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Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Old 08-06-2014, 01:04 PM   #9
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Re: Madden NFL 15 - Connected Franchise Deep Dive

one thing I didn't see is what others have talked about in the pre season thread that the cmp dosent sub out there back ups so looks like were stuck changing depth charts during every quarter.
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Old 08-06-2014, 01:04 PM   #10
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Re: Madden NFL 15 - Connected Franchise Deep Dive

A lot of changes but very few I care about. These are the only ones that actually interest me:

Injured Reserve (IR) Changes
Users can now remove an injured player from IR if they heal quickly. Use this functionality carefully, as it’s only allowed once per season.

Pro Bowl Update
The Pro Bowl now mimics real life, as conference affiliations have been removed in favor of two legends serving as captains.

CPU Uses Alternate Uniforms
CPU teams now have a chance to wear alternate uniforms in a regular season game. There’s also a news story that reacts to the team doing it.

Sim Engine Changes
The simulation engine now includes things like consistency, confidence and development. In Madden 15, young players with great development traits will have slightly better “simmed” stats than normal. This allows great young players to progress quickly and become stars in the league.



The ingame drills are fine too. Until we get away from this XP focus (which is something Looman will never do), I'll never totally love CFM.
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Old 08-06-2014, 01:05 PM   #11
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Re: Madden NFL 15 - Connected Franchise Deep Dive

I like the new random draft classes, no more guides

Allowing multiple commissioners for online leagues is helpful.

CPU teams using alternate jerseys is a good addition.

The new game prep system is something I will need to try out myself before I judge it
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Old 08-06-2014, 01:06 PM   #12
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Re: Madden NFL 15 - Connected Franchise Deep Dive

Quote:
Originally Posted by TheSaints7
No changes to the menus at all. Look exactly the same.
Really? This is what you took out of that?
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Old 08-06-2014, 01:08 PM   #13
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Re: Madden NFL 15 - Connected Franchise Deep Dive

Am I reading it right that game prep will be limited to a few players a week rather than the whole team?
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Old 08-06-2014, 01:09 PM   #14
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Re: Madden NFL 15 - Connected Franchise Deep Dive

Quote:
Originally Posted by roadman
Wow, the changes look good!

I loved this part:

CPU teams have extensive logic that determines what they work on every week. Bad teams will focus mostly on developing their players, while contenders will focus on confidence first and then earn XP if confidence isn’t an issue.
That was one of my favorite parts, as well.

Overall most of the stuff looks pretty good, but I didn't see anything about editing draft picks which was what I wanted the most. Hopefully, it's in and they just didn't mention it... Hell, who am I kidding? They obviously would have said something about it. At this point I'm holding out hope that editing is something they can patch in like when the patched it in a few years ago. If not, that's really disappointing and kills the longevity of the mode for me.... especially since there is no NCAA to pull draft classes from this year.
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Old 08-06-2014, 01:09 PM   #15
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Re: Madden NFL 15 - Connected Franchise Deep Dive

Quote:
Originally Posted by countryboy
Ok, I am intrigued by what I've read.

Only question is they mention you can fire staff during the season (Head Coach, Scout, or Trainer) but there is no mention of coordinators.

But in the confidence section it shows D Coordinator and a RB Coach???

I am hoping Coordinators are in the game this year.
I have a funny feeling they will be in the game but it will be out of our control who they are and we will only see or hear of them on that one screen.
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Old 08-06-2014, 01:10 PM   #16
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Re: Madden NFL 15 - Connected Franchise Deep Dive



sheesh can sim up to 10 years
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