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Madden NFL 15 Developer Livestream - Presentation and Graphics

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Old 07-30-2014, 07:00 PM   #137
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Originally Posted by treq21
I'm not worried about making their job easier. I am worried about spending hundreds of dollars to play a game that hasn't changed much in several years, and getting bored of it after a few weeks because of that.
Hundreds of dollars? its only $60 once a year lol
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Old 07-30-2014, 07:04 PM   #138
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Originally Posted by therizing02
That's an easy one...

$60 x 9 years of basically the same thing = $540

Make sense?
No..this is called reaching lol .. $60 once a year isn't breaking anyone here....I think
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Old 07-30-2014, 07:21 PM   #139
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Re: Madden NFL 15 Developer Livestream - Presentation and Graphics

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Originally Posted by HozAndMoose
You cant complain about colors in a stream. We have no idea what their settings were. And it will always look better on your TV straight from the console when video isnt being compressed.
That's what I don't understand, how are people making color and lighting judgements from a stream when the video quality is degraded.
I don't see how anyone can make a accurate review of colors from a stream on twitch. Maybe if it was a ign or gamespot stream where the quality of the video is HD.
But twitch streams make graphics of any game look grainy.
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Old 07-30-2014, 07:21 PM   #140
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Re: Madden NFL 15 Developer Livestream - Presentation and Graphics

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No..this is called reaching lol .. $60 once a year isn't breaking anyone here....I think
If $60 a year is breaking someone, they probably shouldn't own a PS4 or Xbox One lol.

Anyways, the halftime show actually looked great for a first year attempt.

I like what I saw, but CFM news needs to hurry.
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Old 07-30-2014, 07:24 PM   #141
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Re: Madden NFL 15 Developer Livestream - Presentation and Graphics

Quote:
Originally Posted by bxgoods
That's what I don't understand, how are people making color and lighting judgements from a stream when the video quality is degraded.
I don't see how anyone can make a accurate review of colors from a stream on twitch. Maybe if it was a ign or gamespot stream where the quality of the video is HD.
But twitch streams make graphics of any game look grainy.

Well, in regards to my complaint about the dusk time lighting ... because it's all relative. Compare the colors & lighting in the Jags-Eagles game versus the Chiefs-Steelers game during the same livestream. Major difference.
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Old 07-30-2014, 07:25 PM   #142
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Re: Madden NFL 15 Developer Livestream - Presentation and Graphics

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Originally Posted by friscob
Not really. Crank up the fatigue and edit the stamina and it worked fine. It takes a decent amount of effort though
LOL. This is so sad.
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Old 07-30-2014, 07:32 PM   #143
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After watching an archived copy of the stream from start to finish, I can honestly say that this is about what I expected. The game looks pretty good overall and the gameplay is getting there. I like the presentation direction, too. We just need more. One thing that did stick out like a sore thumb was the generic looking throwing motions. What happened? I mean, I know that they don't trigger all the time but I didn't see even one. Also, EA really needs to get onboard with player "signature styles" (running, throwing, tackling, catching, etc.). Everyone animates the exact same way and it kills the immersion. I want to see different catch types for wideouts; different running styles depending on the back (maybe certain attributes...); "hit stick" like tackles from players with 90 plus hit power. I want to visually see the difference between player A and player B.
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Old 07-30-2014, 07:37 PM   #144
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