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Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Old 08-10-2014, 10:51 PM   #513
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Originally Posted by ggsimmonds
Because it is not that simple. Suggs is a outside linebacker. So how good of a outside linebacker is he? Well that depends, if the defense is a 3-4 he is one of the best. But if you were running a 4-3 Tampa 2 defense he would be terrible.
See, I'm not sure I really buy this. He might struggle at first with adapting to a different scheme, but I don't buy that he'd be terrible. On top of that, a ton of teams basically run hybrid defenses anyway where they sub personnel so much to fit what they want to do in a certain situation.

I'm fine if you want to ding guys a bit for playing out of scheme, especially some of those borderline starters who are 70 overall and might be good in one scheme and bad in another. I just don't see why JJ Watt should drop 25 overall based on scheme, the guy is good enough he would adapt. And I don't want to see **** guys like Devin Hester jumping 20 overall because of a scheme and leading the NFL in receiving during simulation.
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Old 08-11-2014, 12:03 AM   #514
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Originally Posted by lopey986
See, I'm not sure I really buy this. He might struggle at first with adapting to a different scheme, but I don't buy that he'd be terrible. On top of that, a ton of teams basically run hybrid defenses anyway where they sub personnel so much to fit what they want to do in a certain situation.

I'm fine if you want to ding guys a bit for playing out of scheme, especially some of those borderline starters who are 70 overall and might be good in one scheme and bad in another. I just don't see why JJ Watt should drop 25 overall based on scheme, the guy is good enough he would adapt. And I don't want to see **** guys like Devin Hester jumping 20 overall because of a scheme and leading the NFL in receiving during simulation.
Addressing Suggs, I've watched the all-22 footage of him in coverage and trust me if anyone were to try to convert him to a Tampa 2 linebacker it would end horribly. A different skillset is required.

To the issue of JJ, my guess is that if you set your player type to speed rusher his overall would take a healthy dip. I understand that because he is not a speed rusher. But I also know that no GM would pass on Watt because they have to have a pure speed rusher.

You are right about Hester. If scheme overall does affect the simulation engine EA needs to make it so that it does not. That is my only gripe.

But once again they should not drop guys for playing out of scheme. That is ridiculous. Lets say I have my scheme set to West Coast offense. Lets also assume I struggle in the red zone so I go out and find me a decent Red Zone Threat WR who has their scheme set to Power Run. I think Anquan Boldin fits those parameters. Well if I sign Q he would be playing out of scheme. You think he should suffer a ratings hit?

Actually I would go the other way and say remove the scheme from player and just go with player type.
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Old 08-11-2014, 12:40 AM   #515
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

@ggsimmonds, maybe I'm missing something but wouldn't you agree there needs to be someway of representing players in a scheme or system that doesn't maximize their skill set? Currently scheme effects player development but I think it does need some effect on in-game performance. This discussion is similar to the one concerning how much ratings should limit User control but I won't go there.

Considering Madden doesn't currently have the depth player of assignments to represent the real challenges of players execution in varying schemes, it begs to reason that they represent that in-game using ratings.

That said I'm seating here laughing because most ratings are so overpowered by User control that the best way to make scheme effect game play is to lower ratings that in an ideal game shouldn't, lol. Meaning if ratings like route running, AWR, play recognition, footwork, etc, had some part in User control, those could be adjusted to effect game play for schemes. Since they don't, Madden would need to give ratings hits to things like CTH, SPD, ACC, THP, THA, etc to effect game play. It is what it is though and I would like to see some other deterrent to having players that don't fit a scheme than just player development.
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Old 08-11-2014, 03:13 AM   #516
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Originally Posted by lopey986
See, I'm not sure I really buy this. He might struggle at first with adapting to a different scheme, but I don't buy that he'd be terrible. On top of that, a ton of teams basically run hybrid defenses anyway where they sub personnel so much to fit what they want to do in a certain situation.

I'm fine if you want to ding guys a bit for playing out of scheme, especially some of those borderline starters who are 70 overall and might be good in one scheme and bad in another. I just don't see why JJ Watt should drop 25 overall based on scheme, the guy is good enough he would adapt. And I don't want to see **** guys like Devin Hester jumping 20 overall because of a scheme and leading the NFL in receiving during simulation.
I don't know if he would be terrible but he wouldn't be one of the best at his position. Let's look at it from another position. Kyle Arrington for the Patriots is a very good slot CB, when he plays on the inside he is shut down, when they move him to the outside and he plays out of position he is one of the worst CB's in the NFL due to lack of his speed. Madden schemes should have something to reflect guys playing out of position but often times it doesn't. Just like I can line Wes Welker up at X receiver and he plays the same. That was the main problem with schemes, while they did help you to organize your roster and find free agents they had no real effect on the game.
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Old 08-11-2014, 12:55 PM   #517
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

Wondering if you all have any rules for your CFM leagues such a limiting trades or not allowing trading for picks. I'm a new commish looking for some rules to implant in our 2nd year CFM to prevent cpu teams from being terrible after 2 years
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Old 08-11-2014, 01:11 PM   #518
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Never had my question answered on the broadcast. Does anyone know if the game prep/training of players will have different point gains depending on your difficulty settings?
Basically, why bother playing the training sessions on All Madden if you can do it on Rookie for the same amount of XP?
Because that's just cheating yourself.

You could ask why bother playing CFM with default rosters when you can do custom rosters and have all your players 99 overall? You can do that, but who would find that fun?
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Old 08-11-2014, 03:51 PM   #519
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

Im not understanding some ppls reasons for wanting to edit players ratings. Because i feel if your raising the ratings your cheating yourself out of a challenge,an besides maybe beating the computer in CFM this in no way makes u a better Madden player nor in my opinion make the game better because u cant change a rating. Someone please help me understand .
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Old 08-11-2014, 03:54 PM   #520
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

Im not understanding some ppls reasons for wanting to edit players ratings. Because i feel if your raising the ratings your cheating yourself out of a challenge,an besides maybe beating the computer in CFM this in no way makes u a better Madden player nor in my opinion does it make the game better because u can change a rating. Someone please help me understand .
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