That's not what I said.
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Originally Posted by jpdavis82 |
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Murray actually has the credentials to pull it off. Brian was the senior cinematographer of NFL films, he knows the nfl in a way that Phil never did. To compare the two is an insult to Brian. Brian wants to deliver an experience that is like a perfect mix of broadcast and being at the game in person. He talks about shooting the game in the same way he would and at the same time, having the cameras follow the action in a way that resonates with what people see on Sundays. One example he gave was the camera used to follow the ball from the beginning of the play vs now, they pick the camera angle based on where the ball ends. He said the old way didn't make sense and was nothing like what you see on TV. This is a quote from one interview with Brian.
Murray: You have to respect the fans and [most] of them, see it from a couch or a chair on a Sunday. You have to respect the broadcast. If you put the disk in and someone saw just an NFL films version of it, it would resonate, but they would miss something. So we had to do a hybrid. We did camera angles and editing and pacing from a cinematic style that I directed, but you also have to respect the broadcasts.
As far as audio goes, it's twofold. You're in the world like you're at the game. You want to hear if I'm Steeler's and its third quarter, I want to hear "Oh Mama" from Styx. I need to hear that to feel like I'm actually at the game. Or you're the Patriots and you just scored a touchdown, you want those muskets going off as you kick.
The confusion is that there is another wall there. You're also kind of watching the broadcast. We had to balance what is actually happening in the world, what you would hear if you were there, and what you would hear in the broadcast: the sweeping music, commentary, halftime shows. It's a balance and obviously audio is huge for us. We have an original composer this year, Mark Petrie, and he's absolutely amazing. Me and my group would give him a template of what we're looking for, anything. 'Well I want daft punk with m83 meets dark knight' and you cram them together and you work it out. That's the way were telling the audio stories.
I'm not saying he will pull it off but he has the knowledge and connections with the NFL to make it happen.
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Knowledge and credentials are great. But application and execution is the main point, and if you can't do that it means nothing.
Both Michael Young and Brian Murray have strong NFL shooting credentials. Yet, the outcome is a camera design that is in opposition to the very principles they know are employed when shooting an NFL game.
Two excellent points were made earlier in this thread; I believe Sage brought up that there is no way someone like Brian Murray would've intended to shoot the game like this considering his knowledge, and that the issues likely fall on the in-seat developers. I can certainly see such a scenario.
CM Hooe also made an equally cogent point; with Brian Murray's knowledge of shooting accuracy, it's very likely that this rendition is being done on purpose to show off the graphics. That wouldn't surprise me either.
The problem I have is with balance, and that's always the problem with this game. I can deal with them taking a little bit of artistic license if they just feel the need to, fine, whatever. But why does that have to outweigh sim? Why can't it be 75% sim shooting, and 25% artistic shooting? I want 100% sim, but at least that would be better than just trying to be nearly 100% experimental with the shooting. The most critically acclaimed sports games on the planet aren't trying to be experimental, so why is Madden?