 Gameplay Improvements Blog and Screenshots

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Old 07-26-2014, 10:19 PM   #81
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Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

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Originally Posted by Skyboxer
Another thing that would help is when selecting plays with different personnel, have a "delay" or actually have players having to run onto and off the field. This would cut into the play clock realistically and then limit the amount of time QB's have to hot route etc..
Another thing asked for and hopefully implemented sometime.
Yes please and this reminded me of something else, make it so players on both sides of the ball are initially set before the QB can begin preplay adjustments. I specifically mean preplay adjustments too, not audibles because, for example, it's possible for a QB to see a defense running additional DBs on the field and audible to a run, etc but think about how ridiculous it is in Madden that Users are able to to start preplay adjusting before ever getting a "look" at the defense, lol. When that happens, it's clearly an exploit to "create a play" at the LOS.
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Old 07-26-2014, 11:32 PM   #82
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Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

Quote:
Originally Posted by Skyboxer
Another thing that would help is when selecting plays with different personnel, have a "delay" or actually have players having to run onto and off the field. This would cut into the play clock realistically and then limit the amount of time QB's have to hot route etc..
Another thing asked for and hopefully implemented sometime.

I would def love this..however not sure how that work with accelerated clock though ..


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Old 07-27-2014, 06:27 AM   #83
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Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

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Originally Posted by StefJoeHalt
I would def love this..however not sure how that work with accelerated clock though ..


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If we could get that kind of realism it would help with the time issues for me and not need accelerated clock.
If someone still wanted acc clock then have it when that is used the "mode" of players coming on/off is turned off.
Like MLB The Show has different modes that turn on/off certain things like batter walkup etc..
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Old 07-27-2014, 10:29 AM   #84
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Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

I think the adjustments to the kicking game might be one of the most exciting changes for me; the punting especially. I had to start simulating punts for the AI team because they'd routinely punt it 20 yards out of bounds when they had a chance to pin me deep in my own zone.
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Old 07-27-2014, 10:53 AM   #85
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Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

Quote:
Originally Posted by Skyboxer
Another thing that would help is when selecting plays with different personnel, have a "delay" or actually have players having to run onto and off the field. This would cut into the play clock realistically and then limit the amount of time QB's have to hot route etc..
Another thing asked for and hopefully implemented sometime.
Sad thing is, the different personnel packages were in Genesis versions of the games. You would select say "Hands" and players would run off and on the field. Very cool
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Old 07-27-2014, 10:55 AM   #86
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Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

A lot of nice improvements here. I wonder how many will make their way to the PS3/360 version.
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Old 07-28-2014, 09:36 AM   #87
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Some of these are amazing improvements that we have been asking for a long time now, let's just hope they all work as planned. And I am praying they finally fixed the penalty sliders so they actually work. Nothing worse than playing a whole game without a single penalty called, absolutely kills the realism.
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Old 07-28-2014, 09:38 AM   #88
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Is there dynamic snow? That's one of the few few few things that bugged me in the last game. When there are tackles and the snow didn't move. Anyway so excited for this game!
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