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Madden NFL 15 Livestream: Connected Franchise

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Old 08-07-2014, 07:15 PM   #65
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Icon5 Re: Madden NFL 15 Livestream: Connected Franchise

I thought this RG guy was supposed to be good? Like 3 guys are open and he scrambles with Derek Carr? Only way he has moved the ball is angle routes, corner routes, and HB dives on rookie.
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Old 08-07-2014, 07:15 PM   #66
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Re: Madden NFL 15 Livestream: Connected Franchise

I've seen a few misses in a row, off OL helmets??
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Old 08-07-2014, 07:18 PM   #67
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Re: Madden NFL 15 Livestream: Connected Franchise

Quote:
Originally Posted by michiganfan8620
I thought this RG guy was supposed to be good? Like 3 guys are open and he scrambles with Derek Carr? Only way he has moved the ball is angle routes, corner routes, and HB dives on rookie.
He is not exactly playing in ideal conditions.
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Old 08-07-2014, 07:19 PM   #68
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Re: Madden NFL 15 Livestream: Connected Franchise

Hopefully they fix that glitch with the OL
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Old 08-07-2014, 07:20 PM   #69
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Re: Madden NFL 15 Livestream: Connected Franchise

Just going to go through my thoughts as it goes:
  • Cut days needs to be changed. It's bad enough we don't have 90-man rosters but cutting players every week is neither realistic nor practical.
  • It appears as if changing and creating roles is just as cumbersome as before. Extremely slow.
  • UI is awful.
  • Practice/Game Prep seems just as dull/monotonous as before and looks like I'll be simulating from the start.
  • Seems like you can only work on very few players per week which doesn't make much sense to me. Why does Manziel's 18 hours take away from everybody else? Hopefully there's something that can affect your entire team.
  • Good to see they changed the endzones and commentary have been fixed for relocated teams.
  • The relocation uniforms looked pretty bad. One of the Marshals uni's was an obvious 49ers knockoff.
  • These drills are comical. I don't know what level it's on but in both drills they're designed to make sure you succeed. QB holding onto the ball forever so you can try to get a sack.
  • Upgrading is loads easier. Love that.
  • Sad to hear draft UI and presentation hasn't changed. Pretty much expected it after the blog though.
  • If simming works the same for going ten years into the future it's going to take FOREVER
  • These random generated draft classes do seem quite interesting.
  • I did kind of like the storylines at first but they just seem tired and constricting now.
  • Seems as if they might have fixed preseason issues as well as making sure the correct NFC v. AFC divisional rotation is used.
  • Don't like that they showed player ratings in the opening sequence. Looks bad.
  • Speaking of bad. Those uniforms are terrible.
  • I don't know who #29 on the Bears was but he looked like a 300 pound safety. Really hope that wasn't a product of the random draft classes.
  • Looks like there's a lot of CPU roster turnover again.
  • Good to see the CPU miss a FG. Not good to see them attempt a 59 yarder with 1:13 left in the half.
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Old 08-07-2014, 07:20 PM   #70
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Re: Madden NFL 15 Livestream: Connected Franchise

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Originally Posted by ggsimmonds
He is not exactly playing in ideal conditions.
Well yeah, but still. He's playing on rookie difficulty and supposedly one of the best Madden players? You can tell that was rookie based on the CPU not getting one first down in 3 possessions
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Old 08-07-2014, 07:23 PM   #71
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They refuse to answer if subs have been fixed or if you can toggle off CPU transactions....Im guessing because the answer is no on both. Stream was useless...didnt tell us anything that hadn't already been said

Last edited by MrPinkBlackrose; 08-07-2014 at 07:28 PM.
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Old 08-07-2014, 07:24 PM   #72
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Re: Madden NFL 15 Livestream: Connected Franchise

Something to remember Deuce, they were obviously playing on a low difficulty (pro I think).

And with #29 maybe they added league storylines where players come into camp out of shape? Maybe during the offseason he was collecting the Madden happy meal toys.

Oh and RG was really down on himself for taking that sack. Funny stuff.
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