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Madden NFL 15: Two Gap Defenders (Training 101)

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Old 08-19-2014, 01:12 PM   #25
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Re: Madden NFL 15: Two Gap Defenders (Training 101)

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Originally Posted by reeboyfresh23
The problem is, slanting your defensive linemen through pre play adjustments only works for pass plays! If you slant left or right and they run the ball, nothing happens. All the blocking animations are pre determined on run pays

^^Exactly. This game is broken. The whole game engine was designed to be scripted. How can you magically turn that ugly beast into a beautiful swan (read and react on ALL levels on the field)? When Madden changed from PS2 to PS3 it was an entirely new game engine (which sucked if you haven't heard). Instead of delivering an actual engine that would enable a drastically better overall experience, they get even more lazy with more fire power than ever at their disposal (ps4/Xbox 1). Saddest part is that the same ppl who KNOW this stuff, have complained forever and a day about it, will be to first ones in line with a big ole kool-aid smile on their face come launch day SMH. How do you expect the game to get better? And you KNOW their lying to you. 60 calculations per second, but Richard Sherman can't stop a curl route in man to man coverage (hmmmm), and you can run the same play over and over (adaptive a.i has been on the back of the box as a selling point since last gen). If you must purchase at least have the will power to wait a week or two to grab it used.

End Rant: sorry it was on my chest for a LONG time
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Old 08-19-2014, 04:06 PM   #26
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Originally Posted by BlackSheep2910
^^Exactly. This game is broken. The whole game engine was designed to be scripted. How can you magically turn that ugly beast into a beautiful swan (read and react on ALL levels on the field)? When Madden changed from PS2 to PS3 it was an entirely new game engine (which sucked if you haven't heard). Instead of delivering an actual engine that would enable a drastically better overall experience, they get even more lazy with more fire power than ever at their disposal (ps4/Xbox 1). Saddest part is that the same ppl who KNOW this stuff, have complained forever and a day about it, will be to first ones in line with a big ole kool-aid smile on their face come launch day SMH. How do you expect the game to get better? And you KNOW their lying to you. 60 calculations per second, but Richard Sherman can't stop a curl route in man to man coverage (hmmmm), and you can run the same play over and over (adaptive a.i has been on the back of the box as a selling point since last gen). If you must purchase at least have the will power to wait a week or two to grab it used.

End Rant: sorry it was on my chest for a LONG time
This rant made me smile a bit.. Every word was on point! and I like sheep.. Ironically.
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Old 08-20-2014, 03:18 PM   #27
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Re: Madden NFL 15: Two Gap Defenders (Training 101)

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Originally Posted by reeboyfresh23
The offensive line determines the block animation.they slide into place without taking any steps. The dline doesn't matter if they are all pro.. or practice squad player, you'll get the same animations. It would be nice if dominate nt made a difference in Madden..but they don't!
yeah.. id really like for physics to dictate animations in the line more. right now its too heavily based on animations, so the number of outcomes are finite. this makes the line interactions less organic because there simply arent enough outcomes and variations to accurately portray what goes on in the trenches. so its not only the ai, but the lack of physics that constricts the disparity in animation. what you get is more or less the feeling of pre determined outcomes/line interactions.. only when physics is incorporated in line play will you begin to see ratings play out on a linear scale (opposed to subjecting ratings to groupings of a limited number of animations), allowing endless variation and possibilities to line interactions.
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Old 08-20-2014, 03:54 PM   #28
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Re: Madden NFL 15: Two Gap Defenders (Training 101)

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You can run the same play over and over (adaptive a.i has been on the back of the box as a selling point since last gen).
It goes back even further than the Xbox 360/PlayStation 3 Maddens:



One of the key selling points of "Liquid AI" was that the CPU would adjust to the user's playing tendencies. That was in 1997.

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Old 08-20-2014, 04:53 PM   #29
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Re: Madden NFL 15: Two Gap Defenders (Training 101)

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Originally Posted by jyoung
It goes back even further than the Xbox 360/PlayStation 3 Maddens:



One of the key selling points of "Liquid AI" was that the CPU would adjust to the user's playing tendencies. That was in 1997.

LOL, what's funny is this came out AFTER they said that half of these items could NOT be done on the current hardware. Of course, this happened because Sony did it first in Gameday. Surprise!
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Old 08-20-2014, 08:52 PM   #30
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Re: Madden NFL 15: Two Gap Defenders (Training 101)

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Originally Posted by jyoung
It goes back even further than the Xbox 360/PlayStation 3 Maddens:



One of the key selling points of "Liquid AI" was that the CPU would adjust to the user's playing tendencies. That was in 1997.

Nice find Jyoung. I owned Madden 96 and 97 for PS1. That ONE year of development made the game DRASTICALLY better. Which lets us know that it IS possible, when given the right motivation (ala Nfl Gameday as mentioned by GiantBlue). I guarantee if competition were to emerge (or they lose enough sales), we'd see the true game their capable of making (2 gap def assignments and all.
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