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Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Old 08-06-2014, 03:16 PM   #113
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Originally Posted by Sheba2011
They may one day allow you to customize your own jersey for your relocation team (like in the past) but they will probably never allow you to customize real NFL team jerseys. The NFL and it's sponsors won't allow it due to licensing reasons.
They never will. Even back in Madden 2004 when they were more lenient and let you make custom uniforms the colors were off and you couldn't put logos anywhere on the uniform.
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Old 08-06-2014, 03:20 PM   #114
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Another thing just off the top of my head, I'd like to see players who just join your team have their confidence be at 0 from the start. If you trade for a guy or pick up a free agent put his confidence at 0 to start and make him build it up. This way you can't just pick up anybody off the street and plug them in on the Saturday before the game and have them perform like they've been there the whole time.
A player who is just signed of the street his confidence is going to neutral to start. He wasn't on your team for any of the positive or negative stuff, all he knows is he has a new team and a new shot at playing football. Having 0 confidence means he is at a disadvantage to start the year even though he didn't really do anything to warrant that. A player who is traded is a different story as he could be happy or mad that he was traded. If he was traded from say Seattle to Jax I would think that would be a negative confidence going from a contender to a rebuild.
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Old 08-06-2014, 03:21 PM   #115
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

Anyone have the YouTube link to the trailer? It won't load on my tablet...
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Old 08-06-2014, 03:25 PM   #116
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Originally Posted by Sheba2011
A player who is just signed of the street his confidence is going to neutral to start. He wasn't on your team for any of the positive or negative stuff, all he knows is he has a new team and a new shot at playing football. Having 0 confidence means he is at a disadvantage to start the year even though he didn't really do anything to warrant that. A player who is traded is a different story as he could be happy or mad that he was traded. If he was traded from say Seattle to Jax I would think that would be a negative confidence going from a contender to a rebuild.
I'm just talking about guys acquired during the season. Any guys acquired in the off-season should be fine. I'm just talking about going out and signing a QB (or any player) off the street prior to your week whatever game. If you just go and sign guys during the season there should be some sort of penalty that comes along with it so you can't just plug guys in immediately off the street and immediately get their full potential.
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Old 08-06-2014, 03:25 PM   #117
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Re: Madden NFL 15 - Connected Franchise Deep Dive

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sheesh can sim up to 10 years
anyone know if we can sim individual games during the week before advancing?
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Old 08-06-2014, 03:27 PM   #118
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Originally Posted by DeuceDouglas
I liked a lot of what I read and saw but that interface has to go. Unless things have been changed I imagine it to still be extremely slow and clunky. And looking at the Free Agency screenshot they have all that stuff and space on the screen but no attributes. My guess is that you have to click through every guy like you're making an offer to him just to see his attributes which is completely ridiculous. Hopefully I'm wrong on that. The older Maddens had such quick and simple UI's that were easy to navigate which I'd like to see them go back to.



Outside of that I liked seeing the coaches in there but the fact that they weren't mentioned at all leads me to believe they're simply cosmetic and not fireable or hireable and have zero affect on anything in-game.



Another thing just off the top of my head, I'd like to see players who just join your team have their confidence be at 0 from the start. If you trade for a guy or pick up a free agent put his confidence at 0 to start and make him build it up. This way you can't just pick up anybody off the street and plug them in on the Saturday before the game and have them perform like they've been there the whole time.



Still would like to see more though. 90 man rosters need to happen. Practice squads. I thought the way they talked about IR was stupid. You can just take one guy off IR a year if they heal quickly? Why not just represent the real NFL IR that goes 8 weeks into the season before you make your decision on whether they go onto the full IR? Or add the PUP? And they didn't say anything about IR guys not counting towards your roster which has been a problem again and makes the IR completely useless.

IR already worked as far as having a roster spot open in online CFM. I thought it didn't but, I put a couple of guys on IR in the online CFM and I was able to sign a guy. I always had 53 players so it wasn't that I had 52.

I'm not sure about offline CFM
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Old 08-06-2014, 03:27 PM   #119
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Originally Posted by DeuceDouglas
Another thing just off the top of my head, I'd like to see players who just join your team have their confidence be at 0 from the start. If you trade for a guy or pick up a free agent put his confidence at 0 to start and make him build it up. This way you can't just pick up anybody off the street and plug them in on the Saturday before the game and have them perform like they've been there the whole time.
I see your point, but I think having a hit to confidence for players who get traded is a really good starting point, as it seems to reward roster stability. That will be especially important for online leagues, where trades can go crazy.
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Old 08-06-2014, 03:28 PM   #120
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Re: Madden NFL 15 - Connected Franchise Deep Dive

Looks interesting and im definitely excited, couple of small things


Not so much editing draft classes but i would like to be able to edit the players AFTER they've been drafted or at least be able to look at them before hand. There are some instances where the skin color of the player doesnt match up with the random generated face. Or we see a guy who doesnt have dreads in his picture but his player model does, so at the very least able to edit their Face/Skin.

The redesigned uniforms have me intrigued, i wonder while relocating if we have the ability to choose any team we want or if its still restricted by location. For example i may like the Brooklyn Bulls Logo,Uniform but i may want to use them in San Antonio, id like to be able to do that more options is always better. i may want to move a team to London but if i dont like any of the logos or uniforms then i probably wont.

And speaking of relocation i wonder if they fixed it where if i move the Jacksonville Jaguars to LA or any team to any other city if the field art still keeps "Jacksonville" or it just says Jaguars.

Maybe this is just me but random draft classes scare me, i know Looman mentioned his team put a lot of work into them and i believe it but i havent seen random draft classes work in any game. NBA2k has them and they are pretty bad but thankfully there are some people out there that create their own custom ones and we can use those.

Also no mention of CPU draft logic? I just had the Giant take 2 qbs in the 1st round in my 1st offseason.

I would have liked to hear something about Elite older QBs, with both Brady and Brees talking about playing into their mid 40s (however unlikely) its a little disheartening seeing both guys gone in CFM after a year. Maybe let them get to 40-43. And speaking of old players i hope i dont see ray Lewis coming out of retirement at 50 like before.
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