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Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Old 08-06-2014, 06:53 PM   #217
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Originally Posted by CT Pittbull
I really wish we could just turn off player development, XP/confidence, player cuts, cpu trades, cpu fa signings and play a bare bones franchise if we wanted. Good for everyone who likes relocating to a fictitious stadium and building fictitious players up but im just not one of them.


The days of re-creating the REAL NFL season as it goes through the year are over with CFM. Until EA either gives us a season/old school franchise mode back or gives the user the chance to toggle every single one of the off field options off I will be stuck in "play now" land. all this convoluted off-the-field menu porn pushes me further and further away from playing through an NFL year.


This CFM really makes it impossible to mirror the real NFL with player movements and depth charts for all 32 teams. I don't know if they changed how easy it is to control all 32 teams this year, but if its anything like it has been im out. I don't have the time to basically create 32 different profiles for every team in the NFL.


I just don't have the interest or the time to mess with anything other than playing the game on the field. And for those who may think im a "casual" gamer because I cant stand CFM just remember this. I was playing madden before many of you were born.


I am happy for those who are happy though.
lol, i don't know, man. I'm not sure what your major gripe is. You can basically ignore most of the stuff and just play games/seasons in CFM as an owner. you don't have to use xp ever if u don't want to, or u can let the cpu fool with it. As to the cpu handling fa correctly, I guess it doesn't, but u still see interesting player movement, and I don't think there's an absolute need to control all 32 teams just to get players on the right teams?
I'm not saying CFM is fantastic, but honestly, I just play the seasons, xp my players once a year, make a few trades, pick up a few fa's along the way and let the cpu do what it do. I did build a new futuristic outdoor stadium for the Dirty Birds as I've hated the Georgia Dome for years, but outside of that, relocation is a part of football, so it needs to be there. Once again, you don't have to use it. So, idk, i think u should be ok with CFM if u let the cpu do anything/everything it can do, and just play the seasons.
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Old 08-06-2014, 07:00 PM   #218
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Originally Posted by OhMrHanky
lol, i don't know, man. I'm not sure what your major gripe is. You can basically ignore most of the stuff and just play games/seasons in CFM as an owner. you don't have to use xp ever if u don't want to, or u can let the cpu fool with it. As to the cpu handling fa correctly, I guess it doesn't, but u still see interesting player movement, and I don't think there's an absolute need to control all 32 teams just to get players on the right teams?
I'm not saying CFM is fantastic, but honestly, I just play the seasons, xp my players once a year, make a few trades, pick up a few fa's along the way and let the cpu do what it do. I did build a new futuristic outdoor stadium for the Dirty Birds as I've hated the Georgia Dome for years, but outside of that, relocation is a part of football, so it needs to be there. Once again, you don't have to use it. So, idk, i think u should be ok with CFM if u let the cpu do anything/everything it can do, and just play the seasons.


My problem is if I let the CPU have any control what so ever the Broncos release Wes Welker after training camp. I just want to play the real games from the real season with the real rosters. NO bs CPU moves/cuts/trades. I don't want to babysit the CPU's braindead football management skills. Maybe this year will be different but I doubt it
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Last edited by CT Pitbull; 08-06-2014 at 07:03 PM.
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Old 08-06-2014, 07:07 PM   #219
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Not being able to fully edit players and their attributes in an OFFLINE franchise will be a deal breaker to me. It's been proven over and over that the only way to get even close to realistic ratings out of these madden generated draft classes is if we can EDIT the ratings. I just can't think of one good reason for EA to NOT allow us to do this. Just a few years ago one of the trumpeted "additions" to the game was FINALLY being able to adjust any rating, inside of an offline franchise,for any player. This was great. Until it was gone the very next year with no explanation.



This is definitely right up there with there being no formation substitutions made outside of a game that are SAVED from game to game. There cannot be a single valid reason for EA to NOT offer this (it was in NCAA for 10+ years) other than they just do not care, or it causes some game killing glitch.



Lack of FULL player customization in this game is inexcusable. It is seriously the only way to get the game playing realistically, IMO. If RB prospects continue to have,say, a 96 accel rating coupled with a 81 speed rating, there is just no slider setting to make that realistic .

I want editable classes and the ability to edit players in CCM/CFM to but, they didn't take that out in Madden 13 with "no explanation". It was because of CFM. Because it was all one mode and built to work the same online and offline. I'm not saying it's a legit reason but, there was a reason.
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Old 08-06-2014, 07:17 PM   #220
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

I just can't stand the direction this game has gone in. Really wanted custom draft classes.

I want to play with real rookies. And I really hate the XP stuff, this is not a role playing game.
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Old 08-06-2014, 07:20 PM   #221
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Better but still underwhelming for me. My ultimate goal for CFM is to be all about coaching, it should mimic real life NFL off-season, whats so hard about that? As a coach we should be able to scout rookies during the season and at the end of the season we should be able to spectate or even play the college Senior Bowl & East West All-Star game, spectate or simulate the NFL Combine, play or spectate OTA's and Mini Camp, and the same for Training Camp.
Bring back position battles in the pre-season games, players should be able to get injured in the off-season during practice or preseason. This is really only the first effort for next-gen CFM, so we will see what direction CFM goes in, if they are going for more sim gameplay then CFM should do the same as well.
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Old 08-06-2014, 07:20 PM   #222
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Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

A lot us want more ability to edit CFM. I don't think Madden will ever make another fully customizable game. There are two reasons for this. IMO

1. Modding makes them look bad. Mods have made Madden 08 for PC a better game than EA actually released. Even in NCAA modding makes gameplay better through rating edits and even changing under the hood stuff. If we could really make accurate rosters that made gameplay better that could be used in CFM with editable draft classes it might take attention away from the roster guys at EA.

2. They want us to buy the next game. If we could fix stuff on our own we wouldn't need them to fix it for us.

These are just my opinion. I'm going to go ahead and just enjoy the game and accept that Madden won't ever be a customizable game like it used to be.
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Old 08-06-2014, 07:21 PM   #223
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

As others have asked, I'm wondering if we can play the Pro Bowl or if its just a visual treat. Because the game between Team Marshall and Team Rod (Ram Rod) looks great.

I kinda miss the Pro Bowl in Madden...
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Old 08-06-2014, 07:35 PM   #224
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

Can we choose our own team captains?
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