|
Quote: |
|
|
|
|
Originally Posted by BreakingBad2013 |
|
|
|
|
|
|
|
|
The draft stories only add a slight background, but have nothing to do with player stats and the relation on the field. I'm saying, sometimes in the NFL there will be guys that coaches take to be a project, and use their measurables and try to improve their technique and coach them up. The point is, we know, by scouting points, exactly what a player is and isn't before he's drafted, which no team KNOWS that, they just give it their best shot based on tape, scouting reports, and scouting combine.
You're right, there is no WR in the league that drops 60% of his passes, thats why he's not in the league. The point is that, if there is a guy with good speed and height, but terrible catching, its should oust him from the league, and he shouldn't be worthy of being in the game, or he's a CB not a WR lol. However, wouldn't it really seperate guys that are a 95 catch, and a guy that is a 75-80 catch? You're talking about 15% more drops throughout a season or career, which could be a lot, and important catches. The point isn't that there are people who drop that many balls, its seperates Stars, from Good players, from solid guys, from average, from tweeners, from bench players, from free agents, from out of the league guys. . . In Madden there is 90-99 who are Great, 80-89 are above average to great, 70-79 are average, and everyone else is serviceable.
In Madden, all ratings do NOT matter. That's why they are implementing a QB accuracy algorithm that makes inaccurate QBs have a few bad passes lol. That's why Josh Johnson and Terrell Pryor could be used regularly. There are a fair amount of ratings that do matter, Speed, Throw Power, are pretty much it. In M25 you could truck with anyone, thats why they are trying to fix that too lol. I can be Lamar Miller or Reggie Bush (non-truckers) and use the stick, and the defender would just fall over lol. That ratings doesn't matter.
There are a couple dozen ratings, and we can name 2 or 3 that actually impact the game. OL/DL didn't matter, WR/CB didn't matter (outside of speed) Its a shame, really.
There is a video on Youtube, the Patriots Kicker, throwing a ball backwards, perfectly accurate for steven ridley for about 7 yards, over a LB in tight coverage. There's another where Nate Soldier lines up at WR, and burns a CB on an out slant route. There are plenty of videos online, and try it yourself, see how all the ratings actually stack up. Make a 6'2 WR with 99 everything, except Man Coverage, Zone Coverage, Tackle and tell me if he every succeeds. The same with a WR, with 20 catching, same with a RB, without the truck, elsuive, or carry.
|
|
|
|
|
|
I thought you wanted it realistic. Having WR's drop more passes to show differentiation in the game when it doesn't work like that in real life doesn't make sense. The guys with the highest drop percentage are around 20%, however, those guys only had 10 targets or so, which is not a large enough sample size to say those guys would drop 20 passes if they had 100 targets. Of guys who had enough targets last season, there is about a 5% range that they fall in between, and who knows what kind of throws caused these drops.
And you saying ratings don't matter, once again, wrong. You must be playing on rookie difficulty if you are trucking with ease with speed backs. And you saying speed is all that matters on defense, wrong once again. Timing is important in beating fast corners with subpar coverage skills, you have to throw the ball on the cut, as that is where the WR would have the advantage. If you wait too long, the corner is able to recover because he is faster than the WR, which is what can happen in real life too. QB accuracy was a bit off in Madden 25, it was a rating that mattered a little bit, (you can tell a difference when passing with someone like Manning)but it was still easy to pass with low accuracy guys, which is why those scramblers were effective. But EA said that was something they fixed.
OL/DL ratings, interior wise, they didn't have too big of an impact last year, I will agree there. However, with the new steering interactions, I feel like that could cause the ratings to matter now. The OT/DE ratings however, definitely did matter. Talented pass rushers like Wake dominated poor OT's, and great LT's like Joe Thomas dominated poor DE's.
Under rookie difficulty, ratings really didn't matter, as people playing on rookie difficulty just want to have fun with their favorite team. EA wanted to make it possible for a kid whose favorite team is the Jaguars to beat the Seahawks.